Iron Grip Support
Projectile, Physical, Support
Level: 1–20
Cost & Reservation Multiplier: 110%Requires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
Supported Skills deal (0–38)% increased Projectile Damage
Additional Effects From Quality:
Supported Skills deal (0–10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Level: 1–20
Cost & Reservation Multiplier: 110%Requires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
Supported Skills deal (0–38)% increased Projectile Damage
Supported Skills deal (0–10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Unusual Gems /3 ⍟
Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Anomalous | Supported Skills have (0–10)% reduced Attack Speed Supported Skills deal (0–40)% increased Damage | 100 |
Divergent | Supported Skills have (0–10)% increased Projectile Speed | 100 |
Level Effect /40
Level Effect /40
Implicit |
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Cost & Reservation Multiplier: 110% Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills |
Level | Requires Level | Strength | Supported Skills deal #% increased Projectile Damage | Experience |
---|---|---|---|---|
1 | 18 | 33 | 69,833 | |
2 | 22 | 39 | 2 | 128,549 |
3 | 26 | 45 | 4 | 154,553 |
4 | 29 | 49 | 6 | 225,374 |
5 | 32 | 54 | 8 | 320,672 |
6 | 35 | 58 | 10 | 447,718 |
7 | 38 | 63 | 12 | 615,318 |
8 | 41 | 67 | 14 | 834,639 |
9 | 44 | 72 | 16 | 1,570,760 |
10 | 47 | 76 | 18 | 1,633,987 |
11 | 50 | 81 | 20 | 2,151,030 |
12 | 53 | 85 | 22 | 2,812,189 |
13 | 56 | 90 | 24 | 3,655,184 |
14 | 58 | 93 | 26 | 3,017,327 |
15 | 60 | 96 | 28 | 7,818,905 |
16 | 62 | 99 | 30 | 15,256,013 |
17 | 64 | 102 | 32 | 26,260,555 |
18 | 66 | 105 | 34 | 62,855,887 |
19 | 68 | 108 | 36 | 212,002,638 |
20 | 70 | 111 | 38 | |
21 | 72 | 40 | ||
22 | 74 | 42 | ||
23 | 76 | 44 | ||
24 | 78 | 46 | ||
25 | 80 | 48 | ||
26 | 82 | 50 | ||
27 | 84 | 52 | ||
28 | 86 | 54 | ||
29 | 88 | 56 | ||
30 | 90 | 58 | ||
31 | 91 | 59 | ||
32 | 92 | 60 | ||
33 | 93 | 61 | ||
34 | 94 | 62 | ||
35 | 95 | 63 | ||
36 | 96 | 64 | ||
37 | 97 | 65 | ||
38 | 98 | 66 | ||
39 | 99 | 67 | ||
40 | 100 | 68 |
Iron Grip Support
Reference | ![]() |
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Acronym | Projectile |
DropLevel | 18 |
BaseType | Iron Grip Support |
Class | Support Skill Gems |
Icon | i |
Metadata | Metadata/Items/Gems/SupportGemIronGrip |
Supported Gem /50 ⍟
Supported Gem /50 ⍟
Active Skill Gem | Description |
---|---|
Spectral Shield Throw | Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. |
Elemental Hit | Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. |
Frenzy | Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. |
Caustic Arrow | Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. |
Ice Shot | Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. |
Split Arrow | Fires multiple arrows at different targets. |
Explosive Arrow | Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. |
Rain of Arrows | Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. |
Lightning Strike | Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. |
Power Siphon | Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit. |
Puncture | Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. |
Lightning Arrow | Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. |
Burning Arrow | Fires a burning arrow that deals fire damage and has a chance to ignite. |
Spectral Throw | Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. |
Barrage | After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. |
Vaal Burning Arrow | Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them. |
Vaal Power Siphon | Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley. |
Vaal Rain of Arrows | Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. |
Vaal Spectral Throw | Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path. |
Vaal Lightning Strike | Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to. |
Molten Strike | Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land. |
Tornado Shot | Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. |
Mirror Arrow | Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver. |
Blink Arrow | Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. |
Kinetic Blast | Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. |
Frost Blades | Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon. |
Wild Strike | Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row. |
Galvanic Arrow | Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing. |
Blast Rain | Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. |
Siege Ballista | Summons a ballista totem that attacks with piercing arrows. Requires a Bow. |
Scourge Arrow | Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows. |
Toxic Rain | Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage. |
Lancing Steel | Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill. |
Shattering Steel | Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill. |
Cobra Lash | Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw. |
Venom Gyre | Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw. |
Shrapnel Ballista | Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. |
Ensnaring Arrow | Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. |
Artillery Ballista | Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow. |
Kinetic Bolt | Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. |
Splitting Steel | Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. |
Spectral Helix | Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. |
Storm Rain | Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them. |
Explosive Concoction | Throws an explosive bottle that deals unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. |
Poisonous Concoction | Throws an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. |
Volcanic Fissure | Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed. |
Vaal Molten Strike | Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing AoE attack damage to enemies where they land. |
Vaal Volcanic Fissure | Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed. |
Vaal Caustic Arrow | Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time. |
Vaal Venom Gyre | Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw. |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Iron Grip Support
Iron Grip Support is a Support gem. When this gem is linked to a skill gem, the user is treated as if they have the
Iron Grip keystone when determining the damage done by the linked skill.
Skill Functions and Interactions
Since this gem applies the same effect as the Iron Grip, these effects do not stack. The strength bonus only applies once if both the keystone and the gem are used together.
The damage bonus of strength normally applies only to Melee Physical Damage. This gem causes strength's physical damage bonus to also apply to projectile attacks made with the supported skills. Only physical damage dealt by the projectile will be increased. The bonus from strength will be +1% increased Projectile Attack Physical Damage for every five points of strength.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.