Iron Grip Support
Projectile, Physical, Support
Level: 1–20
Cost & Reservation Multiplier: 110%
Requires Level 18
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
Supported Skills deal (0–38)% increased Projectile Damage


Additional Effects From Quality:
Supported Skills deal (0–10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior Supported Skills deal (0–10)% increased Projectile Damage50
Anomalous Supported Skills have (0–10)% reduced Attack Speed
Supported Skills deal (0–40)% increased Damage
100
Divergent Supported Skills have (0–10)% increased Projectile Speed100
Quest /1

Quest /1

Level Effect /40

Level Effect /40

Implicit
Cost & Reservation Multiplier: 110%
Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
LevelRequires LevelStrengthSupported Skills deal #% increased Projectile DamageExperience
1183369,833
222392128,549
326454154,553
429496225,374
532548320,672
6355810447,718
7386312615,318
8416714834,639
94472161,570,760
104776181,633,987
115081202,151,030
125385222,812,189
135690243,655,184
145893263,017,327
156096287,818,905
1662993015,256,013
17641023226,260,555
18661053462,855,887
196810836212,002,638
207011138
217240
227442
237644
247846
258048
268250
278452
288654
298856
309058
319159
329260
339361
349462
359563
369664
379765
389866
399967
4010068

Iron Grip Support

Referencepoe.ninja, Community Wiki
AcronymProjectile
DropLevel 18
BaseType Iron Grip Support
Class Support Skill Gems
Iconi
MetadataMetadata/Items/Gems/SupportGemIronGrip
Supported Gem /45 ⍟

Supported Gem /45 ⍟

Active Skill GemDescription
Spectral Shield ThrowThrows a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Elemental HitEach attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
FrenzyPerforms an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Caustic ArrowFires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Ice ShotFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Split ArrowFires multiple arrows at different targets.
Explosive ArrowFires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Rain of ArrowsFires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Lightning StrikeInfuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
Power SiphonFires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
PuncturePunctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Lightning ArrowFires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
Burning ArrowFires a burning arrow that deals fire damage and has a chance to ignite.
Spectral ThrowThrows a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
BarrageAfter a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Vaal Burning ArrowFires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Vaal Power SiphonFires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
Vaal Rain of ArrowsFires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Vaal Spectral ThrowThrows several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Vaal Lightning StrikeInfuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
Molten StrikeInfuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.
Tornado ShotFires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Mirror ArrowFires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
Blink ArrowFires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Kinetic BlastFires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.
Frost BladesAttack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
Wild StrikeYour melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Galvanic ArrowReleases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Blast RainFires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Siege BallistaSummons a ballista totem that attacks with piercing arrows. Requires a Bow.
Scourge ArrowChannel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.
Toxic RainFire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Lancing SteelThrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Shattering SteelSwing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Cobra LashFires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
Venom GyreFires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Shrapnel BallistaSummons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Ensnaring ArrowFires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Artillery BallistaSummons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Kinetic BoltFire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Splitting SteelConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Spectral HelixThrows a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Storm RainFires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Explosive ConcoctionThrows an explosive bottle that deals unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Poisonous ConcoctionThrows an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.

Community Wiki

Wiki Edit

Iron Grip Support

Iron Grip Support is a Support gem. When this gem is linked to a skill gem, the user is treated as if they have the KeystoneIronGripIron Grip keystone when determining the damage done by the linked skill.

Skill Functions and Interactions

Since this gem applies the same effect as the KeystoneIronGripIron Grip, these effects do not stack. The strength bonus only applies once if both the keystone and the gem are used together.

The damage bonus of strength normally applies only to Melee Physical Damage. This gem causes strength's physical damage bonus to also apply to Projectile attacks made with the supported skills. Only physical damage dealt by the projectile will be increased. The bonus from strength will be +1% increased Projectile Attack Physical Damage for every five points of strength.


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