Explosion deals 50% less Base Damage
Explosion will have (47–522) to (71–783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects From Quality:
Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Clarissa | Duelist · Marauder · Ranger |
Genus
Level Effect /40
Implicit |
---|
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 50% less Base Damage Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Base duration is 1 seconds |
Level | Requires Level | Dex | Cost | Explosion will have 47 to 71 added Fire Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 8 | 47, 71 | 199,345 |
2 | 31 | 73 | 8 | 57, 86 | 285,815 |
3 | 34 | 79 | 8 | 69, 104 | 401,344 |
4 | 37 | 85 | 8 | 83, 125 | 554,379 |
5 | 40 | 92 | 9 | 100, 149 | 477,437 |
6 | 42 | 96 | 9 | 112, 168 | 583,786 |
7 | 44 | 100 | 9 | 126, 189 | 710,359 |
8 | 46 | 104 | 9 | 141, 212 | 1,355,511 |
9 | 48 | 109 | 9 | 158, 238 | 1,138,877 |
10 | 50 | 113 | 9 | 177, 266 | 1,368,233 |
11 | 52 | 117 | 9 | 198, 298 | 1,638,338 |
12 | 54 | 121 | 10 | 222, 333 | 1,956,648 |
13 | 56 | 125 | 10 | 247, 371 | 3,655,184 |
14 | 58 | 130 | 10 | 276, 414 | 3,017,327 |
15 | 60 | 134 | 10 | 307, 461 | 7,759,995 |
16 | 62 | 138 | 10 | 342, 513 | 15,138,193 |
17 | 64 | 142 | 10 | 381, 571 | 26,083,825 |
18 | 66 | 146 | 10 | 423, 635 | 62,620,247 |
19 | 68 | 151 | 10 | 470, 705 | 211,708,088 |
20 | 70 | 155 | 10 | 522, 783 | |
21 | 72 | 10 | 579, 868 | ||
22 | 74 | 10 | 642, 963 | ||
23 | 76 | 11 | 711, 1067 | ||
24 | 78 | 11 | 788, 1181 | ||
25 | 80 | 11 | 872, 1308 | ||
26 | 82 | 11 | 964, 1447 | ||
27 | 84 | 11 | 1067, 1600 | ||
28 | 86 | 12 | 1179, 1768 | ||
29 | 88 | 12 | 1302, 1954 | ||
30 | 90 | 12 | 1438, 2157 | ||
31 | 91 | 12 | 1511, 2267 | ||
32 | 92 | 12 | 1588, 2382 | ||
33 | 93 | 12 | 1668, 2502 | ||
34 | 94 | 12 | 1752, 2628 | ||
35 | 95 | 12 | 1840, 2760 | ||
36 | 96 | 12 | 1933, 2899 | ||
37 | 97 | 13 | 2030, 3044 | ||
38 | 98 | 13 | 2131, 3197 | ||
39 | 99 | 13 | 2238, 3356 | ||
40 | 100 | 13 | 2349, 3524 |
Attribute /9
Explosive Arrow
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
DropLevel | 28 |
BaseType | Explosive Arrow |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable |
ItemType | Metadata/Items/Gems/SkillGemExplosiveArrow |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen |
Explosive Arrow Monster /17 ⍟
Name | Modifiers | Spectre |
---|---|---|
Kraityn's Sentry | Y | |
Oak's Sniper | Y | |
Kraityn's High Guard | Y | |
Kraityn's High Guard | monster no drops or experience [1] | Y |
Guard Archer | Y | |
Enterprising Bandit | Y | |
Disbanded Dead | undead description [1] monster fires explosive arrows text [1] | Y |
Lord of the Bow | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] 40% increased Attack Speed Skills fire 2 additional Projectiles cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Shade of a Ranger | 20% increased Attack Speed | Y |
Kall Foxfly | monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Brittle Miner | undead description [1] monster fires explosive arrows text [1] | Y |
Blighted Sniper | monster fires explosive arrows text [1] | Y |
Miserly Poacher | monster no map drops [1] | Y |
Miserly Poacher | Y | |
Artless Assassin | monster no map drops [1] | Y |
Artless Assassin | Y | |
Undead Vaal Archer | Y |
Microtransactions /3 ⍟
Labyrinth Enchantment helmet /10 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Explosive Arrow Damage 1 | Explosive Arrow deals 25% increased Damage | 75 |
The Eternal Labyrinth | Enchantment Explosive Arrow Damage 2 | Explosive Arrow deals 40% increased Damage | 75 |
The Merciless Labyrinth | Enchantment Explosive Arrow Area Of Effect 1 | Explosive Arrow has 16% increased Area of Effect | 75 |
The Eternal Labyrinth | Enchantment Explosive Arrow Area Of Effect 2 | Explosive Arrow has 24% increased Area of Effect | 75 |
The Merciless Labyrinth | Enchantment Explosive Arrow Attack Speed 1 | Explosive Arrow has 10% increased Attack Speed | 75 |
The Eternal Labyrinth | Enchantment Explosive Arrow Attack Speed 2 | Explosive Arrow has 15% increased Attack Speed | 75 |
The Merciless Labyrinth | Enchantment Explosive Arrow Increased Duration 1 | Explosive Arrow has 25% increased Duration | 50 |
The Eternal Labyrinth | Enchantment Explosive Arrow Increased Duration 2 | Explosive Arrow has 40% increased Duration | 50 |
The Merciless Labyrinth | Enchantment Explosive Arrow Reduced Duration 1 | Explosive Arrow has 20% reduced Duration | 50 |
The Eternal Labyrinth | Enchantment Explosive Arrow Reduced Duration 2 | Explosive Arrow has 30% reduced Duration | 50 |
Supported By /117 ⍟
Community Wiki
Explosive Arrow
Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.
Skill functions and interactions
Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration Support, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.15.0 |
|
3.10.0 |
|
3.9.0 |
|
1.1.1b |
|
0.9.12m |
by Lesser Multiple Projectiles|Lesser and Greater Multiple Projectiles support gems. |
0.9.12f |
|
0.9.12 |
they'll explode as normal after a short time. |
0.9.8 |
|
0.9.5 |
|
0.9.4 |
|
0.9.3g |
|
0.9.3e |
|
0.9.2g |
|
0.9.2f |
|
0.9.2b |
to the number of fuse charges. |
0.9.2 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.