Explosive Arrow
Level: (1–20)
Cost: (8–10) Mana
Projectile Speed: 3260
Radius: 15
Requires Level (28–70), (67–155) Dex
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Base duration is 1 seconds
Explosion deals 50% less Base Damage
Explosion will have (47–522) to (71–783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy

Additional Effects From Quality:
+(0–2) Maximum Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
Level Effect /40
Implicit
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 50% less Base Damage
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Base duration is 1 seconds
LevelRequires LevelDexCostExplosion will have 47 to 71 added Fire DamageExperience
12867847, 71199,345
23173857, 86285,815
33479869, 104401,344
43785883, 125554,379
540929100, 149477,437
642969112, 168583,786
7441009126, 189710,359
8461049141, 2121,355,511
9481099158, 2381,138,877
10501139177, 2661,368,233
11521179198, 2981,638,338
125412110222, 3331,956,648
135612510247, 3713,655,184
145813010276, 4143,017,327
156013410307, 4617,759,995
166213810342, 51315,138,193
176414210381, 57126,083,825
186614610423, 63562,620,247
196815110470, 705211,708,088
207015510522, 783
217210579, 868
227410642, 963
237611711, 1067
247811788, 1181
258011872, 1308
268211964, 1447
2784111067, 1600
2886121179, 1768
2988121302, 1954
3090121438, 2157
3191121511, 2267
3292121588, 2382
3393121668, 2502
3494121752, 2628
3595121840, 2760
3696121933, 2899
3797132030, 3044
3898132131, 3197
3999132238, 3356
40100132349, 3524
Attribute /9

Explosive Arrow

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
DropLevel 28
BaseType Explosive Arrow
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
ItemTypeMetadata/Items/Gems/SkillGemExplosiveArrow
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen
Explosive Arrow Monster /17 ⍟
NameModifiersSpectre
Kraityn's SentryY
Oak's SniperY
Kraityn's High GuardY
Kraityn's High Guardmonster no drops or experience [1]Y
Guard ArcherY
Enterprising BanditY
Disbanded Deadundead description [1]
monster fires explosive arrows text [1]
Y
Lord of the BowMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
40% increased Attack Speed
Skills fire 2 additional Projectiles
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Shade of a Ranger20% increased Attack SpeedY
Kall Foxflymonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
Brittle Minerundead description [1]
monster fires explosive arrows text [1]
Y
Blighted Snipermonster fires explosive arrows text [1]Y
Miserly Poachermonster no map drops [1]Y
Miserly PoacherY
Artless Assassinmonster no map drops [1]Y
Artless AssassinY
Undead Vaal ArcherY
Microtransactions /3 ⍟
Revenant Explosive Arrow Effect
Your Explosive Arrow becomes a Revenant Effect.
Twilight Explosive Arrow Effect
Your Explosive Arrow becomes a Twilight Effect.
Pandemonium Explosive Arrow Effect
Your Explosive Arrow becomes a Pandemonium Effect.
Labyrinth Enchantment helmet /10 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Explosive Arrow Damage 1Explosive Arrow deals 25% increased Damage75
The Eternal LabyrinthEnchantment Explosive Arrow Damage 2Explosive Arrow deals 40% increased Damage75
The Merciless LabyrinthEnchantment Explosive Arrow Area Of Effect 1Explosive Arrow has 16% increased Area of Effect75
The Eternal LabyrinthEnchantment Explosive Arrow Area Of Effect 2Explosive Arrow has 24% increased Area of Effect75
The Merciless LabyrinthEnchantment Explosive Arrow Attack Speed 1Explosive Arrow has 10% increased Attack Speed75
The Eternal LabyrinthEnchantment Explosive Arrow Attack Speed 2Explosive Arrow has 15% increased Attack Speed75
The Merciless LabyrinthEnchantment Explosive Arrow Increased Duration 1Explosive Arrow has 25% increased Duration50
The Eternal LabyrinthEnchantment Explosive Arrow Increased Duration 2Explosive Arrow has 40% increased Duration50
The Merciless LabyrinthEnchantment Explosive Arrow Reduced Duration 1Explosive Arrow has 20% reduced Duration50
The Eternal LabyrinthEnchantment Explosive Arrow Reduced Duration 2Explosive Arrow has 30% reduced Duration50
Supported By /117 ⍟
IconName
Added Fire Damage Support
Faster Attacks Support
Greater Multiple Projectiles Support
Lesser Multiple Projectiles Support
Faster Projectiles Support
Added Cold Damage Support
Additional Accuracy Support
Increased Area of Effect Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Mana Leech Support
Added Chaos Damage Support
Stun Support
Pierce Support
Trap Support
Item Rarity Support
Concentrated Effect Support
Increased Duration Support
Cold to Fire Support
Combustion Support
Elemental Damage with Attacks Support
Life Gain on Hit Support
Elemental Proliferation Support
Culling Strike Support
Point Blank Support
Iron Grip Support
Iron Will Support
Damage on Full Life Support
Blastchain Mine Support
Chance to Flee Support
Blind Support
Ballista Totem Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Chain Support
Fork Support
Returning Projectiles Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Cast On Critical Strike Support
Slower Projectiles Support
Less Duration Support
Vicious Projectiles Support
Block Chance Reduction Support
Physical to Lightning Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Ignite Proliferation Support
Chance to Bleed Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Maim Support
Immolate Support
Unbound Ailments Support
Brutality Support
Momentum Support
Volley Support
Summon Phantasm Support
Mirage Archer Support
Withering Touch Support
Bonechill Support
Energy Leech Support
Impale Support
Nightblade Support
High-Impact Mine Support
Arrow Nova Support
Barrage Support
Greater Volley Support
Awakened Added Fire Damage Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Elemental Damage with Attacks Support
Awakened Fire Penetration Support
Awakened Added Cold Damage Support
Awakened Arrow Nova Support
Awakened Cast On Critical Strike Support
Awakened Chain Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Fork Support
Awakened Greater Multiple Projectiles Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Vicious Projectiles Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Increased Area of Effect Support
Awakened Lightning Penetration Support
Awakened Unbound Ailments Support
Trinity Support
Bloodthirst Support
Cruelty Support
Overcharge Support
Manaforged Arrows Support
Prismatic Burst Support
Devour Support
Locus Mine Support
Sadism Support
Volatility Support

Community Wiki

Edit

Explosive Arrow


Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.

Skill functions and interactions

Explosive Arrow has two separate damaging effects: an attack and an explosion.

Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:

  • If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.

  • If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.

  • If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.

If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.

Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.

Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.

If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.

Duration: Modifiers to duration, such as from Less Duration Support, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.

Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.

Version history

VersionChanges
3.19.0
  • Explosive Arrow no longer has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target. Instead, it now has "Explosion deals 6% more Damage with Hits per Explosive Arrow on Target" and "Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target".
  • 3.17.0
  • Explosive Arrow now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits).
  • 3.16.0
  • Now has “Explosion deals 5% more Damage with Hits per Explosive Arrow on Target” (previously Hits and Ailments).
  • Because of base Ignite damage changes, Ignite with the skill is now 66.7% higher with 10 arrows on the target. Ignite with the skill is now 25.0% higher with 20 arrows on the target.
  • 3.15.0
  • Explosion now deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target (previously 3%).
  • 3.10.0
  • Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
  • You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
  • Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).
  • 3.9.0
  • Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
  • Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
  • If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion.
  • On-hit effects such as Chance to Ignite or Critical Strikes are determined by the exploding arrow, however each arrow's damage is calculated with their independent critical strike chance taken into account. For example, if the exploding arrow did not successfully roll a critical strike or ignite, the explosion will not ignite. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, but it will not cause an ignite (or trigger any other on-critical-strike effects).
  • Explosions now deal 50% of base damage (previously weapon damage was not taken into account).
  • Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
  • Now inherits its base critical strike chance from your weapon (previously had a 6% base critical strike chance).
  • Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
  • Explosions now deal 3% more damage with Ignite per explosive arrow on the target.
  • 1.1.1b
  • Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
  • 0.9.12m
  • The explosion damage is now classified as Projectile|projectile damage and is hence scaled down
    by Lesser Multiple Projectiles|Lesser and Greater Multiple Projectiles support gems.
  • 0.9.12f
  • Fixed a client crash with Explosive Arrow.
  • 0.9.12
  • Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,
    they'll explode as normal after a short time.
  • Now does not explode each time it pierces through monsters.
  • 0.9.8
  • Reduced the mana cost.
  • 0.9.5
  • Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
  • 0.9.4
  • Increased the damage Explosive Arrow.
  • 0.9.3g
  • Changed Explosive Arrow to not have the damage scaled by mods that affect Spell Damage.
  • 0.9.3e
  • Increased damage by 15%.
  • 0.9.2g
  • Fixed a server crash that would occasionally occur when using Explosive Arrow.
  • 0.9.2f
  • Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
  • Fixed a bug with Explosive Arrow interacting badly with other buffs.
  • Fixed two server crashes that occurred rarely when using Explosive Arrow.
  • 0.9.2b
  • Updated the description to describe that the Area of effect of the explosion is proportional
    to the number of fuse charges.
  • 0.9.2
  • Explosive Arrow has been added to the game.

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