Explosion deals 50% less Base Damage
Explosion will have (47–522) to (71–783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects From Quality:
Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Clarissa | Duelist · Marauder · Ranger |
Genus
Level Effect /40
Implicit |
---|
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 50% less Base Damage Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Base duration is 1 seconds |
Level | Requires Level | Dex | Cost | Explosion will have 47 to 71 added Fire Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 8 | 47, 71 | 199,345 |
2 | 31 | 73 | 8 | 57, 86 | 285,815 |
3 | 34 | 79 | 8 | 69, 104 | 401,344 |
4 | 37 | 85 | 8 | 83, 125 | 554,379 |
5 | 40 | 92 | 9 | 100, 149 | 477,437 |
6 | 42 | 96 | 9 | 112, 168 | 583,786 |
7 | 44 | 100 | 9 | 126, 189 | 710,359 |
8 | 46 | 104 | 9 | 141, 212 | 1,355,511 |
9 | 48 | 109 | 9 | 158, 238 | 1,138,877 |
10 | 50 | 113 | 9 | 177, 266 | 1,368,233 |
11 | 52 | 117 | 9 | 198, 298 | 1,638,338 |
12 | 54 | 121 | 10 | 222, 333 | 1,956,648 |
13 | 56 | 125 | 10 | 247, 371 | 3,655,184 |
14 | 58 | 130 | 10 | 276, 414 | 3,017,327 |
15 | 60 | 134 | 10 | 307, 461 | 7,759,995 |
16 | 62 | 138 | 10 | 342, 513 | 15,138,193 |
17 | 64 | 142 | 10 | 381, 571 | 26,083,825 |
18 | 66 | 146 | 10 | 423, 635 | 62,620,247 |
19 | 68 | 151 | 10 | 470, 705 | 211,708,088 |
20 | 70 | 155 | 10 | 522, 783 | |
21 | 72 | 10 | 579, 868 | ||
22 | 74 | 10 | 642, 963 | ||
23 | 76 | 11 | 711, 1067 | ||
24 | 78 | 11 | 788, 1181 | ||
25 | 80 | 11 | 872, 1308 | ||
26 | 82 | 11 | 964, 1447 | ||
27 | 84 | 11 | 1067, 1600 | ||
28 | 86 | 12 | 1179, 1768 | ||
29 | 88 | 12 | 1302, 1954 | ||
30 | 90 | 12 | 1438, 2157 | ||
31 | 91 | 12 | 1511, 2267 | ||
32 | 92 | 12 | 1588, 2382 | ||
33 | 93 | 12 | 1668, 2502 | ||
34 | 94 | 12 | 1752, 2628 | ||
35 | 95 | 12 | 1840, 2760 | ||
36 | 96 | 12 | 1933, 2899 | ||
37 | 97 | 13 | 2030, 3044 | ||
38 | 98 | 13 | 2131, 3197 | ||
39 | 99 | 13 | 2238, 3356 | ||
40 | 100 | 13 | 2349, 3524 |
Attribute /9
Explosive Arrow
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
DropLevel | 28 |
BaseType | Explosive Arrow |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable |
ItemType | Metadata/Items/Gems/SkillGemExplosiveArrow |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen |
Explosive Arrow Monster /17 ⍟
Name | Modifiers | Spectre |
---|---|---|
Kraityn's Sentry | Y | |
Oak's Sniper | Y | |
Kraityn's High Guard | Y | |
Kraityn's High Guard | monster no drops or experience [1] | Y |
Guard Archer | Y | |
Enterprising Bandit | Y | |
Disbanded Dead | undead description [1] monster fires explosive arrows text [1] | Y |
Lord of the Bow | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 40% increased Attack Speed Skills fire 2 additional Projectiles cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Shade of a Ranger | 20% increased Attack Speed | Y |
Kall Foxfly | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Brittle Miner | undead description [1] monster fires explosive arrows text [1] | Y |
Blighted Sniper | monster fires explosive arrows text [1] | Y |
Miserly Poacher | monster no map drops [1] | Y |
Miserly Poacher | Y | |
Artless Assassin | monster no map drops [1] | Y |
Artless Assassin | Y | |
Undead Vaal Archer | Y |
Microtransactions /3 ⍟
Labyrinth Enchantment helmet /10 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Explosive Arrow Damage 1 | Explosive Arrow deals 25% increased Damage | 75 |
The Eternal Labyrinth | Enchantment Explosive Arrow Damage 2 | Explosive Arrow deals 40% increased Damage | 75 |
The Merciless Labyrinth | Enchantment Explosive Arrow Area Of Effect 1 | Explosive Arrow has 16% increased Area of Effect | 75 |
The Eternal Labyrinth | Enchantment Explosive Arrow Area Of Effect 2 | Explosive Arrow has 24% increased Area of Effect | 75 |
The Merciless Labyrinth | Enchantment Explosive Arrow Attack Speed 1 | Explosive Arrow has 10% increased Attack Speed | 75 |
The Eternal Labyrinth | Enchantment Explosive Arrow Attack Speed 2 | Explosive Arrow has 15% increased Attack Speed | 75 |
The Merciless Labyrinth | Enchantment Explosive Arrow Increased Duration 1 | Explosive Arrow has 25% increased Duration | 50 |
The Eternal Labyrinth | Enchantment Explosive Arrow Increased Duration 2 | Explosive Arrow has 40% increased Duration | 50 |
The Merciless Labyrinth | Enchantment Explosive Arrow Reduced Duration 1 | Explosive Arrow has 20% reduced Duration | 50 |
The Eternal Labyrinth | Enchantment Explosive Arrow Reduced Duration 2 | Explosive Arrow has 30% reduced Duration | 50 |
Supported By /118 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Faster Attacks Support Supports attack skills. | |
Greater Multiple Projectiles Support Supports projectile skills. | |
Lesser Multiple Projectiles Support Supports projectile skills. | |
Faster Projectiles Support Supports projectile skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Additional Accuracy Support Supports attack skills. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Pierce Support Supports projectile skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Increased Duration Support Supports any skill with a duration. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Damage with Attacks Support Supports attack skills. | |
Life Gain on Hit Support Supports attack skills. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Point Blank Support Supports projectile skills. | |
Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Chain Support Supports projectile skills, and any other skills that chain. | |
Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. | |
Returning Projectiles Support Supports projectile skills. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Slower Projectiles Support Supports projectile skills. | |
Less Duration Support Supports any skill that has a duration. | |
Vicious Projectiles Support Supports projectile attack skills. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Maim Support Supports attack skills, or other skills that can maim enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Momentum Support Supports attack skills that aren't triggered. | |
Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Mirage Archer Support Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. | |
Withering Touch Support Supports attack skills. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Impale Support Supports attack skills. | |
Nightblade Support Supports attack skills. Cannot support skills which create minions. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. | |
Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. | |
Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Elemental Damage with Attacks Support Supports attack skills. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. | |
Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Awakened Chain Support Supports projectile skills, and any other skills that chain. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. | |
Awakened Greater Multiple Projectiles Support Supports projectile skills. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Vicious Projectiles Support Supports projectile attack skills. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Manaforged Arrows Support Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills | |
Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Locus Mine Support Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills. | |
Sadism Support Supports any skill that hits enemies. | |
Volatility Support Supports attack skills. | |
Sacred Wisps Support Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
Community Wiki
Explosive Arrow
Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.
Skill functions and interactions
Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration Support, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.15.0 |
|
3.10.0 |
|
3.9.0 |
|
1.1.1b |
|
0.9.12m |
by Lesser Multiple Projectiles|Lesser and Greater Multiple Projectiles support gems. |
0.9.12f |
|
0.9.12 |
they'll explode as normal after a short time. |
0.9.8 |
|
0.9.5 |
|
0.9.4 |
|
0.9.3g |
|
0.9.3e |
|
0.9.2g |
|
0.9.2f |
|
0.9.2b |
to the number of fuse charges. |
0.9.2 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.