Effets supplémentaires provenant de la Qualité :
Quête /1
Act | Quête | NPC | Personnage |
---|---|---|---|
3 | Fauchez le Bras droit | Clarissa | Duelliste · Maraudeur · Rôdeuse |
Genre
Level Effect /40
Niveau | — NécessiteNiveau | Dex | Coût | L'explosion a 47 à 71 Dégâts de feu supplémentaires | Expérience |
---|---|---|---|---|---|
1 | 28 | 67 | 7 | 47, 71 | 199,345 |
2 | 31 | 73 | 8 | 57, 86 | 285,815 |
3 | 34 | 79 | 8 | 69, 104 | 401,344 |
4 | 37 | 85 | 8 | 83, 125 | 554,379 |
5 | 40 | 92 | 8 | 100, 149 | 477,437 |
6 | 42 | 96 | 8 | 112, 168 | 583,786 |
7 | 44 | 100 | 8 | 126, 189 | 710,359 |
8 | 46 | 104 | 8 | 141, 212 | 1,355,511 |
9 | 48 | 109 | 9 | 158, 238 | 1,138,877 |
10 | 50 | 113 | 9 | 177, 266 | 1,368,233 |
11 | 52 | 117 | 9 | 198, 298 | 1,638,338 |
12 | 54 | 121 | 9 | 222, 333 | 1,956,648 |
13 | 56 | 125 | 9 | 247, 371 | 3,655,184 |
14 | 58 | 130 | 9 | 276, 414 | 3,017,327 |
15 | 60 | 134 | 9 | 307, 461 | 7,759,995 |
16 | 62 | 138 | 10 | 342, 513 | 15,138,193 |
17 | 64 | 142 | 10 | 381, 571 | 26,083,825 |
18 | 66 | 146 | 10 | 423, 635 | 62,620,247 |
19 | 68 | 151 | 10 | 470, 705 | 211,708,088 |
20 | 70 | 155 | 10 | 522, 783 | |
21 | 72 | 10 | 579, 868 | ||
22 | 74 | 10 | 642, 963 | ||
23 | 76 | 10 | 711, 1067 | ||
24 | 78 | 11 | 788, 1181 | ||
25 | 80 | 11 | 872, 1308 | ||
26 | 82 | 11 | 964, 1447 | ||
27 | 84 | 11 | 1067, 1600 | ||
28 | 86 | 11 | 1179, 1768 | ||
29 | 88 | 11 | 1302, 1954 | ||
30 | 90 | 11 | 1438, 2157 | ||
31 | 91 | 11 | 1511, 2267 | ||
32 | 92 | 11 | 1588, 2382 | ||
33 | 93 | 12 | 1668, 2502 | ||
34 | 94 | 12 | 1752, 2628 | ||
35 | 95 | 12 | 1840, 2760 | ||
36 | 96 | 12 | 1933, 2899 | ||
37 | 97 | 12 | 2030, 3044 | ||
38 | 98 | 12 | 2131, 3197 | ||
39 | 99 | 12 | 2238, 3356 | ||
40 | 100 | 12 | 2349, 3524 |
Attribute /11
Flèche explosive
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrbe de chance |
Acronym | Hit, Altération |
DropLevel | 28 |
BaseType | Flèche explosive |
Class | Gemmes d'aptitude |
Arme | Arcs |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable |
ItemType | Metadata/Items/Gems/SkillGemExplosiveArrow |
ActiveSkillsCode | explosive_arrow |
Reference | poe.ninja, Community Wiki |
Crucible Arme /1
Weight | Desc |
---|---|
1000 (T5) | Les Ennemis que vous Tuez avec Flèche incendiaire ou Flèche explosive sont Fracassés comme s'ils étaient Gelés |
Effets supplémentaires provenant de la Qualité :
Microtransactions /3
Supported By /119
Flèche explosive monstre /16
Nom | Modificateurs | Spectre |
---|---|---|
Sentinelle de Kraityn | Y | |
Tireur d'élite d'Orme | Y | |
Haut-garde de Kraityn | Y | |
Haut-garde de Kraityn | monster no drops or experience [1] | Y |
Garde archer | Y | |
Bandit audacieux | Y | |
Mort désagrégé | undead description [1] monster fires explosive arrows text [1] | Y |
Seigneur de l'arc | 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés 40% d'Augmentation de la Vitesse d'attaque Les Aptitudes tirent 2 Projectiles supplémentaires cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Simulacre de Rôdeuse | 20% d'Augmentation de la Vitesse d'attaque | Y |
Kall Mouchenard | 300% d'Augmentation de la Quantité d'Objets cédés 800% d'Augmentation de la Rareté des Objets cédés monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Mineur frêle | undead description [1] monster fires explosive arrows text [1] | Y |
Tireur d'élite infesté | monster fires explosive arrows text [1] | Y |
Braconnier avare | Y | |
Assassin inculte | Y | |
Archer vaal mort-vivant | Y | |
Sasan, le Seigneur des bandits | 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
Community Wiki
Explosive Arrow
Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.
Skill functions and interactions
Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration Support, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.15.0 |
|
3.10.0 |
|
3.9.0 |
|
1.1.1b |
|
0.9.12m |
by Lesser Multiple Projectiles|Lesser and Greater Multiple Projectiles support gems. |
0.9.12f |
|
0.9.12 |
they'll explode as normal after a short time. |
0.9.8 |
|
0.9.5 |
|
0.9.4 |
|
0.9.3g |
|
0.9.3e |
|
0.9.2g |
|
0.9.2f |
|
0.9.2b |
to the number of fuse charges. |
0.9.2 |
|
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