Sentinelle de Kraityn
Humanoïde
stance movement speed +% final [112]
Kraityn's Sentry
SpectreY
AreaLe Laboratoire éternel
Tagsbandit, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
Packs
  • Le Laboratoire éternel: Éclaireur de Kraityn, Bandit de grand chemin, Sentinelle de Kraityn
  • Le Laboratoire éternel: Tireur d'élite d'Orme, Malfrat novice, Sentinelle de Kraityn
  • Tireur d'élite d'Orme, Malfrat novice, Sentinelle de Kraityn
  • Éclaireur de Kraityn, Bandit de grand chemin, Sentinelle de Kraityn
  • Vie
    157%
    Armure
    +25%
    Évasion
    +10%
    Ailment Threshold
    157%
    Résistance
    0 0 0 0
    Damage
    73%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    115%
    Type
    BanditBowChampion
    Metadata
    BanditBowChampion
    Niveau
    68
    Vie
    10,100
    Armure
    35,988
    Évasion
    5,213
    Bouclier d'énergie
    0
    Damage
    273
    Dégâts des sorts
    273
    Précision
    290
    Attack Time
    1.995
    Expérience
    14,357
    Ailment Threshold
    10,100
    Chill
    32
    Shock
    32
    Brittle
    181
    Scorch
    32
    Sap
    88
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 218–327
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditExplosiveArrowChampion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Flèche explosive
    Base Damage: 218–327
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Une flèche qui agit comme une mèche de courte durée. Appliquer des flèches supplémentaires augmente la durée de la mèche. Lorsque la cible meurt ou que la mèche arrive à son terme, les flèches explosent, infligeant des dégâts de feu de zone aux ennemis à proximité. Le rayon de la zone d'effet est proportionnel au nombre de flèches accumulées.
    La Durée de base est de 1 secondes
    L'explosion inflige 798.8 à 1198 Dégâts de feu de base par nombre de mèches
    L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible
    base is projectile [1]
    skill can fire arrows [1]
    BanditChampionBlastRain
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Pluie explosive
    Base Damage: 218–327
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Dégâts d'Attaque: 50%
    Attack Time: 1.995 sec.
    Temps de recharge: 5 sec.
    Un tir de flèche dans les airs qui se sépare et retombe sous la forme d'une série d'explosions dans une zone. Les explosions se chevauchent dans la zone ciblée.
    50% de Perte de Dégâts d'Attaque
    Tire 4 Flèches supplémentaires
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    BanditChampionBlastRainSpectre
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Pluie explosive
    Base Damage: 218–327
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Dégâts d'Attaque: 50%
    Attack Time: 1.995 sec.
    Un tir de flèche dans les airs qui se sépare et retombe sous la forme d'une série d'explosions dans une zone. Les explosions se chevauchent dans la zone ciblée.
    50% de Perte de Dégâts d'Attaque
    Tire 4 Flèches supplémentaires
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    active skill area of effect radius +% final [-21]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Targetable
    {
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowChampion"] = {
        name = "Kraityn's Sentry",
        life = 1.57,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.73,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BanditExplosiveArrowChampion",
            "BanditChampionBlastRain",
            "BanditChampionBlastRainSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditExplosiveArrowChampion"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "base_skill_effect_duration",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditChampionBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 4, 80, -5, baseMultiplier = 0.5, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditChampionBlastRainSpectre"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 4, 80, -21, baseMultiplier = 0.5, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed