Centinela de Kraityn
Kraityn's Sentry
Spectre | Y |
---|---|
Area | El laboratorio eterno |
Tags | bandit, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement |
Packs |
Vida
157%
Armadura
+25%
Evasión
+10%
Ailment Threshold
157%
Resistencia
0 0 0 0
Damage
73%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
140%
Model Size
115%
Type
BanditBowChampion
Metadata
BanditBowChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
10,100
Armadura
35,988
Evasión
5,213
Escudo de energía
0
Damage
273
Daño de hechizos
273
Precisión
290
Attack Time
1.995
Experiencia
14,357
Ailment Threshold
10,100
Chill
32
Shock
32
Brittle
181
Scorch
32
Sap
88
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 218–327
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditExplosiveArrowChampion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flecha explosiva
Base Damage: 218–327
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Dispara una flecha que actúa como un fusible de corta duración. Si clavas flechas adicionales en un enemigo, se extiende la duración. Cuando el objetivo muere o el fusible se consume, las flechas explotan e infligen daño de fuego en área a los enemigos cercanos. El radio del área de efecto es proporcional a la cantidad de flechas clavadas en el momento de la muerte.
La duración base es de 1 segundos
La explosión inflige de 798.8 a 1198 de daño de fuego base por cada carga de fusible
+0.2 metros al radio de la explosión por cada flecha explosiva sobre el objetivo
base is projectile [1]
skill can fire arrows [1]
La explosión inflige de 798.8 a 1198 de daño de fuego base por cada carga de fusible
+0.2 metros al radio de la explosión por cada flecha explosiva sobre el objetivo
base is projectile [1]
skill can fire arrows [1]
BanditChampionBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 218–327
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Daño de ataque: 50%
Attack Time: 1.995 seg
Tiempo de recarga: 5 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 50% menos de daño de ataque
Dispara 4 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Dispara 4 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
BanditChampionBlastRainSpectre
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 218–327
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Daño de ataque: 50%
Attack Time: 1.995 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 50% menos de daño de ataque
Dispara 4 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-21]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Dispara 4 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-21]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow"
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow" Targetable { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditBowChampion"] = { name = "Kraityn's Sentry", life = 1.57, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.73, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "BanditExplosiveArrowChampion", "BanditChampionBlastRain", "BanditChampionBlastRainSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrowChampion"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditChampionBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 4, 80, -5, baseMultiplier = 0.5, levelRequirement = 15, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditChampionBlastRainSpectre"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 4, 80, -21, baseMultiplier = 0.5, levelRequirement = 15, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.