爆炸箭矢
等级: (1–20)
消耗: (8–10) 点魔力
投射物速度: 3260
范围: 15
需求 等级 (28–70), (67–155) 敏捷
发射一支箭矢,射在一名敌人身上或墙上,持续一段时间后或目标身上的箭矢达到上限后会引发爆炸,对周围造成范围伤害。如果一个敌人身上有多个爆炸箭矢,则第一个箭矢爆炸时会引爆剩余箭矢,它们的伤害会计入爆炸总伤害。
基础持续时间为 1
爆炸的总基础伤害总降 50%
爆炸附加 (47–522)(71–783) 点火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围,最大 +1.2
每支爆炸箭矢对目标造成的命中伤害增加6%
每支爆炸箭矢对目标造成的异常状态伤害增加3%
一名敌人身上最多有 20 枚爆炸箭矢

品质额外效果:
一名敌人身上最多有 +(0–2) 枚爆炸箭矢
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Explosive Arrow
使命 /1
属类
等级效果 /40
固定
目标身上每支爆炸箭矢 +0.2 米爆炸范围,最大 +1.2
爆炸的总基础伤害总降 50%
每支爆炸箭矢对目标造成的命中伤害增加6%
每支爆炸箭矢对目标造成的异常状态伤害增加3%
一名敌人身上最多有 20 枚爆炸箭矢
基础持续时间为 1
等级需求等级敏捷消耗爆炸附加 4771 点火焰伤害经验值
12867847, 71199,345
23173857, 86285,815
33479869, 104401,344
43785883, 125554,379
540929100, 149477,437
642969112, 168583,786
7441009126, 189710,359
8461049141, 2121,355,511
9481099158, 2381,138,877
10501139177, 2661,368,233
11521179198, 2981,638,338
125412110222, 3331,956,648
135612510247, 3713,655,184
145813010276, 4143,017,327
156013410307, 4617,759,995
166213810342, 51315,138,193
176414210381, 57126,083,825
186614610423, 63562,620,247
196815110470, 705211,708,088
207015510522, 783
217210579, 868
227410642, 963
237611711, 1067
247811788, 1181
258011872, 1308
268211964, 1447
2784111067, 1600
2886121179, 1768
2988121302, 1954
3090121438, 2157
3191121511, 2267
3292121588, 2382
3393121668, 2502
3494121752, 2628
3595121840, 2760
3696121933, 2899
3797132030, 3044
3898132131, 3197
3999132238, 3356
40100132349, 3524
Attribute /9

爆炸箭矢

KeyValue
CostiLvl 1: 普通: 1x机会石
DropLevel 28
BaseType 爆炸箭矢
Class 技能宝石
武器
TargetTypes地面, 敌人
Type攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
ItemTypeMetadata/Items/Gems/SkillGemExplosiveArrow
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /1
比重Desc
1000 (T5)燃烧箭矢或爆炸箭矢的消灭会将敌人视作冻结并击碎
爆炸箭矢 怪物 /17 ⍟
名字词缀幽魂
克雷顿的侦查兵Y
奥克的狙击手Y
克雷顿的高阶护卫Y
克雷顿的高阶护卫monster no drops or experience [1]Y
弓箭守卫Y
激进的盗贼Y
被遣的逝者undead description [1]
monster fires explosive arrows text [1]
Y
魂灵之弦怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
攻击速度加快 40%
技能可以额外发射 2 个投射物
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
游侠残影攻击速度加快 20%Y
飞狐克尔monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
陷阱在投掷后不能造成伤害的时间 +4
地雷在投掷后不会受到伤害的时间 +4
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
暴躁的矿工undead description [1]
monster fires explosive arrows text [1]
Y
菌潮狙击手monster fires explosive arrows text [1]Y
吝啬偷猎者monster no map drops [1]Y
吝啬偷猎者Y
拙劣刺客monster no map drops [1]Y
拙劣刺客Y
亡灵瓦尔弓手Y
商城 /3 ⍟
爆炸箭矢:北境异魔
将你的爆炸箭矢外观替换。
爆炸箭矢:夜幕余晖
把爆炸箭矢变为夜幕余晖效果
爆炸箭矢:魔域
把爆炸箭矢变为魔域特效。
迷宫 附魔 helmet /10 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Explosive Arrow Damage 1【爆炸箭矢】的伤害提高 25%75
终极帝王试炼Enchantment Explosive Arrow Damage 2【爆炸箭矢】的伤害提高 40%75
无情帝王试炼Enchantment Explosive Arrow Area Of Effect 1【爆炸箭矢】的效果区域扩大 16%75
终极帝王试炼Enchantment Explosive Arrow Area Of Effect 2【爆炸箭矢】的效果区域扩大 24%75
无情帝王试炼Enchantment Explosive Arrow Attack Speed 1【爆炸箭矢】的攻击速度加快 10%75
终极帝王试炼Enchantment Explosive Arrow Attack Speed 2【爆炸箭矢】的攻击速度加快 15%75
无情帝王试炼Enchantment Explosive Arrow Increased Duration 1【爆炸箭矢】的持续时间提高 25%50
终极帝王试炼Enchantment Explosive Arrow Increased Duration 2【爆炸箭矢】的持续时间提高 40%50
无情帝王试炼Enchantment Explosive Arrow Reduced Duration 1【爆炸箭矢】的持续时间降低 20%50
终极帝王试炼Enchantment Explosive Arrow Reduced Duration 2【爆炸箭矢】的持续时间降低 30%50
被辅助 /117 ⍟
图示名字
附加火焰伤害(辅)
快速攻击(辅)
高阶多重投射(辅)
低阶多重投射(辅)
快速投射(辅)
附加冰霜伤害(辅)
额外命中(辅)
增大范围(辅)
附加闪电伤害(辅)
提高暴击几率(辅)
提高暴击伤害(辅)
击退(辅)
生命偷取(辅)
魔力偷取(辅)
附加混沌伤害(辅)
击晕(辅)
穿透(辅)
陷阱(辅)
物品稀有度增幅(辅)
集中效应(辅)
持续时间延长(辅)
寒冰转烈焰(辅)
几率点燃(辅)
武器元素伤害(辅)
击中生命回复(辅)
元素扩散(辅)
终结(辅)
零点射击(辅)
钢铁之握(辅)
钢铁意志(辅)
满血伤害(辅)
链爆地雷(辅)
几率逃跑(辅)
致盲(辅)
弩炮图腾(辅)
火焰穿透(辅)
冰霜穿透(辅)
闪电穿透(辅)
元素穿透(辅)
连锁(辅)
分裂(辅)
投射物归返(辅)
暴击获得暴击球(辅)
增加燃烧伤害(辅)
蛊咒(辅)
暴击时施放(辅)
投射物减速(辅)
持续时间缩短(辅)
邪恶投掷(辅)
减少格挡几率(辅)
物理转闪电(辅)
霜咬(辅)
急冻(辅)
闪电支配(辅)
毒化(辅)
虚空操纵(辅)
精准破坏(辅)
极速腐化(辅)
元素集中(辅)
点燃扩散(辅)
几率流血(辅)
低阶毒化(辅)
致命异常状态(辅)
腐蚀(辅)
效能(辅)
猛毒(辅)
瘫痪(辅)
献祭(辅)
异常爆发(辅)
残暴(辅)
动量(辅)
齐射(辅)
召唤幻影(辅)
幻影射手(辅)
凋零之触(辅)
彻骨(辅)
能量偷取(辅)
尖刺战杖
夜刃(辅)
高爆地雷(辅)
箭之新星(辅)
弹幕(辅)
高阶齐射(辅)
附加火焰伤害(强辅)
残暴(强辅)
增加燃烧伤害(强辅)
武器元素伤害(强辅)
火焰穿透(强辅)
附加冰霜伤害(强辅)
箭之新星(强辅)
暴击时施放(强辅)
连锁(强辅)
冰霜穿透(强辅)
致命异常状态(强辅)
分裂(强辅)
高阶多重投射(强辅)
极速腐化(强辅)
虚空操纵(强辅)
邪恶投掷(强辅)
附加混沌伤害(强辅)
附加闪电伤害(强辅)
精准破坏(强辅)
蛊咒【强辅】
元素集中(强辅)
增大范围(强辅)
闪电穿透(强辅)
异常爆发(强辅)
三位一体(辅)
血气(辅)
凌厉(辅)
过载(辅)
法铸箭矢(辅)
棱光魔爆(辅)
吞噬(辅)
核心地雷(辅)
凌虐(辅)
无常(辅)

Community Wiki

Edit

Explosive Arrow


Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.

Skill functions and interactions

Explosive Arrow has two separate damaging effects: an attack and an explosion.

Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:

  • If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.

  • If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.

  • If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.

If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.

Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.

Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.

If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.

Duration: Modifiers to duration, such as from Less Duration Support, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.

Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.

Version history

VersionChanges
3.19.0
  • Explosive Arrow no longer has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target. Instead, it now has "Explosion deals 6% more Damage with Hits per Explosive Arrow on Target" and "Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target".
  • 3.17.0
  • Explosive Arrow now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits).
  • 3.16.0
  • Now has “Explosion deals 5% more Damage with Hits per Explosive Arrow on Target” (previously Hits and Ailments).
  • Because of base Ignite damage changes, Ignite with the skill is now 66.7% higher with 10 arrows on the target. Ignite with the skill is now 25.0% higher with 20 arrows on the target.
  • 3.15.0
  • Explosion now deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target (previously 3%).
  • 3.10.0
  • Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
  • You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
  • Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).
  • 3.9.0
  • Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
  • Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
  • If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion.
  • On-hit effects such as Chance to Ignite or Critical Strikes are determined by the exploding arrow, however each arrow's damage is calculated with their independent critical strike chance taken into account. For example, if the exploding arrow did not successfully roll a critical strike or ignite, the explosion will not ignite. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, but it will not cause an ignite (or trigger any other on-critical-strike effects).
  • Explosions now deal 50% of base damage (previously weapon damage was not taken into account).
  • Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
  • Now inherits its base critical strike chance from your weapon (previously had a 6% base critical strike chance).
  • Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
  • Explosions now deal 3% more damage with Ignite per explosive arrow on the target.
  • 1.1.1b
  • Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
  • 0.9.12m
  • The explosion damage is now classified as Projectile|projectile damage and is hence scaled down
    by Lesser Multiple Projectiles|Lesser and Greater Multiple Projectiles support gems.
  • 0.9.12f
  • Fixed a client crash with Explosive Arrow.
  • 0.9.12
  • Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,
    they'll explode as normal after a short time.
  • Now does not explode each time it pierces through monsters.
  • 0.9.8
  • Reduced the mana cost.
  • 0.9.5
  • Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
  • 0.9.4
  • Increased the damage Explosive Arrow.
  • 0.9.3g
  • Changed Explosive Arrow to not have the damage scaled by mods that affect Spell Damage.
  • 0.9.3e
  • Increased damage by 15%.
  • 0.9.2g
  • Fixed a server crash that would occasionally occur when using Explosive Arrow.
  • 0.9.2f
  • Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
  • Fixed a bug with Explosive Arrow interacting badly with other buffs.
  • Fixed two server crashes that occurred rarely when using Explosive Arrow.
  • 0.9.2b
  • Updated the description to describe that the Area of effect of the explosion is proportional
    to the number of fuse charges.
  • 0.9.2
  • Explosive Arrow has been added to the game.

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