亡灵瓦尔弓手
人形
Undead Vaal Archer
幽魂Y
标签has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
生命
155%
护甲
+30%
闪避值
+30%
异常状态临界值
155%
抗性
0 40 0 0
伤害
155%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 58
攻击间隔
1.245 秒
伤害分布
±20%
经验值
135%
Model Size
100%
类型
VaalGuardRanged
Metadata
GuardBowLightning
等级
68
生命
9,972
护甲
37,427
闪避值
6,161
能量护盾
0
伤害
579
法术伤害
579
命中
290
攻击间隔
1.245
经验值
13,844
异常状态临界值
9,972
冰缓
32
Shock
32
Brittle
178
Scorch
32
Sap
87
VaalGuardMeleeLightning
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 463–695
攻击暴击率: 5%
攻击伤害: 125%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
50% 物理伤害转换为闪电伤害
攻击伤害总增 25%
连锁弹射 +1
投射物击中地形有 35% 的几率产生连锁效果
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardShrapnelShot
攻击, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 闪电, 范围攻击, 技能可幻影射手, 可触发
电光箭
基本伤害: 463–695
攻击暴击率: 5%
攻击伤害: 65%
攻击伤害: 80%
攻击间隔: 1.245 秒
射出三支转瞬即逝的电光箭矢,在离弦不久后消失。强劲的力量使箭矢爆发出闪电,对前方锥形区域内的敌人造成伤害。
箭矢贯穿所有目标
50% 物理伤害转换为闪电伤害
攻击伤害总降 20%
额外发射 2 个投射物
影响投射物速度的增强与减弱效果也作用于
该技能的效果区域
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/GuardBowLightning"] = {
    name = "Undead Vaal Archer",
    life = 1.55,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.55,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "VaalGuardMeleeLightning",
        "VaalGuardShrapnelShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 1, 35, 50, 32, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardShrapnelShot"] = {
    name = "Galvanic Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "base_arrows_always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "additive_arrow_speed_modifiers_apply_to_area_of_effect",
    },
    levels = {
        [1] = {50, 2, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
亡灵瓦尔弓手
人形
Undead Vaal Archer
幽魂Y
标签cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
生命
155%
护甲
+30%
闪避值
+30%
异常状态临界值
155%
抗性
0 40 0 0
伤害
155%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 58
攻击间隔
1.245 秒
伤害分布
±20%
经验值
135%
Model Size
100%
类型
VaalGuardRanged
Metadata
GuardBowCold
等级
68
生命
9,972
护甲
37,427
闪避值
6,161
能量护盾
0
伤害
579
法术伤害
579
命中
290
攻击间隔
1.245
经验值
13,844
异常状态临界值
9,972
冰缓
32
Shock
32
Brittle
178
Scorch
32
Sap
87
VaalGuardMeleeCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 463–695
攻击暴击率: 5%
攻击伤害: 125%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
攻击伤害总增 25%
额外发射 2 个投射物
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardIceShot
攻击, 范围攻击, 投射物, 玩家投射物, 范围, 冰冷, 可触发, 技能可幻影射手, 图腾技能, 陷阱技能, 地雷技能
冰霜射击
基本伤害: 463–695
攻击暴击率: 5%
攻击间隔: 1.245 秒
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
基础持续时间为 2.5
物理伤害提高 40%
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/GuardBowCold"] = {
    name = "Undead Vaal Archer",
    life = 1.55,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.55,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "VaalGuardMeleeCold",
        "VaalGuardIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardMeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 2, 50, 34, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, 50, 2500, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
亡灵瓦尔弓手
人形
区域: 瓦尔废墟
Undead Vaal Archer
幽魂Y
地区瓦尔废墟
标签fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
Packs
  • 瓦尔废墟: 亡灵瓦尔弓手
  • 生命
    155%
    护甲
    +30%
    闪避值
    +30%
    异常状态临界值
    155%
    抗性
    0 40 0 0
    伤害
    155%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 58
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    135%
    Model Size
    100%
    类型
    VaalGuardRanged
    Metadata
    GuardBowFire
    等级
    20
    生命
    321
    护甲
    523
    闪避值
    732
    能量护盾
    0
    伤害
    38
    法术伤害
    38
    命中
    37
    攻击间隔
    1.245
    经验值
    1,010
    异常状态临界值
    321
    冰缓
    1
    Shock
    1
    Brittle
    6
    Scorch
    1
    Sap
    3
    VaalGuardMeleeFire
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 30–46
    攻击暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    所有伤害均可点燃
    攻击伤害总增 25%
    将物理伤害的 50% 转化为火焰伤害
    33% 的几率点燃敌人
    燃烧伤害提高 50%
    action attack or cast time uses animation length [1]
    arrow projectile variation [33]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VaalGuardExplosiveArrowAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
    爆炸箭矢
    基本伤害: 30–46
    攻击暴击率: 5%
    攻击伤害: 115%
    攻击间隔: 1.245 秒
    射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
    攻击伤害总增 15%
    基础持续时间为 1
    每根引线爆炸时造成 85 - 127.5 火焰伤害
    目标身上每支爆炸箭矢 +0.2 米爆炸范围
    action attack or cast time uses animation length [1]
    base is projectile [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_hide_arrow = "HideWeapons( 1, 0 );"
    	on_event_show_arrow = "ShowWeapons( 1, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/GuardBowFire"] = {
        name = "Undead Vaal Archer",
        life = 1.55,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.55,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 58,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "VaalGuardMeleeFire",
            "VaalGuardExplosiveArrowAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalGuardMeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "arrow_projectile_variation",
            "burn_damage_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "all_damage_can_ignite",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 33, 50, 33, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalGuardExplosiveArrowAtAnimationSpeed"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "base_skill_effect_duration",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 2, baseMultiplier = 1.15, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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