Неупокоенный лучник ваал
Гуманоид
Undead Vaal Archer
SpectreY
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
Здоровье
155%
Броня
+30%
Уклонение
+30%
Ailment Threshold
155%
Сопротивление
0 40 0 0
Damage
155%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowLightning
Уровень
68
Здоровье
9,972
Броня
37,427
Уклонение
6,161
Энергетический щит
0
Damage
579
Урон от чар
579
Точность
290
Attack Time
1.245
Опыт
13,844
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 463–695
Шанс критического удара: 5%
Урон от атаки: 125%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
50% физического урона становится уроном от молнии
Наносит на 25% больше урона атаками
Поражает целей по цепи: +1
Снаряды имеют 35% шанс ударить по цепи при столкновении с окружающей средой
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
Электризующая стрела
Base Damage: 463–695
Шанс критического удара: 5%
Урон от атаки: 65%
Урон от атаки: 80%
Attack Time: 1.245 сек.
Герой выпускает три электрические стрелы, которые быстро рассеиваются, вскоре исчезая. Стрелы вылетают с такой силой, что создают разряд молнии, нанося урон врагам в конусе перед героем.
Стрелы пронзают все цели
50% физического урона становится уроном от молнии
Наносит на 20% меньше урона атаками
Выпускает дополнительных снарядов: 2
Увеличения и снижения скорости снарядов также применяются к
области действия этого умения
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/GuardBowLightning"] = {
    name = "Undead Vaal Archer",
    life = 1.55,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.55,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "VaalGuardMeleeLightning",
        "VaalGuardShrapnelShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 1, 35, 50, 32, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardShrapnelShot"] = {
    name = "Galvanic Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "base_arrows_always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "additive_arrow_speed_modifiers_apply_to_area_of_effect",
    },
    levels = {
        [1] = {50, 2, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Неупокоенный лучник ваал
Гуманоид
Undead Vaal Archer
SpectreY
Tagscold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
Здоровье
155%
Броня
+30%
Уклонение
+30%
Ailment Threshold
155%
Сопротивление
0 40 0 0
Damage
155%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowCold
Уровень
68
Здоровье
9,972
Броня
37,427
Уклонение
6,161
Энергетический щит
0
Damage
579
Урон от чар
579
Точность
290
Attack Time
1.245
Опыт
13,844
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 463–695
Шанс критического удара: 5%
Урон от атаки: 125%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
Наносит на 25% больше урона атаками
Выпускает дополнительных снарядов: 2
50% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 463–695
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
40% увеличение физического урона
50% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/GuardBowCold"] = {
    name = "Undead Vaal Archer",
    life = 1.55,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.55,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "VaalGuardMeleeCold",
        "VaalGuardIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardMeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 2, 50, 34, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, 50, 2500, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
Неупокоенный лучник ваал
Гуманоид
Область: Руины ваал
Undead Vaal Archer
SpectreY
AreaРуины ваал
Tagsfire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
Packs
  • Руины ваал: Неупокоенный лучник ваал
  • Здоровье
    155%
    Броня
    +30%
    Уклонение
    +30%
    Ailment Threshold
    155%
    Сопротивление
    0 40 0 0
    Damage
    155%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 58
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Опыт
    135%
    Model Size
    100%
    Type
    VaalGuardRanged
    Metadata
    GuardBowFire
    Уровень
    20
    Здоровье
    321
    Броня
    523
    Уклонение
    732
    Энергетический щит
    0
    Damage
    38
    Урон от чар
    38
    Точность
    37
    Attack Time
    1.245
    Опыт
    1,010
    Ailment Threshold
    321
    Chill
    1
    Shock
    1
    Brittle
    6
    Scorch
    1
    Sap
    3
    VaalGuardMeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 30–46
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.245 сек.
    Герой наносит обычный удар.
    Весь урон может наложить поджог
    Наносит на 25% больше урона атаками
    50% физического урона становится уроном от огня
    33% шанс поджечь врагов
    50% увеличение урона от горения
    action attack or cast time uses animation length [1]
    arrow projectile variation [33]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VaalGuardExplosiveArrowAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Взрывная стрела
    Base Damage: 30–46
    Шанс критического удара: 5%
    Урон от атаки: 115%
    Attack Time: 1.245 сек.
    Герой отправляет стрелу, которая вскоре взрывается. Попадание во врага дополнительными стрелами отсрочивает взрыв. Когда фитили догорят или враг умрет, стрелы взорвутся и нанесут урон от огня по области, ранив оказавшихся рядом противников. Чем больше стрел взорвалось одновременно, тем больше радиус взрыва.
    Наносит на 15% больше урона атаками
    Базовая длительность - 1 секунд(-ы)
    Взрыв наносит от 85 до 127.5 базового урона от огня за взрывную стрелу
    +0.2 м к радиусу взрыва за каждую взрывную стрелу на цели
    action attack or cast time uses animation length [1]
    base is projectile [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_hide_arrow = "HideWeapons( 1, 0 );"
    	on_event_show_arrow = "ShowWeapons( 1, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/GuardBowFire"] = {
        name = "Undead Vaal Archer",
        life = 1.55,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.55,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 58,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "VaalGuardMeleeFire",
            "VaalGuardExplosiveArrowAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalGuardMeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "arrow_projectile_variation",
            "burn_damage_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "all_damage_can_ignite",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 33, 50, 33, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalGuardExplosiveArrowAtAnimationSpeed"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "base_skill_effect_duration",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 2, baseMultiplier = 1.15, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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