不死瓦爾射手
人形
Undead Vaal Archer
幽魂 | Y |
---|---|
標籤 | has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
生命
155%
護甲
+25%
閃避
+30%
異常狀態臨界值
155%
抗性
0 40 0 0
傷害
155%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 58
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
135%
Model Size
100%
類型
VaalGuardRanged
Metadata
GuardBowLightning
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,972
護甲
35,988
閃避
6,161
能量護盾
0
傷害
579
法術傷害
579
命中
290
攻擊間隔
1.245
經驗值
13,844
異常狀態臨界值
9,972
冰緩
32
感電
32
易碎
178
焦灼
32
殘喘
87
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VaalGuardMeleeLightning
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 463–695
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
50% 物理傷害轉換為閃電傷害
造成 25% 更多攻擊傷害
連鎖 +1 次
當投射物撞擊地面時,有 35% 機率會連鎖
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 25% 更多攻擊傷害
連鎖 +1 次
當投射物撞擊地面時,有 35% 機率會連鎖
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardShrapnelShot
攻擊, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 閃電, 範圍攻擊, 技能可幻影射手, 可觸發
電流箭矢
基本傷害: 463–695
暴擊率: 5%
攻擊傷害: 65%
攻擊傷害: 80%
攻擊間隔: 1.245 秒
發射迅速消逝的三支電流箭矢,它們在釋放後不久就消失。這些箭矢以極大的力量射出,製造出一道閃電爆發,對你前方扇形範圍內的敵人造成傷害。
箭矢穿透所有目標
50% 物理傷害轉換為閃電傷害
造成 20% 更少攻擊傷害
發射 2 個額外投射物
增加和減少投射物速度
同時套用至此技能的範圍效果
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
50% 物理傷害轉換為閃電傷害
造成 20% 更少攻擊傷害
發射 2 個額外投射物
增加和減少投射物速度
同時套用至此技能的範圍效果
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowLightning"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeLightning", "VaalGuardShrapnelShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_chains", "projectile_chain_from_terrain_chance_%", "skill_physical_damage_%_to_convert_to_lightning", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {0, 1, 35, 50, 32, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardShrapnelShot"] = { name = "Galvanic Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "number_of_additional_projectiles", "base_is_projectile", "skill_can_fire_arrows", "base_arrows_always_pierce", "action_attack_or_cast_time_uses_animation_length", "additive_arrow_speed_modifiers_apply_to_area_of_effect", }, levels = { [1] = {50, 2, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不死瓦爾射手
人形
Undead Vaal Archer
幽魂 | Y |
---|---|
標籤 | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
生命
155%
護甲
+25%
閃避
+30%
異常狀態臨界值
155%
抗性
0 40 0 0
傷害
155%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 58
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
135%
Model Size
100%
類型
VaalGuardRanged
Metadata
GuardBowCold
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,972
護甲
35,988
閃避
6,161
能量護盾
0
傷害
579
法術傷害
579
命中
290
攻擊間隔
1.245
經驗值
13,844
異常狀態臨界值
9,972
冰緩
32
感電
32
易碎
178
焦灼
32
殘喘
87
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VaalGuardMeleeCold
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 463–695
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
造成 25% 更多攻擊傷害
發射 2 個額外投射物
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
發射 2 個額外投射物
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardIceShot
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, 冰冷, 可觸發, 技能可幻影射手, 圖騰技能, 陷阱技能, 地雷技能
冰霜射擊
基本傷害: 463–695
暴擊率: 5%
攻擊間隔: 1.245 秒
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
+2.5 秒基礎持續時間
增加 40% 物理傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
增加 40% 物理傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowCold"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeCold", "VaalGuardIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {0, 2, 50, 34, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, 50, 2500, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
不死瓦爾射手
人形
地區: 瓦爾廢墟
Undead Vaal Archer
幽魂 | Y |
---|---|
地區 | 瓦爾廢墟 |
標籤 | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
生命
155%
護甲
+25%
閃避
+30%
異常狀態臨界值
155%
抗性
0 40 0 0
傷害
155%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 58
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
135%
Model Size
100%
類型
VaalGuardRanged
Metadata
GuardBowFire
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
20
生命
321
護甲
503
閃避
732
能量護盾
0
傷害
38
法術傷害
38
命中
37
攻擊間隔
1.245
經驗值
1,010
異常狀態臨界值
321
冰緩
1
感電
1
易碎
6
焦灼
1
殘喘
3
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VaalGuardMeleeFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 30–46
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
所有傷害可以造成點燃
造成 25% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
33% 機率點燃敵人
增加 50% 燃燒傷害
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 25% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
33% 機率點燃敵人
增加 50% 燃燒傷害
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardExplosiveArrowAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 範圍, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 火焰, 可觸發
爆炸箭矢
基本傷害: 30–46
暴擊率: 5%
攻擊傷害: 115%
攻擊間隔: 1.245 秒
射出一發帶著引線充滿爆炸能量的箭矢。當被命中的目標死亡或是引線燒完,該箭矢將會爆炸並對周圍的敵人造成火焰傷害。再次被爆炸箭矢命中會延長爆炸的時間。爆炸的範圍大小將視目標被擊中的箭數所決定。
造成 15% 更多攻擊傷害
+1 秒基礎持續時間
每根箭矢爆炸時造成 85 至 127.5 基礎火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
+1 秒基礎持續時間
每根箭矢爆炸時造成 85 至 127.5 基礎火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowFire"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeFire", "VaalGuardExplosiveArrowAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "burn_damage_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {0, 33, 50, 33, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardExplosiveArrowAtAnimationSpeed"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, baseMultiplier = 1.15, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }