Undead Vaal Archer
SpectreY
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
155%Life
+30%Armour
+30%Evasion
155%Ailment Threshold
0 40 0 0Resistance
155%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 58Attack Distance
1.245 SecondAttack Time
±20%Damage Spread
135%Experience
100%Model Size
VaalGuardRangedType
54,707Life
21,145Armour
10,556Evasion
0Energy Shield
1,477Damage
538Accuracy
1.245Attack Time
17,888Experience
54,707Ailment Threshold
173Chill
173Shock
979Brittle
173Scorch
478Sap
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Projectiles have 35% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
Galvanic Arrow
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 Second
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

ShrapnelShot
44,270Life
18,753Armour
9,890Evasion
0Energy Shield
1,318Damage
499Accuracy
1.245Attack Time
17,558Experience
44,270Ailment Threshold
140Chill
140Shock
792Brittle
140Scorch
387Sap
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Projectiles have 35% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
Galvanic Arrow
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 Second
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

ShrapnelShot
28,269Life
14,726Armour
8,667Evasion
0Energy Shield
1,046Damage
428Accuracy
1.245Attack Time
16,709Experience
28,269Ailment Threshold
89Chill
89Shock
506Brittle
89Scorch
247Sap
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Projectiles have 35% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
Galvanic Arrow
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 Second
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

ShrapnelShot
16,821Life
10,852Armour
7,323Evasion
0Energy Shield
781Damage
352Accuracy
1.245Attack Time
15,374Experience
16,821Ailment Threshold
53Chill
53Shock
301Brittle
53Scorch
147Sap
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Projectiles have 35% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
Galvanic Arrow
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 Second
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

ShrapnelShot
9,972Life
7,965Armour
6,161Evasion
0Energy Shield
579Damage
290Accuracy
1.245Attack Time
13,844Experience
9,972Ailment Threshold
32Chill
32Shock
178Brittle
32Scorch
87Sap
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Projectiles have 35% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
Galvanic Arrow
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 Second
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

ShrapnelShot
Melee42OnlyLastTarget TargetNotMediumNear
Melee9OnlyLastTarget
Melee 3
Flee 9 TargetNear NoRepeat TargetIsPlayer
#ShrapnelShot 42ForceTargetEnemy
#IceShot27ForceTargetEnemy TargetNotNear
#BlastRain42ForceTargetEnemy TargetIsPlayer TargetNotNear
FuseArrow30TargetHasNoFuses ForceTargetEnemy
FuseArrow51TargetHasOneToFourFuses ForceTargetEnemy
FuseArrow5ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/GuardBowLightning"] = {
    name = "Undead Vaal Archer",
    life = 1.55,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.55,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "VaalGuardMeleeLightning",
        "VaalGuardShrapnelShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardShrapnelShot"] = {
    name = "Galvanic Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
Undead Vaal Archer
SpectreY
Tagscold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
155%Life
+30%Armour
+30%Evasion
155%Ailment Threshold
0 40 0 0Resistance
155%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 58Attack Distance
1.245 SecondAttack Time
±20%Damage Spread
135%Experience
100%Model Size
VaalGuardRangedType
54,707Life
21,145Armour
10,556Evasion
0Energy Shield
1,477Damage
538Accuracy
1.245Attack Time
17,888Experience
54,707Ailment Threshold
173Chill
173Shock
979Brittle
173Scorch
478Sap
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
Ice Shot
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

iceshot
44,270Life
18,753Armour
9,890Evasion
0Energy Shield
1,318Damage
499Accuracy
1.245Attack Time
17,558Experience
44,270Ailment Threshold
140Chill
140Shock
792Brittle
140Scorch
387Sap
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
Ice Shot
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

iceshot
28,269Life
14,726Armour
8,667Evasion
0Energy Shield
1,046Damage
428Accuracy
1.245Attack Time
16,709Experience
28,269Ailment Threshold
89Chill
89Shock
506Brittle
89Scorch
247Sap
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
Ice Shot
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

iceshot
16,821Life
10,852Armour
7,323Evasion
0Energy Shield
781Damage
352Accuracy
1.245Attack Time
15,374Experience
16,821Ailment Threshold
53Chill
53Shock
301Brittle
53Scorch
147Sap
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
Ice Shot
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

iceshot
9,972Life
7,965Armour
6,161Evasion
0Energy Shield
579Damage
290Accuracy
1.245Attack Time
13,844Experience
9,972Ailment Threshold
32Chill
32Shock
178Brittle
32Scorch
87Sap
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
Ice Shot
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

iceshot
Melee42OnlyLastTarget TargetNotMediumNear
Melee9OnlyLastTarget
Melee 3
Flee 9 TargetNear NoRepeat TargetIsPlayer
#ShrapnelShot 42ForceTargetEnemy
#IceShot27ForceTargetEnemy TargetNotNear
#BlastRain42ForceTargetEnemy TargetIsPlayer TargetNotNear
FuseArrow30TargetHasNoFuses ForceTargetEnemy
FuseArrow51TargetHasOneToFourFuses ForceTargetEnemy
FuseArrow5ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/GuardBowCold"] = {
    name = "Undead Vaal Archer",
    life = 1.55,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.55,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "VaalGuardMeleeCold",
        "VaalGuardIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardMeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
    },
}
Undead Vaal Archer
The Vaal Ruins
SpectreY
AreaThe Vaal Ruins
Tagsfire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
155%Life
+30%Armour
+30%Evasion
155%Ailment Threshold
0 40 0 0Resistance
155%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 58Attack Distance
1.245 SecondAttack Time
±20%Damage Spread
135%Experience
100%Model Size
VaalGuardRangedType
54,707Life
21,145Armour
10,556Evasion
0Energy Shield
1,477Damage
538Accuracy
1.245Attack Time
17,888Experience
54,707Ailment Threshold
173Chill
173Shock
979Brittle
173Scorch
478Sap
VaalGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
All Damage can Ignite
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardExplosiveArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 Second
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 1115 to 1673 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

fusearrow
44,270Life
18,753Armour
9,890Evasion
0Energy Shield
1,318Damage
499Accuracy
1.245Attack Time
17,558Experience
44,270Ailment Threshold
140Chill
140Shock
792Brittle
140Scorch
387Sap
VaalGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
All Damage can Ignite
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardExplosiveArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 Second
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 1013 to 1519 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

fusearrow
28,269Life
14,726Armour
8,667Evasion
0Energy Shield
1,046Damage
428Accuracy
1.245Attack Time
16,709Experience
28,269Ailment Threshold
89Chill
89Shock
506Brittle
89Scorch
247Sap
VaalGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
All Damage can Ignite
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardExplosiveArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 Second
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 834.4 to 1252 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

fusearrow
16,821Life
10,852Armour
7,323Evasion
0Energy Shield
781Damage
352Accuracy
1.245Attack Time
15,374Experience
16,821Ailment Threshold
53Chill
53Shock
301Brittle
53Scorch
147Sap
VaalGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
All Damage can Ignite
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardExplosiveArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 Second
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 653 to 979.5 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

fusearrow
9,972Life
7,965Armour
6,161Evasion
0Energy Shield
579Damage
290Accuracy
1.245Attack Time
13,844Experience
9,972Ailment Threshold
32Chill
32Shock
178Brittle
32Scorch
87Sap
VaalGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
All Damage can Ignite
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardExplosiveArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 Second
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 509.2 to 763.8 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

fusearrow
321Life
269Armour
732Evasion
0Energy Shield
38Damage
37Accuracy
1.245Attack Time
1,010Experience
321Ailment Threshold
1Chill
1Shock
6Brittle
1Scorch
3Sap
VaalGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 30–46
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
All Damage can Ignite
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
VaalGuardExplosiveArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 30–46
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 Second
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 32.55 to 48.82 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

fusearrow
Melee42OnlyLastTarget TargetNotMediumNear
Melee9OnlyLastTarget
Melee 3
Flee 9 TargetNear NoRepeat TargetIsPlayer
#ShrapnelShot 42ForceTargetEnemy
#IceShot27ForceTargetEnemy TargetNotNear
#BlastRain42ForceTargetEnemy TargetIsPlayer TargetNotNear
FuseArrow30TargetHasNoFuses ForceTargetEnemy
FuseArrow51TargetHasOneToFourFuses ForceTargetEnemy
FuseArrow5ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/GuardBowFire"] = {
    name = "Undead Vaal Archer",
    life = 1.55,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.55,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "VaalGuardMeleeFire",
        "VaalGuardExplosiveArrowAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardExplosiveArrowAtAnimationSpeed"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
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