Undead Vaal Archer

Spectre | Y |
---|---|
Tags | has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
155%Life
+30%Armour
+30%Evasion
155%Ailment Threshold




155%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 58Attack Distance
1.245 SecondAttack Time
±20%Damage Spread
135%Experience
100%Model Size
VaalGuardRangedType
GuardBowLightningMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
54,707Life
21,145Armour
10,556Evasion
0Energy Shield
1,477Damage
1,477Spell Damage
538Accuracy
1.245Attack Time
17,888Experience
54,707Ailment Threshold
173Chill
173Shock
979Brittle
173Scorch
478Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeLightning
Default Attack
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.Projectiles have 35% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardShrapnelShot
Galvanic Arrow
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 SecondReleases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

44,270Life
18,753Armour
9,890Evasion
0Energy Shield
1,318Damage
1,318Spell Damage
499Accuracy
1.245Attack Time
17,558Experience
44,270Ailment Threshold
140Chill
140Shock
792Brittle
140Scorch
387Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeLightning
Default Attack
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.Projectiles have 35% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardShrapnelShot
Galvanic Arrow
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 SecondReleases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

28,269Life
14,726Armour
8,667Evasion
0Energy Shield
1,046Damage
1,046Spell Damage
428Accuracy
1.245Attack Time
16,709Experience
28,269Ailment Threshold
89Chill
89Shock
506Brittle
89Scorch
247Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeLightning
Default Attack
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.Projectiles have 35% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardShrapnelShot
Galvanic Arrow
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 SecondReleases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

16,821Life
10,852Armour
7,323Evasion
0Energy Shield
781Damage
781Spell Damage
352Accuracy
1.245Attack Time
15,374Experience
16,821Ailment Threshold
53Chill
53Shock
301Brittle
53Scorch
147Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeLightning
Default Attack
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.Projectiles have 35% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardShrapnelShot
Galvanic Arrow
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 SecondReleases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

9,972Life
7,965Armour
6,161Evasion
0Energy Shield
579Damage
579Spell Damage
290Accuracy
1.245Attack Time
13,844Experience
9,972Ailment Threshold
32Chill
32Shock
178Brittle
32Scorch
87Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeLightning
Default Attack
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.Projectiles have 35% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardShrapnelShot
Galvanic Arrow
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 SecondReleases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

Melee | 42 | OnlyLastTarget TargetNotMediumNear |
Melee | 9 | OnlyLastTarget |
Melee 3 | ||
Flee | 9 | TargetNear NoRepeat TargetIsPlayer |
#ShrapnelShot | 42 | ForceTargetEnemy |
#IceShot | 27 | ForceTargetEnemy TargetNotNear |
#BlastRain | 42 | ForceTargetEnemy TargetIsPlayer TargetNotNear |
FuseArrow | 30 | TargetHasNoFuses ForceTargetEnemy |
FuseArrow | 51 | TargetHasOneToFourFuses ForceTargetEnemy |
FuseArrow | 5 | ForceTargetEnemy |
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowLightning"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeLightning", "VaalGuardShrapnelShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeLightning"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardShrapnelShot"] = { name = "Galvanic Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
Undead Vaal Archer

Spectre | Y |
---|---|
Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
155%Life
+30%Armour
+30%Evasion
155%Ailment Threshold




155%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 58Attack Distance
1.245 SecondAttack Time
±20%Damage Spread
135%Experience
100%Model Size
VaalGuardRangedType
GuardBowColdMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
54,707Life
21,145Armour
10,556Evasion
0Energy Shield
1,477Damage
1,477Spell Damage
538Accuracy
1.245Attack Time
17,888Experience
54,707Ailment Threshold
173Chill
173Shock
979Brittle
173Scorch
478Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeCold
Default Attack
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardIceShot
Ice Shot
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Time: 1.245 SecondFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

44,270Life
18,753Armour
9,890Evasion
0Energy Shield
1,318Damage
1,318Spell Damage
499Accuracy
1.245Attack Time
17,558Experience
44,270Ailment Threshold
140Chill
140Shock
792Brittle
140Scorch
387Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeCold
Default Attack
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardIceShot
Ice Shot
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Time: 1.245 SecondFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

28,269Life
14,726Armour
8,667Evasion
0Energy Shield
1,046Damage
1,046Spell Damage
428Accuracy
1.245Attack Time
16,709Experience
28,269Ailment Threshold
89Chill
89Shock
506Brittle
89Scorch
247Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeCold
Default Attack
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardIceShot
Ice Shot
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Time: 1.245 SecondFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

16,821Life
10,852Armour
7,323Evasion
0Energy Shield
781Damage
781Spell Damage
352Accuracy
1.245Attack Time
15,374Experience
16,821Ailment Threshold
53Chill
53Shock
301Brittle
53Scorch
147Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeCold
Default Attack
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardIceShot
Ice Shot
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Time: 1.245 SecondFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

9,972Life
7,965Armour
6,161Evasion
0Energy Shield
579Damage
579Spell Damage
290Accuracy
1.245Attack Time
13,844Experience
9,972Ailment Threshold
32Chill
32Shock
178Brittle
32Scorch
87Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeCold
Default Attack
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardIceShot
Ice Shot
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Time: 1.245 SecondFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Melee | 42 | OnlyLastTarget TargetNotMediumNear |
Melee | 9 | OnlyLastTarget |
Melee 3 | ||
Flee | 9 | TargetNear NoRepeat TargetIsPlayer |
#ShrapnelShot | 42 | ForceTargetEnemy |
#IceShot | 27 | ForceTargetEnemy TargetNotNear |
#BlastRain | 42 | ForceTargetEnemy TargetIsPlayer TargetNotNear |
FuseArrow | 30 | TargetHasNoFuses ForceTargetEnemy |
FuseArrow | 51 | TargetHasOneToFourFuses ForceTargetEnemy |
FuseArrow | 5 | ForceTargetEnemy |
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowCold"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeCold", "VaalGuardIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeCold"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 68, statInterpolation = , cost = { }, }, }, }
Undead Vaal Archer

Area: The Vaal Ruins
Spectre | Y |
---|---|
Area | The Vaal Ruins |
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
155%Life
+30%Armour
+30%Evasion
155%Ailment Threshold




155%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 58Attack Distance
1.245 SecondAttack Time
±20%Damage Spread
135%Experience
100%Model Size
VaalGuardRangedType
GuardBowFireMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
54,707Life
21,145Armour
10,556Evasion
0Energy Shield
1,477Damage
1,477Spell Damage
538Accuracy
1.245Attack Time
17,888Experience
54,707Ailment Threshold
173Chill
173Shock
979Brittle
173Scorch
478Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeFire
Default Attack
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.All Damage can Ignite
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardExplosiveArrowAtAnimationSpeed
Explosive Arrow
Base Damage: 1182–1773
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 SecondFires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 1115 to 1673 Base Fire Damage per Fuse Charge
+2 metres to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

44,270Life
18,753Armour
9,890Evasion
0Energy Shield
1,318Damage
1,318Spell Damage
499Accuracy
1.245Attack Time
17,558Experience
44,270Ailment Threshold
140Chill
140Shock
792Brittle
140Scorch
387Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeFire
Default Attack
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.All Damage can Ignite
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardExplosiveArrowAtAnimationSpeed
Explosive Arrow
Base Damage: 1054–1582
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 SecondFires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 1013 to 1519 Base Fire Damage per Fuse Charge
+2 metres to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

28,269Life
14,726Armour
8,667Evasion
0Energy Shield
1,046Damage
1,046Spell Damage
428Accuracy
1.245Attack Time
16,709Experience
28,269Ailment Threshold
89Chill
89Shock
506Brittle
89Scorch
247Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeFire
Default Attack
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.All Damage can Ignite
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardExplosiveArrowAtAnimationSpeed
Explosive Arrow
Base Damage: 837–1256
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 SecondFires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 834.4 to 1252 Base Fire Damage per Fuse Charge
+2 metres to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

16,821Life
10,852Armour
7,323Evasion
0Energy Shield
781Damage
781Spell Damage
352Accuracy
1.245Attack Time
15,374Experience
16,821Ailment Threshold
53Chill
53Shock
301Brittle
53Scorch
147Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeFire
Default Attack
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.All Damage can Ignite
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardExplosiveArrowAtAnimationSpeed
Explosive Arrow
Base Damage: 624–937
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 SecondFires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 653 to 979.5 Base Fire Damage per Fuse Charge
+2 metres to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

9,972Life
7,965Armour
6,161Evasion
0Energy Shield
579Damage
579Spell Damage
290Accuracy
1.245Attack Time
13,844Experience
9,972Ailment Threshold
32Chill
32Shock
178Brittle
32Scorch
87Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeFire
Default Attack
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.All Damage can Ignite
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardExplosiveArrowAtAnimationSpeed
Explosive Arrow
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 SecondFires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 509.2 to 763.8 Base Fire Damage per Fuse Charge
+2 metres to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

321Life
269Armour
732Evasion
0Energy Shield
38Damage
38Spell Damage
37Accuracy
1.245Attack Time
1,010Experience
321Ailment Threshold
1Chill
1Shock
6Brittle
1Scorch
3Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeFire
Default Attack
Base Damage: 30–46
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 SecondStrike your foes down with a powerful blow.All Damage can Ignite
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardExplosiveArrowAtAnimationSpeed
Explosive Arrow
Base Damage: 30–46
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 SecondFires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 32.55 to 48.82 Base Fire Damage per Fuse Charge
+2 metres to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

Melee | 42 | OnlyLastTarget TargetNotMediumNear |
Melee | 9 | OnlyLastTarget |
Melee 3 | ||
Flee | 9 | TargetNear NoRepeat TargetIsPlayer |
#ShrapnelShot | 42 | ForceTargetEnemy |
#IceShot | 27 | ForceTargetEnemy TargetNotNear |
#BlastRain | 42 | ForceTargetEnemy TargetIsPlayer TargetNotNear |
FuseArrow | 30 | TargetHasNoFuses ForceTargetEnemy |
FuseArrow | 51 | TargetHasOneToFourFuses ForceTargetEnemy |
FuseArrow | 5 | ForceTargetEnemy |
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowFire"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeFire", "VaalGuardExplosiveArrowAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardExplosiveArrowAtAnimationSpeed"] = { name = "Explosive Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.