Archer vaal mort-vivant
Humanoïde
Undead Vaal Archer
Spectre | Y |
---|---|
Tags | has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Vie
155%
Armure
+25%
Évasion
+30%
Ailment Threshold
155%
Résistance
0 40 0 0
Damage
155%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,972
Armure
35,988
Évasion
6,161
Bouclier d'énergie
0
Damage
579
Dégâts des sorts
579
Précision
290
Attack Time
1.245
Expérience
13,844
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 463–695
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
25% Davantage de Dégâts d'Attaque
Ricoche +1 fois
Les Projectiles ont 35% de chances de pouvoir effectuer un Ricochet lorsqu'ils heurtent l'environnement
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
25% Davantage de Dégâts d'Attaque
Ricoche +1 fois
Les Projectiles ont 35% de chances de pouvoir effectuer un Ricochet lorsqu'ils heurtent l'environnement
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
Flèche galvanique
Base Damage: 463–695
Chances de coup critique: 5%
Dégâts d'Attaque: 65%
Dégâts d'Attaque: 80%
Attack Time: 1.245 sec.
Un tir de trio de flèches électriques qui se dissipent rapidement, puis disparaissent peu de temps après avoir été relâchées. Les flèches sont tirées avec une telle force qu'elles créent une explosion de foudre, endommageant tous les ennemis dans un cône devant vous.
Les flèches Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de foudre
20% de Perte de Dégâts d'Attaque
Tire 2 Projectiles supplémentaires
Les Augmentations et Réductions de Vitesse des Projectiles s'appliquent ausso à la Zone d'effet de cette Aptitude
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
50% des Dégâts physiques sont Convertis en Dégâts de foudre
20% de Perte de Dégâts d'Attaque
Tire 2 Projectiles supplémentaires
Les Augmentations et Réductions de Vitesse des Projectiles s'appliquent ausso à la Zone d'effet de cette Aptitude
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowLightning"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeLightning", "VaalGuardShrapnelShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_chains", "projectile_chain_from_terrain_chance_%", "skill_physical_damage_%_to_convert_to_lightning", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {0, 1, 35, 50, 32, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardShrapnelShot"] = { name = "Galvanic Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "number_of_additional_projectiles", "base_is_projectile", "skill_can_fire_arrows", "base_arrows_always_pierce", "action_attack_or_cast_time_uses_animation_length", "additive_arrow_speed_modifiers_apply_to_area_of_effect", }, levels = { [1] = {50, 2, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Archer vaal mort-vivant
Humanoïde
Undead Vaal Archer
Spectre | Y |
---|---|
Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Vie
155%
Armure
+25%
Évasion
+30%
Ailment Threshold
155%
Résistance
0 40 0 0
Damage
155%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,972
Armure
35,988
Évasion
6,161
Bouclier d'énergie
0
Damage
579
Dégâts des sorts
579
Précision
290
Attack Time
1.245
Expérience
13,844
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 463–695
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
25% Davantage de Dégâts d'Attaque
Tire 2 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Tire 2 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Tir de glace
Base Damage: 463–695
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
La Durée de base est de 2.5 secondes
40% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
40% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowCold"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeCold", "VaalGuardIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {0, 2, 50, 34, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, 50, 2500, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
Archer vaal mort-vivant
Humanoïde
Zone : Les Ruines vaal
Undead Vaal Archer
Spectre | Y |
---|---|
Area | Les Ruines vaal |
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
Vie
155%
Armure
+25%
Évasion
+30%
Ailment Threshold
155%
Résistance
0 40 0 0
Damage
155%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
20
Vie
321
Armure
503
Évasion
732
Bouclier d'énergie
0
Damage
38
Dégâts des sorts
38
Précision
37
Attack Time
1.245
Expérience
1,010
Ailment Threshold
321
Chill
1
Shock
1
Brittle
6
Scorch
1
Sap
3
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 30–46
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
Tous les Dégâts peuvent Embraser
25% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
33% de chances d'Embraser les Ennemis
50% d'Augmentation des Dégâts de Brûlure
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
25% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
33% de chances d'Embraser les Ennemis
50% d'Augmentation des Dégâts de Brûlure
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardExplosiveArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flèche explosive
Base Damage: 30–46
Chances de coup critique: 5%
Dégâts d'Attaque: 115%
Attack Time: 1.245 sec.
Une flèche qui agit comme une mèche de courte durée. Appliquer des flèches supplémentaires augmente la durée de la mèche. Lorsque la cible meurt ou que la mèche arrive à son terme, les flèches explosent, infligeant des dégâts de feu de zone aux ennemis à proximité. Le rayon de la zone d'effet est proportionnel au nombre de flèches accumulées.
15% Davantage de Dégâts d'Attaque
La Durée de base est de 1 secondes
L'explosion inflige 85 à 127.5 Dégâts de feu de base par nombre de mèches
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
La Durée de base est de 1 secondes
L'explosion inflige 85 à 127.5 Dégâts de feu de base par nombre de mèches
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowFire"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeFire", "VaalGuardExplosiveArrowAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "burn_damage_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {0, 33, 50, 33, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardExplosiveArrowAtAnimationSpeed"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, baseMultiplier = 1.15, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }