不死のヴァールアーチャー
人型
Undead Vaal Archer
SpectreY
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
ライフ
155%
防具
+30%
回避力
+30%
Ailment Threshold
155%
耐性
0 40 0 0
Damage
155%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
経験値
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowLightning
レベル
68
ライフ
9,972
防具
37,427
回避力
6,161
エナジーシールド
0
Damage
579
スペルダメージ
579
命中
290
Attack Time
1.245
経験値
13,844
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 463–695
クリティカル率: 5%
アタックダメージ: 125%
Attack Time: 1.245 秒
強力な一撃で敵を打ち倒す。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが25%上昇する
+1回連鎖する
投射物は地形と衝突した時に35%の確率で連鎖することができる
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
ガルヴァニックアロー
Base Damage: 463–695
クリティカル率: 5%
アタックダメージ: 65%
アタックダメージ: 80%
Attack Time: 1.245 秒
放たれた後にすぐに劣化し消滅する3本の電気の矢を放つ。力強く放たれた矢は雷の爆発を生成し、円錐状の範囲にいる敵にダメージを与える。
矢は全ての対象を貫通する
物理ダメージの50%を雷ダメージに変換する
アタックダメージが20%低下する
追加の投射物を2個放つ
投射物スピードの増減のモッドはこのスキルの効果範囲にも適用される
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/GuardBowLightning"] = {
    name = "Undead Vaal Archer",
    life = 1.55,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.55,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "VaalGuardMeleeLightning",
        "VaalGuardShrapnelShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 1, 35, 50, 32, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardShrapnelShot"] = {
    name = "Galvanic Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "base_arrows_always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "additive_arrow_speed_modifiers_apply_to_area_of_effect",
    },
    levels = {
        [1] = {50, 2, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
不死のヴァールアーチャー
人型
Undead Vaal Archer
SpectreY
Tagscold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
ライフ
155%
防具
+30%
回避力
+30%
Ailment Threshold
155%
耐性
0 40 0 0
Damage
155%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
経験値
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowCold
レベル
68
ライフ
9,972
防具
37,427
回避力
6,161
エナジーシールド
0
Damage
579
スペルダメージ
579
命中
290
Attack Time
1.245
経験値
13,844
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 463–695
クリティカル率: 5%
アタックダメージ: 125%
Attack Time: 1.245 秒
強力な一撃で敵を打ち倒す。
アタックダメージが25%上昇する
追加の投射物を2個放つ
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
アイスショット
Base Damage: 463–695
クリティカル率: 5%
Attack Time: 1.245 秒
対象に矢を発射し、物理ダメージの一部を冷気ダメージに変換したダメージを与える。対象の後ろの円錐状領域に物理ダメージの全てを冷気ダメージに変換したダメージを与える。
基礎持続時間は2.5
物理ダメージが40%増加する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/GuardBowCold"] = {
    name = "Undead Vaal Archer",
    life = 1.55,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.55,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "VaalGuardMeleeCold",
        "VaalGuardIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardMeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 2, 50, 34, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, 50, 2500, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
不死のヴァールアーチャー
人型
Undead Vaal Archer
SpectreY
Areaヴァールの遺跡
Tagsfire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood
Packs
  • ヴァールの遺跡: 不死のヴァールアーチャー
  • ライフ
    155%
    防具
    +30%
    回避力
    +30%
    Ailment Threshold
    155%
    耐性
    0 40 0 0
    Damage
    155%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 58
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    135%
    Model Size
    100%
    Type
    VaalGuardRanged
    Metadata
    GuardBowFire
    レベル
    20
    ライフ
    321
    防具
    523
    回避力
    732
    エナジーシールド
    0
    Damage
    38
    スペルダメージ
    38
    命中
    37
    Attack Time
    1.245
    経験値
    1,010
    Ailment Threshold
    321
    Chill
    1
    Shock
    1
    Brittle
    6
    Scorch
    1
    Sap
    3
    VaalGuardMeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 30–46
    クリティカル率: 5%
    アタックダメージ: 125%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    全てのダメージで発火を付与できる
    アタックダメージが25%上昇する
    物理ダメージの50%を火ダメージに変換する
    33%の確率で敵を発火させる
    燃焼ダメージが50%増加する
    action attack or cast time uses animation length [1]
    arrow projectile variation [33]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VaalGuardExplosiveArrowAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    エクスプローシブアロー
    Base Damage: 30–46
    クリティカル率: 5%
    アタックダメージ: 115%
    Attack Time: 1.245 秒
    短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
    アタックダメージが15%上昇する
    基礎持続時間は1
    爆発はフューズの数1個ごとに85から127.5の基礎火ダメージを与える
    対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
    action attack or cast time uses animation length [1]
    base is projectile [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_hide_arrow = "HideWeapons( 1, 0 );"
    	on_event_show_arrow = "ShowWeapons( 1, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/GuardBowFire"] = {
        name = "Undead Vaal Archer",
        life = 1.55,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.55,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 58,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "VaalGuardMeleeFire",
            "VaalGuardExplosiveArrowAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalGuardMeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "arrow_projectile_variation",
            "burn_damage_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "all_damage_can_ignite",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 33, 50, 33, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalGuardExplosiveArrowAtAnimationSpeed"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "base_skill_effect_duration",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 2, baseMultiplier = 1.15, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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