Arqueiro Vaal Morto-Vivo
Humanóide
Undead Vaal Archer
Spectre | Y |
---|---|
Tags | has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Vida
155%
Armadura
+25%
Evasão
+30%
Ailment Threshold
155%
Resistência
0 40 0 0
Damage
155%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,972
Armadura
35,988
Evasão
6,161
Escudo de Energia
0
Damage
579
Dano Mágico
579
Precisão
290
Attack Time
1.245
Experiência
13,844
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 463–695
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
50% do Dano Físico Convertido em Dano de Raio
Causa 25% mais Dano de Ataque
Ricocheteia +1 Vezes
Projéteis têm 35% de chance de conseguirem Ricochetear ao colidirem com o terreno
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Causa 25% mais Dano de Ataque
Ricocheteia +1 Vezes
Projéteis têm 35% de chance de conseguirem Ricochetear ao colidirem com o terreno
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
Flecha Galvânica
Base Damage: 463–695
Chance de Crítico: 5%
Dano de Ataque: 65%
Dano de Ataque: 80%
Attack Time: 1.245 seg
Dispara um trio de flechas elétricas que se dissipam rapidamente, desaparecendo logo após serem disparadas. As flechas são disparadas com tanta força que criam um surto de raio, causando dano nos inimigos em um cone na sua frente.
Flechas Perfuram todos Alvos
50% do Dano Físico Convertido em Dano de Raio
Causa 20% menos Dano de Ataque
Dispara 2 Projéteis adicionais
Aumentos e Reduções a Velocidade de Projéteis também se aplicam ao
Efeito em Área dessa Habilidade
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
50% do Dano Físico Convertido em Dano de Raio
Causa 20% menos Dano de Ataque
Dispara 2 Projéteis adicionais
Aumentos e Reduções a Velocidade de Projéteis também se aplicam ao
Efeito em Área dessa Habilidade
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowLightning"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeLightning", "VaalGuardShrapnelShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_chains", "projectile_chain_from_terrain_chance_%", "skill_physical_damage_%_to_convert_to_lightning", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {0, 1, 35, 50, 32, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardShrapnelShot"] = { name = "Galvanic Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "number_of_additional_projectiles", "base_is_projectile", "skill_can_fire_arrows", "base_arrows_always_pierce", "action_attack_or_cast_time_uses_animation_length", "additive_arrow_speed_modifiers_apply_to_area_of_effect", }, levels = { [1] = {50, 2, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Arqueiro Vaal Morto-Vivo
Humanóide
Undead Vaal Archer
Spectre | Y |
---|---|
Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Vida
155%
Armadura
+25%
Evasão
+30%
Ailment Threshold
155%
Resistência
0 40 0 0
Damage
155%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,972
Armadura
35,988
Evasão
6,161
Escudo de Energia
0
Damage
579
Dano Mágico
579
Precisão
290
Attack Time
1.245
Experiência
13,844
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 463–695
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% mais Dano de Ataque
Dispara 2 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Dispara 2 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Tiro Gélido
Base Damage: 463–695
Chance de Crítico: 5%
Attack Time: 1.245 seg
Atira uma flecha que converte parte do dano físico para dano de gelo no alvo e converte todo o dano físico em dano de gelo em um cone atrás do alvo.
Duração base é de 2.5 segundos
Dano Físico aumentado em 40%
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Dano Físico aumentado em 40%
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowCold"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeCold", "VaalGuardIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {0, 2, 50, 34, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, 50, 2500, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
Arqueiro Vaal Morto-Vivo
Humanóide
Área: Ruínas Vaal
Undead Vaal Archer
Spectre | Y |
---|---|
Area | Ruínas Vaal |
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
Vida
155%
Armadura
+25%
Evasão
+30%
Ailment Threshold
155%
Resistência
0 40 0 0
Damage
155%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
20
Vida
321
Armadura
503
Evasão
732
Escudo de Energia
0
Damage
38
Dano Mágico
38
Precisão
37
Attack Time
1.245
Experiência
1,010
Ailment Threshold
321
Chill
1
Shock
1
Brittle
6
Scorch
1
Sap
3
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 30–46
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
Todo Dano pode Incendiar
Causa 25% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
33% de chance de Incendiar inimigos
Dano Incendiário aumentado em 50%
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Causa 25% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
33% de chance de Incendiar inimigos
Dano Incendiário aumentado em 50%
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardExplosiveArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flecha Explosiva
Base Damage: 30–46
Chance de Crítico: 5%
Dano de Ataque: 115%
Attack Time: 1.245 seg
Atira uma flecha que age como um detonador de curta duração. Aplicar flechas adicionais a um inimigo estende a duração. Quando o alvo morre ou o detonador ativa, a flecha explode causando dano de fogo em área a inimigos próximos. O raio da Área é proporcional ao número de flechas na morte.
Causa 15% mais Dano de Ataque
Duração base é de 1 segundos
Explosão causa 85 a 127.5 de Dano Base de Fogo por Carga de Fusível
+0.2 metros ao Raio da Explosão por Flecha Explosiva no Alvo
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
Duração base é de 1 segundos
Explosão causa 85 a 127.5 de Dano Base de Fogo por Carga de Fusível
+0.2 metros ao Raio da Explosão por Flecha Explosiva no Alvo
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowFire"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeFire", "VaalGuardExplosiveArrowAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "burn_damage_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {0, 33, 50, 33, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardExplosiveArrowAtAnimationSpeed"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, baseMultiplier = 1.15, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }