언데드 바알 궁수
인간형
Undead Vaal Archer
Spectre | Y |
---|---|
Tags | has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
생명력
155%
방어도
+25%
회피
+30%
Ailment Threshold
155%
저항
0 40 0 0
Damage
155%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
경험치
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,972
방어도
35,988
회피
6,161
에너지 보호막
0
Damage
579
주문 피해
579
정확도
290
Attack Time
1.245
경험치
13,844
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 463–695
치명타 확률: 5%
공격 피해: 125%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 25% 증폭
연쇄 +1회
투사체가 지형과 충돌 시 35%의 확률로 연쇄
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 공격 피해 25% 증폭
연쇄 +1회
투사체가 지형과 충돌 시 35%의 확률로 연쇄
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
충격 화살
Base Damage: 463–695
치명타 확률: 5%
공격 피해: 65%
공격 피해: 80%
Attack Time: 1.245 초
전기 화살을 3개 발사합니다. 화살은 빠르게 흩어지며 발사 얼마 후에 사라집니다. 화살을 발사한 힘이 어찌나 강력한지, 번개 폭발이 일어나며 전방 부채꼴 범위 내의 적들에게 피해를 줍니다.
화살이 모든 대상 관통
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 20% 감폭
투사체 2개 추가 발사
화살 속도의 증가 및 감소 수치를
이 스킬의 효과 범위에도 적용
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 20% 감폭
투사체 2개 추가 발사
화살 속도의 증가 및 감소 수치를
이 스킬의 효과 범위에도 적용
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowLightning"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeLightning", "VaalGuardShrapnelShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_chains", "projectile_chain_from_terrain_chance_%", "skill_physical_damage_%_to_convert_to_lightning", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {0, 1, 35, 50, 32, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardShrapnelShot"] = { name = "Galvanic Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "number_of_additional_projectiles", "base_is_projectile", "skill_can_fire_arrows", "base_arrows_always_pierce", "action_attack_or_cast_time_uses_animation_length", "additive_arrow_speed_modifiers_apply_to_area_of_effect", }, levels = { [1] = {50, 2, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
언데드 바알 궁수
인간형
Undead Vaal Archer
Spectre | Y |
---|---|
Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
생명력
155%
방어도
+25%
회피
+30%
Ailment Threshold
155%
저항
0 40 0 0
Damage
155%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
경험치
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,972
방어도
35,988
회피
6,161
에너지 보호막
0
Damage
579
주문 피해
579
정확도
290
Attack Time
1.245
경험치
13,844
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 463–695
치명타 확률: 5%
공격 피해: 125%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 25% 증폭
투사체 2개 추가 발사
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
투사체 2개 추가 발사
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
얼음 화살
Base Damage: 463–695
치명타 확률: 5%
Attack Time: 1.245 초
화살을 발사하여 대상에게 주는 물리 피해의 일부를 냉기 피해로 전환하고, 대상 후방 부채꼴 범위에 주는 모든 물리 피해를 냉기 피해로 전환합니다.
기본 지속시간 2.5초
물리 피해 40% 증가
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
물리 피해 40% 증가
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowCold"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeCold", "VaalGuardIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {0, 2, 50, 34, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, 50, 2500, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
언데드 바알 궁수
인간형
지역: 바알 유적
Undead Vaal Archer
Spectre | Y |
---|---|
Area | 바알 유적 |
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
생명력
155%
방어도
+25%
회피
+30%
Ailment Threshold
155%
저항
0 40 0 0
Damage
155%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
경험치
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
20
생명력
321
방어도
503
회피
732
에너지 보호막
0
Damage
38
주문 피해
38
정확도
37
Attack Time
1.245
경험치
1,010
Ailment Threshold
321
Chill
1
Shock
1
Brittle
6
Scorch
1
Sap
3
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 30–46
치명타 확률: 5%
공격 피해: 125%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
모든 피해가 점화 유발
주는 공격 피해 25% 증폭
물리 피해의 50%를 화염 피해로 전환
33%의 확률로 적을 점화
화상 피해 50% 증가
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 공격 피해 25% 증폭
물리 피해의 50%를 화염 피해로 전환
33%의 확률로 적을 점화
화상 피해 50% 증가
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardExplosiveArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
폭발 화살
Base Damage: 30–46
치명타 확률: 5%
공격 피해: 115%
Attack Time: 1.245 초
잠시 동안 퓨즈 역할을 하는 화살을 발사합니다. 같은 적에게 폭발 화살을 추가로 명중시킬 경우 퓨즈 충전이 증가하며 지속시간이 연장됩니다. 대상이 죽거나 퓨즈 지속시간이 만료되면 화살이 폭발하여 주변의 적들에게 범위 화염 피해를 줍니다. 반경은 적 사망 당시 충전된 퓨즈 수 따라 적용됩니다.
주는 공격 피해 15% 증폭
기본 지속시간 1초
폭발이 퓨즈 충전 하나당 주는 기본 화염 피해 85~127.5
대상을 명중한 폭발 화살 하나당 폭발 반경 +0.2미터
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
기본 지속시간 1초
폭발이 퓨즈 충전 하나당 주는 기본 화염 피해 85~127.5
대상을 명중한 폭발 화살 하나당 폭발 반경 +0.2미터
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowFire"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeFire", "VaalGuardExplosiveArrowAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "burn_damage_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {0, 33, 50, 33, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardExplosiveArrowAtAnimationSpeed"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, baseMultiplier = 1.15, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }