퀄리티로 인한 추가 효과:
Level Effect /40
| Implicit |
|---|
| 대상을 명중한 폭발 화살 하나당 폭발 반경 +0.2미터, 최대 +1.2미터 |
| 폭발이 주는 기본 피해 50% 감폭 |
| 폭발 시 대상에 명중한 폭발 화살 1개당 명중 피해 6% 증폭 |
| 폭발 시 대상에 명중한 폭발 화살 1개당 상태 이상 피해 3% 증폭 |
| 적에게 꽂히는 폭발 화살 최대 20개 |
| 기본 지속시간 1초 |
| 레벨 | 요구 사항레벨 | 민첩 | 마나 | Base Damage | 폭발 시 화염 피해 47~71 추가 | 경험치 |
|---|---|---|---|---|---|---|
| 1 | 28 | 67 | 7 | 100%, 100%, 100% | 47, 71 | 199,345 |
| 2 | 31 | 73 | 8 | 100%, 100%, 100% | 57, 86 | 285,815 |
| 3 | 34 | 79 | 8 | 100%, 100%, 100% | 69, 104 | 401,344 |
| 4 | 37 | 85 | 8 | 100%, 100%, 100% | 83, 125 | 554,379 |
| 5 | 40 | 92 | 8 | 100%, 100%, 100% | 100, 149 | 477,437 |
| 6 | 42 | 96 | 8 | 100%, 100%, 100% | 112, 168 | 583,786 |
| 7 | 44 | 100 | 8 | 100%, 100%, 100% | 126, 189 | 710,359 |
| 8 | 46 | 104 | 8 | 100%, 100%, 100% | 141, 212 | 1,355,511 |
| 9 | 48 | 109 | 9 | 100%, 100%, 100% | 158, 238 | 1,138,877 |
| 10 | 50 | 113 | 9 | 100%, 100%, 100% | 177, 266 | 1,368,233 |
| 11 | 52 | 117 | 9 | 100%, 100%, 100% | 198, 298 | 1,638,338 |
| 12 | 54 | 121 | 9 | 100%, 100%, 100% | 222, 333 | 1,956,648 |
| 13 | 56 | 125 | 9 | 100%, 100%, 100% | 247, 371 | 3,655,184 |
| 14 | 58 | 130 | 9 | 100%, 100%, 100% | 276, 414 | 3,017,327 |
| 15 | 60 | 134 | 9 | 100%, 100%, 100% | 307, 461 | 7,759,995 |
| 16 | 62 | 138 | 10 | 100%, 100%, 100% | 342, 513 | 15,138,193 |
| 17 | 64 | 142 | 10 | 100%, 100%, 100% | 381, 571 | 26,083,825 |
| 18 | 66 | 146 | 10 | 100%, 100%, 100% | 423, 635 | 62,620,247 |
| 19 | 68 | 151 | 10 | 100%, 100%, 100% | 470, 705 | 211,708,088 |
| 20 | 70 | 155 | 10 | 100%, 100%, 100% | 522, 783 | |
| 21 | 72 | 10 | 100%, 100%, 100% | 579, 868 | ||
| 22 | 74 | 10 | 100%, 100%, 100% | 642, 963 | ||
| 23 | 76 | 10 | 100%, 100%, 100% | 711, 1067 | ||
| 24 | 78 | 11 | 100%, 100%, 100% | 788, 1181 | ||
| 25 | 80 | 11 | 100%, 100%, 100% | 872, 1308 | ||
| 26 | 82 | 11 | 100%, 100%, 100% | 964, 1447 | ||
| 27 | 84 | 11 | 100%, 100%, 100% | 1067, 1600 | ||
| 28 | 86 | 11 | 100%, 100%, 100% | 1179, 1768 | ||
| 29 | 88 | 11 | 100%, 100%, 100% | 1302, 1954 | ||
| 30 | 90 | 11 | 100%, 100%, 100% | 1438, 2157 | ||
| 31 | 91 | 11 | 100%, 100%, 100% | 1511, 2267 | ||
| 32 | 92 | 11 | 100%, 100%, 100% | 1588, 2382 | ||
| 33 | 93 | 12 | 100%, 100%, 100% | 1668, 2502 | ||
| 34 | 94 | 12 | 100%, 100%, 100% | 1752, 2628 | ||
| 35 | 95 | 12 | 100%, 100%, 100% | 1840, 2760 | ||
| 36 | 96 | 12 | 100%, 100%, 100% | 1933, 2899 | ||
| 37 | 97 | 12 | 100%, 100%, 100% | 2030, 3044 | ||
| 38 | 98 | 12 | 100%, 100%, 100% | 2131, 3197 | ||
| 39 | 99 | 12 | 100%, 100%, 100% | 2238, 3356 | ||
| 40 | 100 | 12 | 100%, 100%, 100% | 2349, 3524 |
Attribute /12
폭발 화살
| 이름 | 상세 설명 표시 |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Hit, 상태 이상 |
| Id | ExplosiveArrow |
| DropLevel | 28 |
| BaseType | 폭발 화살 |
| Class | 스킬 젬 |
| 무기 | 활 |
| TargetTypes | Ground, Enemy |
| Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable |
| ItemType | Metadata/Items/Gems/SkillGemExplosiveArrow |
| ActiveSkillsCode | explosive_arrow |
| Reference |
시련 무기 /1
| Weight | Desc |
|---|---|
| 1000 (T5) | 불타는 화살 또는 폭발 화살로 최후의 일격 시 적이 동결된 것처럼 산산이 조각남 |
퀄리티로 인한 추가 효과:
Supported By /140
포인트 아이템 /3
Community Wiki
Explosive Arrow
Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.
Skill functions and interactions
Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration Support, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.17.0 |
|
| 3.16.0 |
|
| 3.15.0 |
|
| 3.10.0 |
|
| 3.9.0 |
|
| 1.1.1b |
|
| 0.9.12m |
by Lesser Multiple Projectiles|Lesser and Greater Multiple Projectiles support gems. |
| 0.9.12f |
|
| 0.9.12 |
they'll explode as normal after a short time. |
| 0.9.8 |
|
| 0.9.5 |
|
| 0.9.4 |
|
| 0.9.3g |
|
| 0.9.3e |
|
| 0.9.2g |
|
| 0.9.2f |
|
| 0.9.2b |
to the number of fuse charges. |
| 0.9.2 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






























































































































































