도적 군주 사산 고유 /1 ⍟
일반 치명타 피해 배율 +25%
물리 피해 (100–140)% 증가
공격 속도 (25–35)% 증가
중독될 수 없음
팅크 1개 추가로 활성화 가능
처치 시 10%의 확률로 마나 연소 1개 제거
(마나 연소는 1초마다 중첩당 최대 마나의 1%를 잃게 합니다.)
공격 속도 (25–35)% 증가
중독될 수 없음
팅크 1개 추가로 활성화 가능
처치 시 10%의 확률로 마나 연소 1개 제거
(마나 연소는 1초마다 중첩당 최대 마나의 1%를 잃게 합니다.)
도적 군주 사산
![](/image/affliction/humanoid.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
지역: 버려진 항만
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
밀려날 수 없음
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
밀려날 수 없음
Sasan, the Bandit Lord
Spectre | N |
---|---|
Area | 버려진 항만 |
Tags | bone_armour, 시전, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood |
생명력
3000%
방어도
+50%
회피
+50%
Ailment Threshold
600%
저항
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Damage
240%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
경험치
300%
Model Size
135%
Type
KalguurBanditArcherBoss
Metadata
BanditArcherBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
83
생명력
76,024,551
방어도
138,716
회피
11,790
에너지 보호막
0
Damage
2,461
주문 피해
3,674
정확도
518
Attack Time
1.005
경험치
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KalguurArcherSpawnFireCircleObject
Triggerable, Spell
시전 속도: 1 초
KalguurArcherFireCircleFire
Spell, Triggerable
시전 속도: 1 초
KalguurArcherSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 20 초
투사체가 모든 대상 관통
주는 피해 137.8% 증폭
물리 피해의 60%를 화염 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
주는 피해 137.8% 증폭
물리 피해의 60%를 화염 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
폭발 화살
Base Damage: 3909–5863
치명타 확률: 5%
공격 피해: 80%
Attack Time: 1.5 초
화살이 적이나 벽에 꽂힙니다. 이 화살은 일정 시간이 지나거나 꽂힌 화살 수가 최대치가 되면 폭발하여 그 주변에 범위 피해를 줍니다. 적 1명에게 다수의 폭발 화살이 꽂히면 첫 번째 화살이 폭발할 때 다른 화살도 함께 폭발하여 추가 피해를 줍니다.
주는 공격 피해 20% 감폭
기본 지속시간 2초
폭발이 주는 기본 피해 67.5% 감폭
폭발 시 화염 피해 802~1203 추가
대상을 명중한 폭발 화살 하나당 폭발 반경 +0.2미터, 최대 +1.2미터
폭발 시 대상에 명중한 폭발 화살 1개당 명중 피해 % 증폭
적에게 꽂히는 폭발 화살 최대치 +20개
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
기본 지속시간 2초
폭발이 주는 기본 피해 67.5% 감폭
폭발 시 화염 피해 802~1203 추가
대상을 명중한 폭발 화살 하나당 폭발 반경 +0.2미터, 최대 +1.2미터
폭발 시 대상에 명중한 폭발 화살 1개당 명중 피해 % 증폭
적에게 꽂히는 폭발 화살 최대치 +20개
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/fusearrow.webp)
KalguurArcherTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
폭발 화살
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
화살이 적이나 벽에 꽂힙니다. 이 화살은 일정 시간이 지나거나 꽂힌 화살 수가 최대치가 되면 폭발하여 그 주변에 범위 피해를 줍니다. 적 1명에게 다수의 폭발 화살이 꽂히면 첫 번째 화살이 폭발할 때 다른 화살도 함께 폭발하여 추가 피해를 줍니다.
기본 지속시간 2초
투사체 2개 추가 발사
폭발이 주는 기본 피해 67.5% 감폭
폭발 시 화염 피해 802~1203 추가
대상을 명중한 폭발 화살 하나당 폭발 반경 +0.2미터, 최대 +1.2미터
폭발 시 대상에 명중한 폭발 화살 1개당 명중 피해 % 증폭
적에게 꽂히는 폭발 화살 최대치 +20개
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
투사체 2개 추가 발사
폭발이 주는 기본 피해 67.5% 감폭
폭발 시 화염 피해 802~1203 추가
대상을 명중한 폭발 화살 하나당 폭발 반경 +0.2미터, 최대 +1.2미터
폭발 시 대상에 명중한 폭발 화살 1개당 명중 피해 % 증폭
적에게 꽂히는 폭발 화살 최대치 +20개
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/fusearrow.webp)
KalguurArcherSnipe
Attack, Projectile, Triggerable
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
투사체 4개 추가 발사
물리 피해의 60%를 화염 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
투사체 4개 추가 발사
물리 피해의 60%를 화염 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurFireWakeArrowCombo
Attack, Projectile
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 22.25 초
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
투사체가 모든 대상 관통
288.7~433 화염 피해
공격 속도 25% 감폭
점화 피해 400% 증폭
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
플레이어가 명중 시 적을 기절시킬 수 없음
투사체가 모든 대상 관통
288.7~433 화염 피해
공격 속도 25% 감폭
점화 피해 400% 증폭
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
KalguurArcherSpawnFlareObject
Triggerable, Spell
시전 속도: 1 초
KalguurArcherGeometryTriggerFlareObjects
Triggerable, Spell
시전 속도: 3 초
재사용 대기시간: 30 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
KalguurArcherBlinkArrow
Attack
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 2 초
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
main hand base maximum attack distance [200]
KalguurArcherEmptyActionAttackLeft
Attack
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6.5 초
공격 속도 25% 감폭
KalguurArcherEmptyActionAttackRight
Attack
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6.5 초
공격 속도 25% 감폭
KalguurArcherEmptyActionAttackBack
Attack
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6.5 초
공격 속도 25% 감폭
KalguurArcherEmptyActionCircleOfDeath
Attack
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 25 초
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
KalguurArcherDeathCircleLeft
Attack, Triggerable
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
KalguurArcherDeathCircleRight
Attack, Triggerable
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
KalguurArcherGeometryTriggerFireCircleBombard
Triggerable, Spell
시전 속도: 1 초
KalguurArcherFireCircleBombard
Triggerable, Attack
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
KalguurArcherGeometryTriggerFireCircleBombardPlayer
Triggerable, Spell
시전 속도: 1 초
KalguurArcherTriggerExplosives
Triggerable, Spell
시전 속도: 1 초
KalguurArcherTriggerExplosivesPlayers
Triggerable, Spell
시전 속도: 1 초
KalguurArcherTriggeredExplosion
Triggerable, Attack
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
KalguurArcherEmptyActionSnipe
Attack
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 15.5 초
action attack or cast time uses animation length [1]
KalguurArcherPullArrows
Attack
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
KalguurArcherCastGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 3805의 기본 화염 피해를 줌
효과 범위 50% 감폭
infinite skill effect duration [1]
is area damage [1]
효과 범위 50% 감폭
infinite skill effect duration [1]
is area damage [1]
KalguurArcherBlinkArrowCentre
Attack
Base Damage: 3909–5863
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 2 초
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
main hand base maximum attack distance [200]
KalguurArcherGeometryTriggerFireCircleBombardMapPhase
Triggerable, Spell
시전 속도: 1 초
KalguurArcherSpawnStickyBomb
Triggerable, Spell
시전 속도: 1 초
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/BanditArcher/BanditArcherBoss"] = { name = "Sasan, the Bandit Lord", life = 30, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "KalguurArcherExplosiveArrow", "KalguurArcherTriggeredProjectiles", "KalguurArcherSnipe", "KalguurFireWakeArrowCombo", "KalguurArcherSpawnFlareObject", "KalguurArcherGeometryTriggerFlareObjects", "KalguurArcherBlinkArrow", "KalguurArcherEmptyActionAttackLeft", "KalguurArcherEmptyActionAttackRight", "KalguurArcherEmptyActionAttackBack", "KalguurArcherEmptyActionCircleOfDeath", "KalguurArcherDeathCircleLeft", "KalguurArcherDeathCircleRight", "KalguurArcherSpawnFireCircleObject", "KalguurArcherFireCircleFire", "KalguurArcherGeometryTriggerFireCircleBombard", "KalguurArcherFireCircleBombard", "KalguurArcherGeometryTriggerFireCircleBombardPlayer", "KalguurArcherTriggerExplosives", "KalguurArcherTriggerExplosivesPlayers", "KalguurArcherTriggeredExplosion", "KalguurArcherSnipeLarge", "KalguurArcherEmptyActionSnipe", "KalguurArcherPullArrows", "KalguurArcherCastGroundFire", "KalguurArcherBlinkArrowCentre", "KalguurArcherGeometryTriggerFireCircleBombardMapPhase", "KalguurArcherSpawnStickyBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggeredProjectiles"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSnipe"] = { name = "KalguurArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {60, 4, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurFireWakeArrowCombo"] = { name = "KalguurFireWakeArrowCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_speed_+%_final", "active_skill_ignite_damage_+%_final", "base_is_projectile", "skill_can_fire_arrows", "cannot_stun", "use_scaled_contact_offset", "always_pierce", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 400, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnFlareObject"] = { name = "KalguurArcherSpawnFlareObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFlareObjects"] = { name = "KalguurArcherGeometryTriggerFlareObjects", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherBlinkArrow"] = { name = "KalguurArcherBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.634, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackLeft"] = { name = "KalguurArcherEmptyActionAttackLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackRight"] = { name = "KalguurArcherEmptyActionAttackRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackBack"] = { name = "KalguurArcherEmptyActionAttackBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionCircleOfDeath"] = { name = "KalguurArcherEmptyActionCircleOfDeath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherDeathCircleLeft"] = { name = "KalguurArcherDeathCircleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherDeathCircleRight"] = { name = "KalguurArcherDeathCircleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnFireCircleObject"] = { name = "KalguurArcherSpawnFireCircleObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherFireCircleFire"] = { name = "KalguurArcherFireCircleFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_+%_final", "active_skill_ignite_damage_+%_final", "is_area_damage", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombard"] = { name = "KalguurArcherGeometryTriggerFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherFireCircleBombard"] = { name = "KalguurArcherFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombardPlayer"] = { name = "KalguurArcherGeometryTriggerFireCircleBombardPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggerExplosives"] = { name = "KalguurArcherTriggerExplosives", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggerExplosivesPlayers"] = { name = "KalguurArcherTriggerExplosivesPlayers", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggeredExplosion"] = { name = "KalguurArcherTriggeredExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSnipeLarge"] = { name = "KalguurArcherSnipeLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {-30, 176, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 176, 60, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 176, 60, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 176, 60, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionSnipe"] = { name = "KalguurArcherEmptyActionSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherPullArrows"] = { name = "KalguurArcherPullArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.7, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherCastGroundFire"] = { name = "KalguurArcherCastGroundFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_+%_final", "is_area_damage", "infinite_skill_effect_duration", }, levels = { [1] = {5, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherBlinkArrowCentre"] = { name = "KalguurArcherBlinkArrowCentre", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.634, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombardMapPhase"] = { name = "KalguurArcherGeometryTriggerFireCircleBombardMapPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnStickyBomb"] = { name = "KalguurArcherSpawnStickyBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
도적 군주 사산 Topic /1 ⍟
NPC | 이름 |
---|---|
모집관 라울프 | 사산을 보면 참 안타깝다오. 이곳에서 우리를 위해 일하면 훨씬 부자가 될 수 있을 텐데 말이오! 연락은 해봤지만 답장이 없었다오. 내 편지를 하나라도 읽기는 했는지 모르겠군! 편지를 읽기만 하면 내 빈틈없는 설명을 읽고 이것이 최선이라는 것을 알았을 텐데. 이곳 킹스마치에서 수많은 기회가 기다리는데 계속 도적으로 살아가다니, 참 말도 안 되는 일이오! |