山賊の長、ササン ユニーク /1
グローバルクリティカルダメージ倍率 +25%
物理ダメージが(100–140)%増加する
アタックスピードが(25–35)%増加する
毒を受けることがない
追加で1種類のチンキを同時に使用できる
キル時に10%の確率でマナ燃焼を1スタック取り除く
(Mana Burn: マナ燃焼はスタックごとに毎秒プレイヤーの最大マナの1%を失わせる。)
山賊の長、ササン
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
Sasan, the Bandit Lord
SpectreN
Area放棄された港
Tagsbone_armour, キャスター, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood
ライフ
3000%
アーマー
+50%
回避力
+50%
Ailment Threshold
600%
耐性
50 50 50 30
Damage
240%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
135%
Type
KalguurBanditArcherBoss
Metadata
BanditArcherBoss
レベル
83
ライフ
76,024,551
アーマー
138,716
回避力
11,790
エナジーシールド
0
Damage
2,461
スペルダメージ
3,674
命中
518
Attack Time
1.005
経験値
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
KalguurArcherSpawnFireCircleObject
Triggerable, Spell
キャストタイム: 1 秒
KalguurArcherFireCircleFire
Spell, Triggerable
キャストタイム: 1 秒
KalguurArcherSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 20 秒
投射物は全ての対象を貫通する
ダメージが137.8%上昇する
物理ダメージの60%を火ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 3909–5863
クリティカル率: 5%
アタックダメージ: 80%
Attack Time: 1.5 秒
敵か壁に突き刺さる矢を放つ。その矢は持続時間後または対象に突き刺さることができる矢の最大数に達した時、爆発し、周囲に範囲ダメージを与える。敵に複数のこのスキルの矢が刺さっている場合、最初に爆発した矢は他の矢を消費し、他の矢のダメージを爆発のダメージに追加する。
アタックダメージが20%低下する
基礎持続時間は2
爆発の基礎ダメージが67.5%低下する
爆発は802から1203の追加火ダメージを持つ
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされ、最大+1.2mになる
対象が受けているエクスプローシブアローごとに爆発のヒットによるダメージが%上昇する
敵にスタックするイクスプローシブアローの最大数が+20本される
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
敵か壁に突き刺さる矢を放つ。その矢は持続時間後または対象に突き刺さることができる矢の最大数に達した時、爆発し、周囲に範囲ダメージを与える。敵に複数のこのスキルの矢が刺さっている場合、最初に爆発した矢は他の矢を消費し、他の矢のダメージを爆発のダメージに追加する。
基礎持続時間は2
追加の投射物を2個放つ
爆発の基礎ダメージが67.5%低下する
爆発は802から1203の追加火ダメージを持つ
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされ、最大+1.2mになる
対象が受けているエクスプローシブアローごとに爆発のヒットによるダメージが%上昇する
敵にスタックするイクスプローシブアローの最大数が+20本される
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherSnipe
Attack, Projectile, Triggerable
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
追加の投射物を4個放つ
物理ダメージの60%を火ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurFireWakeArrowCombo
Attack, Projectile
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 22.25 秒
ヒットは常に敵を発火させる
プレイヤーによるヒットは敵をスタンさせることができない
投射物は全ての対象を貫通する
288.7から433の火ダメージを与える
アタックスピードが25%低下する
発火ダメージが400%上昇する
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
KalguurArcherSpawnFlareObject
Triggerable, Spell
キャストタイム: 1 秒
KalguurArcherGeometryTriggerFlareObjects
Triggerable, Spell
キャストタイム: 3 秒
クールダウン時間: 30 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
KalguurArcherBlinkArrow
Attack
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 2 秒
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
KalguurArcherEmptyActionAttackLeft
Attack
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6.5 秒
アタックスピードが25%低下する
KalguurArcherEmptyActionAttackRight
Attack
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6.5 秒
アタックスピードが25%低下する
KalguurArcherEmptyActionAttackBack
Attack
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6.5 秒
アタックスピードが25%低下する
KalguurArcherEmptyActionCircleOfDeath
Attack
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 25 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
KalguurArcherDeathCircleLeft
Attack, Triggerable
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
KalguurArcherDeathCircleRight
Attack, Triggerable
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
KalguurArcherGeometryTriggerFireCircleBombard
Triggerable, Spell
キャストタイム: 1 秒
KalguurArcherFireCircleBombard
Triggerable, Attack
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
KalguurArcherGeometryTriggerFireCircleBombardPlayer
Triggerable, Spell
キャストタイム: 1 秒
KalguurArcherTriggerExplosives
Triggerable, Spell
キャストタイム: 1 秒
KalguurArcherTriggerExplosivesPlayers
Triggerable, Spell
キャストタイム: 1 秒
KalguurArcherTriggeredExplosion
Triggerable, Attack
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
KalguurArcherEmptyActionSnipe
Attack
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 15.5 秒
action attack or cast time uses animation length [1]
KalguurArcherPullArrows
Attack
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
KalguurArcherCastGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒3805の基礎火ダメージを与える
効果範囲が50%低下する
infinite skill effect duration [1]
is area damage [1]
KalguurArcherBlinkArrowCentre
Attack
Base Damage: 3909–5863
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 2 秒
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
KalguurArcherGeometryTriggerFireCircleBombardMapPhase
Triggerable, Spell
キャストタイム: 1 秒
KalguurArcherSpawnStickyBomb
Triggerable, Spell
キャストタイム: 1 秒

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/BanditArcher/BanditArcherBoss"] = {
    name = "Sasan, the Bandit Lord",
    life = 30,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "KalguurArcherExplosiveArrow",
        "KalguurArcherTriggeredProjectiles",
        "KalguurArcherSnipe",
        "KalguurFireWakeArrowCombo",
        "KalguurArcherSpawnFlareObject",
        "KalguurArcherGeometryTriggerFlareObjects",
        "KalguurArcherBlinkArrow",
        "KalguurArcherEmptyActionAttackLeft",
        "KalguurArcherEmptyActionAttackRight",
        "KalguurArcherEmptyActionAttackBack",
        "KalguurArcherEmptyActionCircleOfDeath",
        "KalguurArcherDeathCircleLeft",
        "KalguurArcherDeathCircleRight",
        "KalguurArcherSpawnFireCircleObject",
        "KalguurArcherFireCircleFire",
        "KalguurArcherGeometryTriggerFireCircleBombard",
        "KalguurArcherFireCircleBombard",
        "KalguurArcherGeometryTriggerFireCircleBombardPlayer",
        "KalguurArcherTriggerExplosives",
        "KalguurArcherTriggerExplosivesPlayers",
        "KalguurArcherTriggeredExplosion",
        "KalguurArcherSnipeLarge",
        "KalguurArcherEmptyActionSnipe",
        "KalguurArcherPullArrows",
        "KalguurArcherCastGroundFire",
        "KalguurArcherBlinkArrowCentre",
        "KalguurArcherGeometryTriggerFireCircleBombardMapPhase",
        "KalguurArcherSpawnStickyBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherExplosiveArrow"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "explosive_arrow_explosion_minimum_added_fire_damage",
        "explosive_arrow_explosion_maximum_added_fire_damage",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "explosive_arrow_explosion_base_damage_+permyriad",
        "explosive_arrow_maximum_bonus_explosion_radius",
        "explosive_arrow_hit_damage_+%_final_per_stack",
        "explosive_arrow_stack_limit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggeredProjectiles"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "explosive_arrow_explosion_minimum_added_fire_damage",
        "explosive_arrow_explosion_maximum_added_fire_damage",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "explosive_arrow_explosion_base_damage_+permyriad",
        "explosive_arrow_maximum_bonus_explosion_radius",
        "explosive_arrow_hit_damage_+%_final_per_stack",
        "explosive_arrow_stack_limit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSnipe"] = {
    name = "KalguurArcherSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "projectile_angle_variance",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {60, 4, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurFireWakeArrowCombo"] = {
    name = "KalguurFireWakeArrowCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_attack_speed_+%_final",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "cannot_stun",
        "use_scaled_contact_offset",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 400, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnFlareObject"] = {
    name = "KalguurArcherSpawnFlareObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFlareObjects"] = {
    name = "KalguurArcherGeometryTriggerFlareObjects",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherBlinkArrow"] = {
    name = "KalguurArcherBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.634,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackLeft"] = {
    name = "KalguurArcherEmptyActionAttackLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackRight"] = {
    name = "KalguurArcherEmptyActionAttackRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackBack"] = {
    name = "KalguurArcherEmptyActionAttackBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionCircleOfDeath"] = {
    name = "KalguurArcherEmptyActionCircleOfDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherDeathCircleLeft"] = {
    name = "KalguurArcherDeathCircleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherDeathCircleRight"] = {
    name = "KalguurArcherDeathCircleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnFireCircleObject"] = {
    name = "KalguurArcherSpawnFireCircleObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherFireCircleFire"] = {
    name = "KalguurArcherFireCircleFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombard"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherFireCircleBombard"] = {
    name = "KalguurArcherFireCircleBombard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombardPlayer"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombardPlayer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggerExplosives"] = {
    name = "KalguurArcherTriggerExplosives",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggerExplosivesPlayers"] = {
    name = "KalguurArcherTriggerExplosivesPlayers",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggeredExplosion"] = {
    name = "KalguurArcherTriggeredExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSnipeLarge"] = {
    name = "KalguurArcherSnipeLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {-30, 176, 60, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 176, 60, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 176, 60, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 176, 60, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionSnipe"] = {
    name = "KalguurArcherEmptyActionSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherPullArrows"] = {
    name = "KalguurArcherPullArrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.7,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherCastGroundFire"] = {
    name = "KalguurArcherCastGroundFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {5, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherBlinkArrowCentre"] = {
    name = "KalguurArcherBlinkArrowCentre",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.634,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombardMapPhase"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombardMapPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnStickyBomb"] = {
    name = "KalguurArcherSpawnStickyBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の50%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 山賊の長、ササン Topic /1
    NPC名前
    採用担当、ラウルフササンの態度は酷すぎる。ここで私たちと働けば今よりも遥かに稼げるのに!声はかけてみたんだが、まだ返事は来ない。手紙を読んでくれているのかどうかすら怪しい!もし読んでくれていたなら、私が完璧に説明してやった自分の最も正しい選択肢を理解するはずだ。キングスマーチがこれだけの機会に溢れているというのに、山賊業を続けるなどありえないだろう!
    山賊の長、ササン Text Audio /57
    名前
    カルグール人どもが新しい犬を見つけたか?どうでもいいな、テメエも他の連中と同じように死ぬんだ。
    BanditArcherBoss_Emerge_Random
    なんでこいつらの植民地化に協力してんだ?金か?
    BanditArcherBoss_Emerge_2
    植民地を作ろうとしてるクソ野郎どもが一人残らず死ぬまで俺は止まらないぜ!
    BanditArcherBoss_Emerge_3
    カルグール人たちの言いなりか?こいつらの中に救う価値があるやつなんていないぜ!
    BanditArcherBoss_Emerge_4
    テメエが死んだ時のこのカルグール人どものツラが楽しみだぜ。
    BanditArcherBoss_Emerge_5
    燃え上がれ!
    BanditArcherBoss_BarrageToSnipe_Start_Random
    燃え上がれ!
    BanditArcherBoss_BarrageToSnipe_Start_2
    これでテメエは終わりだ!
    BanditArcherBoss_BarrageToSnipe_Start_3
    これでテメエは終わりだ!
    BanditArcherBoss_BarrageToSnipe_Start_4
    くたばれ!
    BanditArcherBoss_BarrageToSnipe_Start_5
    くたばれ!
    BanditArcherBoss_BarrageToSnipe_Start_6
    死ね!
    BanditArcherBoss_BarrageToSnipe_End_Random
    死ね!
    BanditArcherBoss_BarrageToSnipe_End_2
    死ね!
    BanditArcherBoss_BarrageToSnipe_End_3
    消えろ!
    BanditArcherBoss_BarrageToSnipe_End_4
    消えろ!
    BanditArcherBoss_BarrageToSnipe_End_5
    消えろ!
    BanditArcherBoss_BarrageToSnipe_End_6
    捕らえたぜ!
    BanditArcherBoss_CircleFlame_Random
    捕らえたぜ!
    BanditArcherBoss_CircleFlame_2
    捕まえた!
    BanditArcherBoss_CircleFlame_3
    逃げるのはナシだぜ!
    BanditArcherBoss_CircleFlame_4
    生きたまま焼いてやる!
    BanditArcherBoss_CircleFlame_5
    炎が広がる!
    BanditArcherBoss_DoubleFireArrow_Random
    炎が広がる!
    BanditArcherBoss_DoubleFireArrow_2
    燃やしてやる!
    BanditArcherBoss_DoubleFireArrow_3
    燃やしてやる!
    BanditArcherBoss_DoubleFireArrow_4
    炎に包まれろ!
    BanditArcherBoss_DoubleFireArrow_5
    炎に包まれろ!
    BanditArcherBoss_DoubleFireArrow_6
    射抜け!
    BanditArcherBoss_FlareSignal_Random
    射抜け!
    BanditArcherBoss_FlareSignal_2
    矢の雨だ!
    BanditArcherBoss_FlareSignal_3
    弓兵、放て!
    BanditArcherBoss_FlareSignal_4
    弓兵、発射!
    BanditArcherBoss_FlareSignal_5
    弓兵、発射!
    BanditArcherBoss_FlareSignal_6
    あと少し!
    BanditArcherBoss_PullFire_Random
    あと少し!
    BanditArcherBoss_PullFire_2
    終わりだ!
    BanditArcherBoss_PullFire_3
    終わりだ!
    BanditArcherBoss_PullFire_4
    天に召されろ!
    BanditArcherBoss_PullFire_5
    天に召されろ!
    BanditArcherBoss_PullFire_6
    狙ってんのか?
    BanditArcherBoss_Roll_Random
    どこ狙ってんだ?
    BanditArcherBoss_Roll_2
    なんだそりゃ!?
    BanditArcherBoss_Roll_3
    なんだそりゃ!?
    BanditArcherBoss_Roll_4
    遅え!
    BanditArcherBoss_Roll_5
    無様だな!
    BanditArcherBoss_Roll_6
    無様だな!
    BanditArcherBoss_Roll_7
    素人め!
    BanditArcherBoss_Roll_8
    素人め!
    BanditArcherBoss_Roll_9
    だらしねえ!
    BanditArcherBoss_Roll_10
    テメエは自分が何をしてるのかわかってねえ……
    BanditArcherBoss_Death_Random
    カルグール人は……止めなければ……
    BanditArcherBoss_Death_2
    お前は間違っている……
    BanditArcherBoss_Death_3
    お前は間違っている……
    BanditArcherBoss_Death_4
    何もしらねえ馬鹿が……
    BanditArcherBoss_Death_5
    何もしらねえ馬鹿が……
    BanditArcherBoss_Death_6
    俺がどこまで逃げても……どこに隠れても……ラウルフの勧誘の手紙が届く……
    BanditArcherBoss_Letter
    Edit

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