Сейсан, главарь бандитов Уникальный /1 ⍟
+25% к глобальному множителю критического удара
(100–140)% увеличение физического урона
(25–35)% повышение скорости атаки
Невозможно отравить
Вы можете активировать дополнительную микстуру
10% шанс удалить 1 заряд Сжигания маны при убийстве
(За каждый заряд Сжигания маны вы теряете 1% от максимального запаса маны в секунду)
Сейсан, главарь бандитов
Гуманоид
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Sasan, the Bandit Lord
SpectreN
AreaЗаброшенный порт
Tagsbone_armour, Чародейский, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood
Здоровье
3000%
Броня
+50%
Уклонение
+50%
Ailment Threshold
600%
Сопротивление
50 50 50 30
Damage
240%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
300%
Model Size
135%
Type
KalguurBanditArcherBoss
Metadata
BanditArcherBoss
Уровень
83
Здоровье
76,024,551
Броня
138,716
Уклонение
11,790
Энергетический щит
0
Damage
2,461
Урон от чар
3,674
Точность
518
Attack Time
1.005
Опыт
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
KalguurArcherSpawnFireCircleObject
Triggerable, Spell
Время применения: 1 сек.
KalguurArcherFireCircleFire
Spell, Triggerable
Время применения: 1 сек.
KalguurArcherSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 20 сек.
Снаряды пронзают все цели
Наносит на 137.8% больше урона
60% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Взрывная стрела
Base Damage: 3909–5863
Шанс критического удара: 5%
Урон от атаки: 80%
Attack Time: 1.5 сек.
Герой отправляет стрелу, которая вонзается во врага или стену и вскоре взрывается, нанося урон по области вокруг неё. Взрыв происходит либо спустя некоторое время, либо по достижении максимума застрявших во враге стрел. Если во врага попало несколько взрывных стрел, первая взорвавшаяся стрела поглотит остальные, добавив их урон ко взрыву.
Наносит на 20% меньше урона атаками
Базовая длительность - 2 секунд(-ы)
Взрыв наносит на 67.5% меньше базового урона
Взрыв наносит от 802 до 1203 дополнительного урона от огня
+0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
Взрыв наносит на % больше урона от ударов за каждую Взрывную стрелу на цели
+20 к максимуму взрывных стрел не цели
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Взрывная стрела
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой отправляет стрелу, которая вонзается во врага или стену и вскоре взрывается, нанося урон по области вокруг неё. Взрыв происходит либо спустя некоторое время, либо по достижении максимума застрявших во враге стрел. Если во врага попало несколько взрывных стрел, первая взорвавшаяся стрела поглотит остальные, добавив их урон ко взрыву.
Базовая длительность - 2 секунд(-ы)
Выпускает дополнительных снарядов: 2
Взрыв наносит на 67.5% меньше базового урона
Взрыв наносит от 802 до 1203 дополнительного урона от огня
+0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
Взрыв наносит на % больше урона от ударов за каждую Взрывную стрелу на цели
+20 к максимуму взрывных стрел не цели
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherSnipe
Attack, Projectile, Triggerable
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Снаряды пронзают все цели
Выпускает дополнительных снарядов: 4
60% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurFireWakeArrowCombo
Attack, Projectile
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 22.25 сек.
Ваши удары всегда накладывают поджог
Ваши удары не могут оглушать врагов
Снаряды пронзают все цели
Наносит от 288.7 до 433 урона от огня
Скорость атаки на 25% меньше
На 400% больше урона от поджога
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
KalguurArcherSpawnFlareObject
Triggerable, Spell
Время применения: 1 сек.
KalguurArcherGeometryTriggerFlareObjects
Triggerable, Spell
Время применения: 3 сек.
Перезарядка: 30 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
KalguurArcherBlinkArrow
Attack
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 2 сек.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
KalguurArcherEmptyActionAttackLeft
Attack
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 6.5 сек.
Скорость атаки на 25% меньше
KalguurArcherEmptyActionAttackRight
Attack
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 6.5 сек.
Скорость атаки на 25% меньше
KalguurArcherEmptyActionAttackBack
Attack
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 6.5 сек.
Скорость атаки на 25% меньше
KalguurArcherEmptyActionCircleOfDeath
Attack
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 25 сек.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
KalguurArcherDeathCircleLeft
Attack, Triggerable
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
KalguurArcherDeathCircleRight
Attack, Triggerable
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
KalguurArcherGeometryTriggerFireCircleBombard
Triggerable, Spell
Время применения: 1 сек.
KalguurArcherFireCircleBombard
Triggerable, Attack
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
KalguurArcherGeometryTriggerFireCircleBombardPlayer
Triggerable, Spell
Время применения: 1 сек.
KalguurArcherTriggerExplosives
Triggerable, Spell
Время применения: 1 сек.
KalguurArcherTriggerExplosivesPlayers
Triggerable, Spell
Время применения: 1 сек.
KalguurArcherTriggeredExplosion
Triggerable, Attack
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
KalguurArcherEmptyActionSnipe
Attack
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 15.5 сек.
action attack or cast time uses animation length [1]
KalguurArcherPullArrows
Attack
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
KalguurArcherCastGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 3805 базового урона от огня в секунду
На 50% меньше области действия
infinite skill effect duration [1]
is area damage [1]
KalguurArcherBlinkArrowCentre
Attack
Base Damage: 3909–5863
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 2 сек.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
KalguurArcherGeometryTriggerFireCircleBombardMapPhase
Triggerable, Spell
Время применения: 1 сек.
KalguurArcherSpawnStickyBomb
Triggerable, Spell
Время применения: 1 сек.

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/BanditArcher/BanditArcherBoss"] = {
    name = "Sasan, the Bandit Lord",
    life = 30,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "KalguurArcherExplosiveArrow",
        "KalguurArcherTriggeredProjectiles",
        "KalguurArcherSnipe",
        "KalguurFireWakeArrowCombo",
        "KalguurArcherSpawnFlareObject",
        "KalguurArcherGeometryTriggerFlareObjects",
        "KalguurArcherBlinkArrow",
        "KalguurArcherEmptyActionAttackLeft",
        "KalguurArcherEmptyActionAttackRight",
        "KalguurArcherEmptyActionAttackBack",
        "KalguurArcherEmptyActionCircleOfDeath",
        "KalguurArcherDeathCircleLeft",
        "KalguurArcherDeathCircleRight",
        "KalguurArcherSpawnFireCircleObject",
        "KalguurArcherFireCircleFire",
        "KalguurArcherGeometryTriggerFireCircleBombard",
        "KalguurArcherFireCircleBombard",
        "KalguurArcherGeometryTriggerFireCircleBombardPlayer",
        "KalguurArcherTriggerExplosives",
        "KalguurArcherTriggerExplosivesPlayers",
        "KalguurArcherTriggeredExplosion",
        "KalguurArcherSnipeLarge",
        "KalguurArcherEmptyActionSnipe",
        "KalguurArcherPullArrows",
        "KalguurArcherCastGroundFire",
        "KalguurArcherBlinkArrowCentre",
        "KalguurArcherGeometryTriggerFireCircleBombardMapPhase",
        "KalguurArcherSpawnStickyBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherExplosiveArrow"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "explosive_arrow_explosion_minimum_added_fire_damage",
        "explosive_arrow_explosion_maximum_added_fire_damage",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "explosive_arrow_explosion_base_damage_+permyriad",
        "explosive_arrow_maximum_bonus_explosion_radius",
        "explosive_arrow_hit_damage_+%_final_per_stack",
        "explosive_arrow_stack_limit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggeredProjectiles"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "explosive_arrow_explosion_minimum_added_fire_damage",
        "explosive_arrow_explosion_maximum_added_fire_damage",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "explosive_arrow_explosion_base_damage_+permyriad",
        "explosive_arrow_maximum_bonus_explosion_radius",
        "explosive_arrow_hit_damage_+%_final_per_stack",
        "explosive_arrow_stack_limit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSnipe"] = {
    name = "KalguurArcherSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "projectile_angle_variance",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {60, 4, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurFireWakeArrowCombo"] = {
    name = "KalguurFireWakeArrowCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_attack_speed_+%_final",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "cannot_stun",
        "use_scaled_contact_offset",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 400, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnFlareObject"] = {
    name = "KalguurArcherSpawnFlareObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFlareObjects"] = {
    name = "KalguurArcherGeometryTriggerFlareObjects",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherBlinkArrow"] = {
    name = "KalguurArcherBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.634,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackLeft"] = {
    name = "KalguurArcherEmptyActionAttackLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackRight"] = {
    name = "KalguurArcherEmptyActionAttackRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackBack"] = {
    name = "KalguurArcherEmptyActionAttackBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionCircleOfDeath"] = {
    name = "KalguurArcherEmptyActionCircleOfDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherDeathCircleLeft"] = {
    name = "KalguurArcherDeathCircleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherDeathCircleRight"] = {
    name = "KalguurArcherDeathCircleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnFireCircleObject"] = {
    name = "KalguurArcherSpawnFireCircleObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherFireCircleFire"] = {
    name = "KalguurArcherFireCircleFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombard"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherFireCircleBombard"] = {
    name = "KalguurArcherFireCircleBombard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombardPlayer"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombardPlayer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggerExplosives"] = {
    name = "KalguurArcherTriggerExplosives",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggerExplosivesPlayers"] = {
    name = "KalguurArcherTriggerExplosivesPlayers",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggeredExplosion"] = {
    name = "KalguurArcherTriggeredExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSnipeLarge"] = {
    name = "KalguurArcherSnipeLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {-30, 176, 60, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 176, 60, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 176, 60, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 176, 60, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionSnipe"] = {
    name = "KalguurArcherEmptyActionSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherPullArrows"] = {
    name = "KalguurArcherPullArrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.7,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherCastGroundFire"] = {
    name = "KalguurArcherCastGroundFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {5, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherBlinkArrowCentre"] = {
    name = "KalguurArcherBlinkArrowCentre",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.634,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombardMapPhase"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombardMapPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnStickyBomb"] = {
    name = "KalguurArcherSpawnStickyBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Сейсан, главарь бандитов Topic /1 ⍟
    NPCИмя
    Раульф, вербовщикЭто ужасно, как Сейсан себя ведёт. Он мог бы сделаться намного богаче, работая здесь, на нас! Я обращался к нему, но ответа так и не было. Приходится спрашивать себя, читает ли он вообще мои письма! Если бы прочитал, он бы понял моё безукоризненное разъяснение лучших для него вариантов. Просто абсурдно оставаться бандитом, когда есть столько возможностей здесь в Кингсмарше!
    Сасан, главарь бандитов Text Audio /57 ⍟
    Имя
    У калгууранцев ещё один прихвостень, эге? Неважно, сдохнешь как остальные.
    BanditArcherBoss_Emerge_Random
    {Зачем ты помогаешь этим заселяющимся недомеркам? Ради денег взялся, а?}{Зачем ты помогаешь этим заселяющимся недомеркам? Ради денег взялась, а?}
    BanditArcherBoss_Emerge_2
    Я не остановлюсь, пока вся до единого эта колонизаторская сволочь не будет мертва!
    BanditArcherBoss_Emerge_3
    Калгууранцы прижали тебя к ногтю, э? Ни один из этих недомерков не стоит спасения!
    BanditArcherBoss_Emerge_4
    Хотел бы я поглядеть на эти калгууранские рожи, когда ты сдохнешь!
    BanditArcherBoss_Emerge_5
    Гори огнём!
    BanditArcherBoss_BarrageToSnipe_Start_Random
    Гори огнём!
    BanditArcherBoss_BarrageToSnipe_Start_2
    Это твой конец!
    BanditArcherBoss_BarrageToSnipe_Start_3
    Это твой конец!
    BanditArcherBoss_BarrageToSnipe_Start_4
    Смерть заберёт тебя!
    BanditArcherBoss_BarrageToSnipe_Start_5
    Смерть заберёт тебя!
    BanditArcherBoss_BarrageToSnipe_Start_6
    Умри!
    BanditArcherBoss_BarrageToSnipe_End_Random
    Умри!
    BanditArcherBoss_BarrageToSnipe_End_2
    Умри!
    BanditArcherBoss_BarrageToSnipe_End_3
    Исчезни!
    BanditArcherBoss_BarrageToSnipe_End_4
    Исчезни!
    BanditArcherBoss_BarrageToSnipe_End_5
    Исчезни!
    BanditArcherBoss_BarrageToSnipe_End_6
    Ты в ловушке!
    BanditArcherBoss_CircleFlame_Random
    Ты в ловушке!
    BanditArcherBoss_CircleFlame_2
    {Попался!}{Попалась!}
    BanditArcherBoss_CircleFlame_3
    Не бегать!
    BanditArcherBoss_CircleFlame_4
    Зажарю заживо!
    BanditArcherBoss_CircleFlame_5
    Пожар растёт!
    BanditArcherBoss_DoubleFireArrow_Random
    Пожар растёт!
    BanditArcherBoss_DoubleFireArrow_2
    Подожжём тебя!
    BanditArcherBoss_DoubleFireArrow_3
    Подожжём тебя!
    BanditArcherBoss_DoubleFireArrow_4
    В окружении огня!
    BanditArcherBoss_DoubleFireArrow_5
    В окружении огня!
    BanditArcherBoss_DoubleFireArrow_6
    {Прикончите его!}{Прикончите её!}
    BanditArcherBoss_FlareSignal_Random
    {Прикончите его!}{Прикончите её!}
    BanditArcherBoss_FlareSignal_2
    Дождь огня!
    BanditArcherBoss_FlareSignal_3
    Лучники; Пли!
    BanditArcherBoss_FlareSignal_4
    Лучники; Огонь!
    BanditArcherBoss_FlareSignal_5
    Лучники; Огонь!
    BanditArcherBoss_FlareSignal_6
    На прицеле!
    BanditArcherBoss_PullFire_Random
    На прицеле!
    BanditArcherBoss_PullFire_2
    Всё кончено!
    BanditArcherBoss_PullFire_3
    Всё кончено!
    BanditArcherBoss_PullFire_4
    Встречайся с творцом!
    BanditArcherBoss_PullFire_5
    Встречайся с творцом!
    BanditArcherBoss_PullFire_6
    {Ты целился?}{Ты целилась?}
    BanditArcherBoss_Roll_Random
    {Ты целился?}{Ты целилась?}
    BanditArcherBoss_Roll_2
    Что это было?!
    BanditArcherBoss_Roll_3
    Что это было?!
    BanditArcherBoss_Roll_4
    Слишком медленно!
    BanditArcherBoss_Roll_5
    Мелюзга!
    BanditArcherBoss_Roll_6
    Мелюзга!
    BanditArcherBoss_Roll_7
    {Дилетант!}{Дилетантка!}
    BanditArcherBoss_Roll_8
    {Дилетант!}{Дилетантка!}
    BanditArcherBoss_Roll_9
    Неуклюже!
    BanditArcherBoss_Roll_10
    Ты не знаешь, что творишь...
    BanditArcherBoss_Death_Random
    Калгууранцев... надо остановить...
    BanditArcherBoss_Death_2
    Ты совершаешь ошибку...
    BanditArcherBoss_Death_3
    Ты совершаешь ошибку...
    BanditArcherBoss_Death_4
    {Глупый ты паршивец...}{Глупая ты паршивка...}
    BanditArcherBoss_Death_5
    {Глупый ты паршивец...}{Глупая ты паршивка...}
    BanditArcherBoss_Death_6
    Как далеко бы я ни убегал... где бы я ни прятался... письма Раульфа о найме всегда меня находят...
    BanditArcherBoss_Letter