ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
盜賊頭目.薩珊 傳奇 /1
GreeneyesSword
需要 等級 61, 113 力量, 113 敏捷
+25% 全域暴擊加成
增加 (100—140)% 物理傷害
增加 (25—35)% 攻擊速度
不會中毒
你可以額外啟用 1 個萃取物
擊殺時有 10% 機率移除 1 層魔力灼燒
(每層魔力灼燒使你每秒失去 1% 最大魔力)
盜賊頭目.薩珊
人形
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
地區: 廢棄港口
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Sasan, the Bandit Lord
幽魂
地區廢棄港口
標籤bone_armour, 法術, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood
生命
3000%
護甲值
+50%
閃避
+50%
異常狀態臨界值
600%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
135%
類型
KalguurBanditArcherBoss
Metadata
BanditArcherBoss
等級
83
生命
76,024,551
護甲值
138,716
閃避值
11,790
傷害
2,461
法術傷害
3,674
命中
1,036
攻擊間隔
1.005
經驗值
216,678
召喚物生命
14,486,302
召喚物傷害
2,079
異常狀態臨界值
7,146,308
冰緩
22,597
感電
22,597
易碎
127,840
焦灼
22,597
殘喘
62,430
Phys Convert Ele
300%
KalguurArcherSpawnFireCircleObject
可觸發, 法術
施放時間: 1 秒
KalguurArcherFireCircleFire
法術, 可觸發
施放時間: 1 秒
你的擊中必定點燃
你的擊中不能暈眩敵人
造成 364.6 至 546.9 火焰傷害
100% 更多範圍效果
200% 更多點燃傷害
is area damage [1]
KalguurArcherSnipeLarge
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 20 秒
投射物穿透全部目標
60% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherExplosiveArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 範圍, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 火焰, 可觸發
爆炸箭矢
基本傷害: 3909—5863
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 1.5 秒
發射一支會插在敵人身上或強上的箭矢,一段時間後爆炸對附近造成範圍傷害,或當敵人身上箭矢達最大數量也會爆炸。若敵人身上有多支爆炸箭矢,當第一支爆炸後其它箭矢也會爆炸,並增加爆炸傷害。
造成20%更少攻擊傷害
基礎持續時間為 2 秒
爆炸造成 67.5% 更少基礎傷害
爆炸有附加 802 至 1203 火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍,最多 +1.2 米
爆炸根據目標身上每支爆炸箭矢造成 % 更多擊中傷害
爆炸箭矢卡在敵人身上上限 +20
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
fusearrow
KalguurArcherTriggeredProjectiles
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 範圍, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 火焰, 可觸發
爆炸箭矢
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
發射一支會插在敵人身上或強上的箭矢,一段時間後爆炸對附近造成範圍傷害,或當敵人身上箭矢達最大數量也會爆炸。若敵人身上有多支爆炸箭矢,當第一支爆炸後其它箭矢也會爆炸,並增加爆炸傷害。
基礎持續時間為 2 秒
發射 2 個額外投射物
爆炸造成 67.5% 更少基礎傷害
爆炸有附加 802 至 1203 火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍,最多 +1.2 米
爆炸根據目標身上每支爆炸箭矢造成 % 更多擊中傷害
爆炸箭矢卡在敵人身上上限 +20
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
fusearrow
KalguurArcherSnipe
攻擊, 投射物, 可觸發
基本傷害: 3909—5863
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 1.5 秒
投射物穿透全部目標
造成45%更少攻擊傷害
發射 4 個額外投射物
60% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurFireWakeArrowCombo
攻擊, 投射物
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 22.25 秒
你的擊中必定點燃
你的擊中不能暈眩敵人
投射物穿透全部目標
造成 288.7 至 433 火焰傷害
25% 更少攻擊速度
100% 更多點燃傷害
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
KalguurArcherSpawnFlareObject
可觸發, 法術
施放時間: 1 秒
KalguurArcherGeometryTriggerFlareObjects
可觸發, 法術
施放時間: 3 秒
冷卻時間: 30 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
KalguurArcherBlinkArrow
攻擊
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
KalguurArcherEmptyActionAttackLeft
攻擊
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6.5 秒
25% 更少攻擊速度
cast time overrides attack duration [1]
KalguurArcherEmptyActionAttackRight
攻擊
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6.5 秒
25% 更少攻擊速度
cast time overrides attack duration [1]
KalguurArcherEmptyActionAttackBack
攻擊
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6.5 秒
25% 更少攻擊速度
cast time overrides attack duration [1]
KalguurArcherEmptyActionCircleOfDeath
攻擊
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
KalguurArcherDeathCircleLeft
攻擊, 可觸發
基本傷害: 3909—5863
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 1.5 秒
造成45%更少攻擊傷害
60% 物理傷害轉化至火焰傷害
100% 更多範圍效果
active skill ignite duration +% final [-6000]
is area damage [1]
KalguurArcherDeathCircleRight
攻擊, 可觸發
基本傷害: 3909—5863
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 1.5 秒
造成45%更少攻擊傷害
60% 物理傷害轉化至火焰傷害
100% 更多範圍效果
active skill ignite duration +% final [-6000]
is area damage [1]
KalguurArcherGeometryTriggerFireCircleBombard
可觸發, 法術
施放時間: 1 秒
KalguurArcherFireCircleBombard
可觸發, 攻擊
基本傷害: 3909—5863
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 1.5 秒
造成45%更少攻擊傷害
60% 物理傷害轉化至火焰傷害
KalguurArcherGeometryTriggerFireCircleBombardPlayer
可觸發, 法術
施放時間: 1 秒
KalguurArcherTriggerExplosives
可觸發, 法術
施放時間: 1 秒
KalguurArcherTriggerExplosivesPlayers
可觸發, 法術
施放時間: 1 秒
KalguurArcherTriggeredExplosion
可觸發, 攻擊
基本傷害: 3909—5863
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 1.5 秒
造成45%更少攻擊傷害
60% 物理傷害轉化至火焰傷害
KalguurArcherEmptyActionSnipe
攻擊
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 15.5 秒
action attack or cast time uses animation length [1]
KalguurArcherPullArrows
攻擊
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
cast time overrides attack duration [1]
KalguurArcherCastGroundFire
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 3805 基本火焰傷害
50% 更少範圍效果
infinite skill effect duration [1]
is area damage [1]
KalguurArcherBlinkArrowCentre
攻擊
基本傷害: 3909—5863
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
KalguurArcherGeometryTriggerFireCircleBombardMapPhase
可觸發, 法術
施放時間: 1 秒
KalguurArcherSpawnStickyBomb
可觸發, 法術
施放時間: 1 秒

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/BanditArcher/BanditArcherBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Sasan, the Bandit Lord",
    life = 30,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "KalguurArcherExplosiveArrow",
        "KalguurArcherTriggeredProjectiles",
        "KalguurArcherSnipe",
        "KalguurFireWakeArrowCombo",
        "KalguurArcherSpawnFlareObject",
        "KalguurArcherGeometryTriggerFlareObjects",
        "KalguurArcherBlinkArrow",
        "KalguurArcherEmptyActionAttackLeft",
        "KalguurArcherEmptyActionAttackRight",
        "KalguurArcherEmptyActionAttackBack",
        "KalguurArcherEmptyActionCircleOfDeath",
        "KalguurArcherDeathCircleLeft",
        "KalguurArcherDeathCircleRight",
        "KalguurArcherSpawnFireCircleObject",
        "KalguurArcherFireCircleFire",
        "KalguurArcherGeometryTriggerFireCircleBombard",
        "KalguurArcherFireCircleBombard",
        "KalguurArcherGeometryTriggerFireCircleBombardPlayer",
        "KalguurArcherTriggerExplosives",
        "KalguurArcherTriggerExplosivesPlayers",
        "KalguurArcherTriggeredExplosion",
        "KalguurArcherSnipeLarge",
        "KalguurArcherEmptyActionSnipe",
        "KalguurArcherPullArrows",
        "KalguurArcherCastGroundFire",
        "KalguurArcherBlinkArrowCentre",
        "KalguurArcherGeometryTriggerFireCircleBombardMapPhase",
        "KalguurArcherSpawnStickyBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherExplosiveArrow"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "explosive_arrow_explosion_minimum_added_fire_damage",
        "explosive_arrow_explosion_maximum_added_fire_damage",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "explosive_arrow_explosion_base_damage_+permyriad",
        "explosive_arrow_maximum_bonus_explosion_radius",
        "explosive_arrow_hit_damage_+%_final_per_stack",
        "explosive_arrow_stack_limit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggeredProjectiles"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "explosive_arrow_explosion_minimum_added_fire_damage",
        "explosive_arrow_explosion_maximum_added_fire_damage",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "explosive_arrow_explosion_base_damage_+permyriad",
        "explosive_arrow_maximum_bonus_explosion_radius",
        "explosive_arrow_hit_damage_+%_final_per_stack",
        "explosive_arrow_stack_limit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSnipe"] = {
    name = "KalguurArcherSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "projectile_angle_variance",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {60, 4, 25, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurFireWakeArrowCombo"] = {
    name = "KalguurFireWakeArrowCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_attack_speed_+%_final",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "cannot_stun",
        "use_scaled_contact_offset",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnFlareObject"] = {
    name = "KalguurArcherSpawnFlareObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFlareObjects"] = {
    name = "KalguurArcherGeometryTriggerFlareObjects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherBlinkArrow"] = {
    name = "KalguurArcherBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.634,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackLeft"] = {
    name = "KalguurArcherEmptyActionAttackLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackRight"] = {
    name = "KalguurArcherEmptyActionAttackRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackBack"] = {
    name = "KalguurArcherEmptyActionAttackBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionCircleOfDeath"] = {
    name = "KalguurArcherEmptyActionCircleOfDeath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherDeathCircleLeft"] = {
    name = "KalguurArcherDeathCircleLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 100, -6000, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherDeathCircleRight"] = {
    name = "KalguurArcherDeathCircleRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 100, -6000, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnFireCircleObject"] = {
    name = "KalguurArcherSpawnFireCircleObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherFireCircleFire"] = {
    name = "KalguurArcherFireCircleFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombard"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherFireCircleBombard"] = {
    name = "KalguurArcherFireCircleBombard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {60, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombardPlayer"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombardPlayer",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggerExplosives"] = {
    name = "KalguurArcherTriggerExplosives",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggerExplosivesPlayers"] = {
    name = "KalguurArcherTriggerExplosivesPlayers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggeredExplosion"] = {
    name = "KalguurArcherTriggeredExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {60, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSnipeLarge"] = {
    name = "KalguurArcherSnipeLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {176, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionSnipe"] = {
    name = "KalguurArcherEmptyActionSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherPullArrows"] = {
    name = "KalguurArcherPullArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.7,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherCastGroundFire"] = {
    name = "KalguurArcherCastGroundFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {5, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherBlinkArrowCentre"] = {
    name = "KalguurArcherBlinkArrowCentre",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.634,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombardMapPhase"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombardMapPhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnStickyBomb"] = {
    name = "KalguurArcherSpawnStickyBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 4000 — 4000 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • 盜賊頭目.薩珊 Topic /1
    NPC名字
    召募者.勞爾夫薩珊的所作所為真是太可怕了。他本可以在這裡為我們工作而賺得更多!我已經聯繫他了,但還沒有收到回覆。害我懷疑他到底有沒有讀我寫的任何一封信!如果他真的有讀,他就會理解我所謂的最佳選擇是什麼意思。在金司馬區有如此多機遇的當下,繼續當強盜簡直是荒謬至極!
    盜賊頭目.薩珊 Text Audio /57
    名字
    卡爾葛人又多了一條哈巴狗是吧?無所謂,你會和其他人一樣死去。
    BanditArcherBoss_Emerge_Random — 盜賊頭目.薩珊
    你為什麼要幫助這些殖民混蛋?是為了錢嗎?
    BanditArcherBoss_Emerge_2 — 盜賊頭目.薩珊
    除非這些殖民混蛋全部死光,否則我不會停手!
    BanditArcherBoss_Emerge_3 — 盜賊頭目.薩珊
    你被卡爾葛人控制了是吧?這些混蛋都不值得被拯救!
    BanditArcherBoss_Emerge_4 — 盜賊頭目.薩珊
    我很想看看你死後,這些卡爾葛人臉上的表情!
    BanditArcherBoss_Emerge_5 — 盜賊頭目.薩珊
    被烈火焚身吧!
    BanditArcherBoss_BarrageToSnipe_Start_Random — 盜賊頭目.薩珊
    被烈火焚身吧!
    BanditArcherBoss_BarrageToSnipe_Start_2 — 盜賊頭目.薩珊
    這便是你的終結!
    BanditArcherBoss_BarrageToSnipe_Start_3 — 盜賊頭目.薩珊
    這便是你的終結!
    BanditArcherBoss_BarrageToSnipe_Start_4 — 盜賊頭目.薩珊
    死亡將吞噬你!
    BanditArcherBoss_BarrageToSnipe_Start_5 — 盜賊頭目.薩珊
    死亡將吞噬你!
    BanditArcherBoss_BarrageToSnipe_Start_6 — 盜賊頭目.薩珊
    受死吧!
    BanditArcherBoss_BarrageToSnipe_End_Random — 盜賊頭目.薩珊
    受死吧!
    BanditArcherBoss_BarrageToSnipe_End_2 — 盜賊頭目.薩珊
    受死吧!
    BanditArcherBoss_BarrageToSnipe_End_3 — 盜賊頭目.薩珊
    消失吧!
    BanditArcherBoss_BarrageToSnipe_End_4 — 盜賊頭目.薩珊
    消失吧!
    BanditArcherBoss_BarrageToSnipe_End_5 — 盜賊頭目.薩珊
    消失吧!
    BanditArcherBoss_BarrageToSnipe_End_6 — 盜賊頭目.薩珊
    你無處可逃!
    BanditArcherBoss_CircleFlame_Random — 盜賊頭目.薩珊
    你無處可逃!
    BanditArcherBoss_CircleFlame_2 — 盜賊頭目.薩珊
    逮到你了!
    BanditArcherBoss_CircleFlame_3 — 盜賊頭目.薩珊
    別想跑!
    BanditArcherBoss_CircleFlame_4 — 盜賊頭目.薩珊
    現宰!
    BanditArcherBoss_CircleFlame_5 — 盜賊頭目.薩珊
    野火肆虐!
    BanditArcherBoss_DoubleFireArrow_Random — 盜賊頭目.薩珊
    野火肆虐!
    BanditArcherBoss_DoubleFireArrow_2 — 盜賊頭目.薩珊
    把你點燃!
    BanditArcherBoss_DoubleFireArrow_3 — 盜賊頭目.薩珊
    把你點燃!
    BanditArcherBoss_DoubleFireArrow_4 — 盜賊頭目.薩珊
    被火焰包覆吧!
    BanditArcherBoss_DoubleFireArrow_5 — 盜賊頭目.薩珊
    被火焰包覆吧!
    BanditArcherBoss_DoubleFireArrow_6 — 盜賊頭目.薩珊
    解決他們!
    BanditArcherBoss_FlareSignal_Random — 盜賊頭目.薩珊
    解決他們!
    BanditArcherBoss_FlareSignal_2 — 盜賊頭目.薩珊
    降下火焰!
    BanditArcherBoss_FlareSignal_3 — 盜賊頭目.薩珊
    弓箭手;放箭!
    BanditArcherBoss_FlareSignal_4 — 盜賊頭目.薩珊
    弓箭手;發射!
    BanditArcherBoss_FlareSignal_5 — 盜賊頭目.薩珊
    弓箭手;發射!
    BanditArcherBoss_FlareSignal_6 — 盜賊頭目.薩珊
    我看到了!
    BanditArcherBoss_PullFire_Random — 盜賊頭目.薩珊
    我看到了!
    BanditArcherBoss_PullFire_2 — 盜賊頭目.薩珊
    結束了!
    BanditArcherBoss_PullFire_3 — 盜賊頭目.薩珊
    結束了!
    BanditArcherBoss_PullFire_4 — 盜賊頭目.薩珊
    去見上帝吧!
    BanditArcherBoss_PullFire_5 — 盜賊頭目.薩珊
    去見上帝吧!
    BanditArcherBoss_PullFire_6 — 盜賊頭目.薩珊
    你在瞄哪裡?
    BanditArcherBoss_Roll_Random — 盜賊頭目.薩珊
    你在瞄哪裡?
    BanditArcherBoss_Roll_2 — 盜賊頭目.薩珊
    那是什麼?!
    BanditArcherBoss_Roll_3 — 盜賊頭目.薩珊
    那是什麼?!
    BanditArcherBoss_Roll_4 — 盜賊頭目.薩珊
    太慢了!
    BanditArcherBoss_Roll_5 — 盜賊頭目.薩珊
    可悲!
    BanditArcherBoss_Roll_6 — 盜賊頭目.薩珊
    可悲!
    BanditArcherBoss_Roll_7 — 盜賊頭目.薩珊
    外行人!
    BanditArcherBoss_Roll_8 — 盜賊頭目.薩珊
    外行人!
    BanditArcherBoss_Roll_9 — 盜賊頭目.薩珊
    太懈怠了!
    BanditArcherBoss_Roll_10 — 盜賊頭目.薩珊
    你不知道自己在做什麼……
    BanditArcherBoss_Death_Random — 盜賊頭目.薩珊
    必須阻止……卡爾葛人……
    BanditArcherBoss_Death_2 — 盜賊頭目.薩珊
    你正在做錯誤的事……
    BanditArcherBoss_Death_3 — 盜賊頭目.薩珊
    你正在做錯誤的事……
    BanditArcherBoss_Death_4 — 盜賊頭目.薩珊
    你這個無知的混蛋……
    BanditArcherBoss_Death_5 — 盜賊頭目.薩珊
    你這個無知的混蛋……
    BanditArcherBoss_Death_6 — 盜賊頭目.薩珊
    無論我跑得多遠……無論我躲到哪裡……勞爾夫的僱用信總是能找到我……
    BanditArcherBoss_Letter — 盜賊頭目.薩珊
    Edit

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