Sasan, el señor de los bandidos Único /1
+25% al multiplicador global de golpe crítico
Daño físico aumentado un (100–140)%
Velocidad de ataque aumentada un (25–35)%
No te pueden envenenar
Puedes tener una tintura adicional activa
10% de probabilidad de eliminar 1 de quema de maná al matar
(Quema de maná hace que pierdas un 1% de tu maná máximo por segundo por cada acumulación)
Sasan, el señor de los bandidos
Humanoide
Área: Puerto abandonado
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Sasan, the Bandit Lord
Spectre | N |
---|---|
Area | Puerto abandonado |
Tags | bone_armour, Lanzador de hechizos, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood |
Vida
3000%
Armadura
+50%
Evasión
+50%
Ailment Threshold
600%
Resistencia
50 50 50 30
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
135%
Type
KalguurBanditArcherBoss
Metadata
BanditArcherBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
76,024,551
Armadura
138,716
Evasión
11,790
Escudo de energía
0
Damage
2,461
Daño de hechizos
3,674
Precisión
518
Attack Time
1.005
Experiencia
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KalguurArcherSpawnFireCircleObject
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
KalguurArcherFireCircleFire
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
KalguurArcherSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 20 seg
Los proyectiles perforan a todos los objetivos
Inflige un 137.8% más de daño
El 60% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 137.8% más de daño
El 60% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flecha explosiva
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Daño de ataque: 80%
Attack Time: 1.5 seg
Dispara una flecha que se clava en un enemigo o en una pared. Después explota e inflige daño en área a su alrededor, o bien después de un tiempo, o bien cuando se alcanza la cantidad máxima de flechas clavadas en ese objetivo. Si un enemigo tiene muchas flechas explosivas clavadas, la primera que explote consumirá a las otras, que agregarán su daño a la explosión.
Inflige un 20% menos de daño de ataque
La duración base es de 2 segundos
La explosión inflige un 67.5% menos de daño base
La explosión tendrá de 802 a 1203 de daño de fuego agregado
+0.2 metros al radio de la explosión por cada flecha explosiva sobre el objetivo, hasta un máximo de +1.2 metros
La explosión inflige un % más de daño con golpes por cada flecha explosiva en el objetivo
+20 a la cantidad máxima de flechas explosivas que se pueden clavar en un enemigo
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
La duración base es de 2 segundos
La explosión inflige un 67.5% menos de daño base
La explosión tendrá de 802 a 1203 de daño de fuego agregado
+0.2 metros al radio de la explosión por cada flecha explosiva sobre el objetivo, hasta un máximo de +1.2 metros
La explosión inflige un % más de daño con golpes por cada flecha explosiva en el objetivo
+20 a la cantidad máxima de flechas explosivas que se pueden clavar en un enemigo
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flecha explosiva
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Dispara una flecha que se clava en un enemigo o en una pared. Después explota e inflige daño en área a su alrededor, o bien después de un tiempo, o bien cuando se alcanza la cantidad máxima de flechas clavadas en ese objetivo. Si un enemigo tiene muchas flechas explosivas clavadas, la primera que explote consumirá a las otras, que agregarán su daño a la explosión.
La duración base es de 2 segundos
Dispara 2 proyectiles adicionales
La explosión inflige un 67.5% menos de daño base
La explosión tendrá de 802 a 1203 de daño de fuego agregado
+0.2 metros al radio de la explosión por cada flecha explosiva sobre el objetivo, hasta un máximo de +1.2 metros
La explosión inflige un % más de daño con golpes por cada flecha explosiva en el objetivo
+20 a la cantidad máxima de flechas explosivas que se pueden clavar en un enemigo
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
Dispara 2 proyectiles adicionales
La explosión inflige un 67.5% menos de daño base
La explosión tendrá de 802 a 1203 de daño de fuego agregado
+0.2 metros al radio de la explosión por cada flecha explosiva sobre el objetivo, hasta un máximo de +1.2 metros
La explosión inflige un % más de daño con golpes por cada flecha explosiva en el objetivo
+20 a la cantidad máxima de flechas explosivas que se pueden clavar en un enemigo
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherSnipe
Attack, Projectile, Triggerable
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
Dispara 4 proyectiles adicionales
El 60% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Dispara 4 proyectiles adicionales
El 60% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurFireWakeArrowCombo
Attack, Projectile
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 22.25 seg
Tus golpes siempre queman
Tus golpes no pueden aturdir a los enemigos
Los proyectiles perforan a todos los objetivos
Inflige de 288.7 a 433 de daño de fuego
25% menos Velocidad de Ataque
400% más de daño con quemadura
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
Tus golpes no pueden aturdir a los enemigos
Los proyectiles perforan a todos los objetivos
Inflige de 288.7 a 433 de daño de fuego
25% menos Velocidad de Ataque
400% más de daño con quemadura
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
KalguurArcherSpawnFlareObject
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
KalguurArcherGeometryTriggerFlareObjects
Triggerable, Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 30 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
KalguurArcherBlinkArrow
Attack
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 2 seg
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
main hand base maximum attack distance [200]
KalguurArcherEmptyActionAttackLeft
Attack
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 6.5 seg
25% menos Velocidad de Ataque
KalguurArcherEmptyActionAttackRight
Attack
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 6.5 seg
25% menos Velocidad de Ataque
KalguurArcherEmptyActionAttackBack
Attack
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 6.5 seg
25% menos Velocidad de Ataque
KalguurArcherEmptyActionCircleOfDeath
Attack
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 25 seg
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
KalguurArcherDeathCircleLeft
Attack, Triggerable
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
KalguurArcherDeathCircleRight
Attack, Triggerable
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
KalguurArcherGeometryTriggerFireCircleBombard
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
KalguurArcherFireCircleBombard
Triggerable, Attack
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
KalguurArcherGeometryTriggerFireCircleBombardPlayer
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
KalguurArcherTriggerExplosives
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
KalguurArcherTriggerExplosivesPlayers
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
KalguurArcherTriggeredExplosion
Triggerable, Attack
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
KalguurArcherEmptyActionSnipe
Attack
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15.5 seg
action attack or cast time uses animation length [1]
KalguurArcherPullArrows
Attack
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
KalguurArcherCastGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 3805 de daño de fuego base por segundo
50% menos de área de efecto
infinite skill effect duration [1]
is area damage [1]
50% menos de área de efecto
infinite skill effect duration [1]
is area damage [1]
KalguurArcherBlinkArrowCentre
Attack
Base Damage: 3909–5863
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 2 seg
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
main hand base maximum attack distance [200]
KalguurArcherGeometryTriggerFireCircleBombardMapPhase
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
KalguurArcherSpawnStickyBomb
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/BanditArcher/BanditArcherBoss"] = { name = "Sasan, the Bandit Lord", life = 30, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "KalguurArcherExplosiveArrow", "KalguurArcherTriggeredProjectiles", "KalguurArcherSnipe", "KalguurFireWakeArrowCombo", "KalguurArcherSpawnFlareObject", "KalguurArcherGeometryTriggerFlareObjects", "KalguurArcherBlinkArrow", "KalguurArcherEmptyActionAttackLeft", "KalguurArcherEmptyActionAttackRight", "KalguurArcherEmptyActionAttackBack", "KalguurArcherEmptyActionCircleOfDeath", "KalguurArcherDeathCircleLeft", "KalguurArcherDeathCircleRight", "KalguurArcherSpawnFireCircleObject", "KalguurArcherFireCircleFire", "KalguurArcherGeometryTriggerFireCircleBombard", "KalguurArcherFireCircleBombard", "KalguurArcherGeometryTriggerFireCircleBombardPlayer", "KalguurArcherTriggerExplosives", "KalguurArcherTriggerExplosivesPlayers", "KalguurArcherTriggeredExplosion", "KalguurArcherSnipeLarge", "KalguurArcherEmptyActionSnipe", "KalguurArcherPullArrows", "KalguurArcherCastGroundFire", "KalguurArcherBlinkArrowCentre", "KalguurArcherGeometryTriggerFireCircleBombardMapPhase", "KalguurArcherSpawnStickyBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggeredProjectiles"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSnipe"] = { name = "KalguurArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {60, 4, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurFireWakeArrowCombo"] = { name = "KalguurFireWakeArrowCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_speed_+%_final", "active_skill_ignite_damage_+%_final", "base_is_projectile", "skill_can_fire_arrows", "cannot_stun", "use_scaled_contact_offset", "always_pierce", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 400, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnFlareObject"] = { name = "KalguurArcherSpawnFlareObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFlareObjects"] = { name = "KalguurArcherGeometryTriggerFlareObjects", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherBlinkArrow"] = { name = "KalguurArcherBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.634, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackLeft"] = { name = "KalguurArcherEmptyActionAttackLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackRight"] = { name = "KalguurArcherEmptyActionAttackRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackBack"] = { name = "KalguurArcherEmptyActionAttackBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionCircleOfDeath"] = { name = "KalguurArcherEmptyActionCircleOfDeath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherDeathCircleLeft"] = { name = "KalguurArcherDeathCircleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherDeathCircleRight"] = { name = "KalguurArcherDeathCircleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnFireCircleObject"] = { name = "KalguurArcherSpawnFireCircleObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherFireCircleFire"] = { name = "KalguurArcherFireCircleFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_+%_final", "active_skill_ignite_damage_+%_final", "is_area_damage", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombard"] = { name = "KalguurArcherGeometryTriggerFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherFireCircleBombard"] = { name = "KalguurArcherFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombardPlayer"] = { name = "KalguurArcherGeometryTriggerFireCircleBombardPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggerExplosives"] = { name = "KalguurArcherTriggerExplosives", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggerExplosivesPlayers"] = { name = "KalguurArcherTriggerExplosivesPlayers", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggeredExplosion"] = { name = "KalguurArcherTriggeredExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSnipeLarge"] = { name = "KalguurArcherSnipeLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {-30, 176, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 176, 60, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 176, 60, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 176, 60, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionSnipe"] = { name = "KalguurArcherEmptyActionSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherPullArrows"] = { name = "KalguurArcherPullArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.7, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherCastGroundFire"] = { name = "KalguurArcherCastGroundFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_+%_final", "is_area_damage", "infinite_skill_effect_duration", }, levels = { [1] = {5, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherBlinkArrowCentre"] = { name = "KalguurArcherBlinkArrowCentre", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.634, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombardMapPhase"] = { name = "KalguurArcherGeometryTriggerFireCircleBombardMapPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnStickyBomb"] = { name = "KalguurArcherSpawnStickyBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Sasan, el Señor bandido Topic /1
NPC | Nombre |
---|---|
Raulf, el Reclutador | Es horrible, cómo se comporta Sasan. Podría ganar mucho más si trabajara aquí, ¡para nosotros! He contactado con él, pero aún no he recibido respuesta. ¡Me pregunto si ha leído alguna de mis cartas siquiera! Si lo hubiera hecho, habría entendido mi esmerada explicación acerca de sus mejores opciones. Es totalmente absurdo seguir siendo un bandido, cuando hay tantas oportunidades aquí, en Marca del rey. |