Sasan, le Seigneur des bandits Unique /1 ⍟
+25% au Multiplicateur de coup critique Global
(100–140)% d'Augmentation des Dégâts physiques
(25–35)% d'Augmentation de la Vitesse d'attaque
Vous ne pouvez pas être Empoisonné
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Brûlure de Mana vous fait perdre 1 % de votre Mana maximal par seconde et par cumul)
(25–35)% d'Augmentation de la Vitesse d'attaque
Vous ne pouvez pas être Empoisonné
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Brûlure de Mana vous fait perdre 1 % de votre Mana maximal par seconde et par cumul)
Sasan, le Seigneur des bandits
![](/image/affliction/humanoid.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Zone : Port abandonné
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Sasan, the Bandit Lord
Spectre | N |
---|---|
Area | Port abandonné |
Tags | bone_armour, Lanceur de sorts, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood |
Vie
3000%
Armure
+50%
Évasion
+50%
Ailment Threshold
600%
Résistance
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
135%
Type
KalguurBanditArcherBoss
Metadata
BanditArcherBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
83
Vie
76,024,551
Armure
138,716
Évasion
11,790
Bouclier d'énergie
0
Damage
2,461
Dégâts des sorts
3,674
Précision
518
Attack Time
1.005
Expérience
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KalguurArcherSpawnFireCircleObject
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherFireCircleFire
Spell, Triggerable
Temps d'incantation: 1 sec.
KalguurArcherSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 20 sec.
Les Projectiles Transpercent toutes les cibles
137.8% Davantage de Dégâts
60% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
137.8% Davantage de Dégâts
60% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flèche explosive
Base Damage: 3909–5863
Chances de coup critique: 5%
Dégâts d'Attaque: 80%
Attack Time: 1.5 sec.
Tire une flèche qui se plante dans un ennemi ou un mur, puis explose en infligeant des dégâts de zone autour d'elle après une courte durée, ou quand le maximum de flèches a été atteint sur la même cible. Quand plusieurs Flèches explosives sont logées dans le même ennemi, la première qui explose consume les autres et ajoute leurs dégâts à son explosion.
20% de Perte de Dégâts d'Attaque
La Durée de base est de 2 secondes
L'explosion a 67.5% de Perte de Dégâts de base
L'explosion a 802 à 1203 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a % Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
La Durée de base est de 2 secondes
L'explosion a 67.5% de Perte de Dégâts de base
L'explosion a 802 à 1203 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a % Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/fusearrow.webp)
KalguurArcherTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flèche explosive
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Tire une flèche qui se plante dans un ennemi ou un mur, puis explose en infligeant des dégâts de zone autour d'elle après une courte durée, ou quand le maximum de flèches a été atteint sur la même cible. Quand plusieurs Flèches explosives sont logées dans le même ennemi, la première qui explose consume les autres et ajoute leurs dégâts à son explosion.
La Durée de base est de 2 secondes
Tire 2 Projectiles supplémentaires
L'explosion a 67.5% de Perte de Dégâts de base
L'explosion a 802 à 1203 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a % Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
Tire 2 Projectiles supplémentaires
L'explosion a 67.5% de Perte de Dégâts de base
L'explosion a 802 à 1203 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a % Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/fusearrow.webp)
KalguurArcherSnipe
Attack, Projectile, Triggerable
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Les Projectiles Transpercent toutes les cibles
Tire 4 Projectiles supplémentaires
60% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Tire 4 Projectiles supplémentaires
60% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurFireWakeArrowCombo
Attack, Projectile
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 22.25 sec.
Vous infligez toujours l'Embrasement en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Les Projectiles Transpercent toutes les cibles
Inflige 288.7 à 433 Dégâts de feu
25% de Perte de Vitesse d'attaque
400% Davantage de Dégâts avec l'Embrasement
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Les Projectiles Transpercent toutes les cibles
Inflige 288.7 à 433 Dégâts de feu
25% de Perte de Vitesse d'attaque
400% Davantage de Dégâts avec l'Embrasement
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
KalguurArcherSpawnFlareObject
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherGeometryTriggerFlareObjects
Triggerable, Spell
Temps d'incantation: 3 sec.
Temps de recharge: 30 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
KalguurArcherBlinkArrow
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 2 sec.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
main hand base maximum attack distance [200]
KalguurArcherEmptyActionAttackLeft
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6.5 sec.
25% de Perte de Vitesse d'attaque
KalguurArcherEmptyActionAttackRight
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6.5 sec.
25% de Perte de Vitesse d'attaque
KalguurArcherEmptyActionAttackBack
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6.5 sec.
25% de Perte de Vitesse d'attaque
KalguurArcherEmptyActionCircleOfDeath
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
KalguurArcherDeathCircleLeft
Attack, Triggerable
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
KalguurArcherDeathCircleRight
Attack, Triggerable
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
KalguurArcherGeometryTriggerFireCircleBombard
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherFireCircleBombard
Triggerable, Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
KalguurArcherGeometryTriggerFireCircleBombardPlayer
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherTriggerExplosives
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherTriggerExplosivesPlayers
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherTriggeredExplosion
Triggerable, Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
KalguurArcherEmptyActionSnipe
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15.5 sec.
action attack or cast time uses animation length [1]
KalguurArcherPullArrows
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
KalguurArcherCastGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 3805 Dégâts de feu de base par seconde
50% de Perte de Zone d'effet
infinite skill effect duration [1]
is area damage [1]
50% de Perte de Zone d'effet
infinite skill effect duration [1]
is area damage [1]
KalguurArcherBlinkArrowCentre
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 2 sec.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
main hand base maximum attack distance [200]
KalguurArcherGeometryTriggerFireCircleBombardMapPhase
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherSpawnStickyBomb
Triggerable, Spell
Temps d'incantation: 1 sec.
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/BanditArcher/BanditArcherBoss"] = { name = "Sasan, the Bandit Lord", life = 30, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "KalguurArcherExplosiveArrow", "KalguurArcherTriggeredProjectiles", "KalguurArcherSnipe", "KalguurFireWakeArrowCombo", "KalguurArcherSpawnFlareObject", "KalguurArcherGeometryTriggerFlareObjects", "KalguurArcherBlinkArrow", "KalguurArcherEmptyActionAttackLeft", "KalguurArcherEmptyActionAttackRight", "KalguurArcherEmptyActionAttackBack", "KalguurArcherEmptyActionCircleOfDeath", "KalguurArcherDeathCircleLeft", "KalguurArcherDeathCircleRight", "KalguurArcherSpawnFireCircleObject", "KalguurArcherFireCircleFire", "KalguurArcherGeometryTriggerFireCircleBombard", "KalguurArcherFireCircleBombard", "KalguurArcherGeometryTriggerFireCircleBombardPlayer", "KalguurArcherTriggerExplosives", "KalguurArcherTriggerExplosivesPlayers", "KalguurArcherTriggeredExplosion", "KalguurArcherSnipeLarge", "KalguurArcherEmptyActionSnipe", "KalguurArcherPullArrows", "KalguurArcherCastGroundFire", "KalguurArcherBlinkArrowCentre", "KalguurArcherGeometryTriggerFireCircleBombardMapPhase", "KalguurArcherSpawnStickyBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggeredProjectiles"] = { name = "Explosive Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSnipe"] = { name = "KalguurArcherSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {60, 4, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurFireWakeArrowCombo"] = { name = "KalguurFireWakeArrowCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_speed_+%_final", "active_skill_ignite_damage_+%_final", "base_is_projectile", "skill_can_fire_arrows", "cannot_stun", "use_scaled_contact_offset", "always_pierce", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 400, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnFlareObject"] = { name = "KalguurArcherSpawnFlareObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFlareObjects"] = { name = "KalguurArcherGeometryTriggerFlareObjects", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherBlinkArrow"] = { name = "KalguurArcherBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.634, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackLeft"] = { name = "KalguurArcherEmptyActionAttackLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackRight"] = { name = "KalguurArcherEmptyActionAttackRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackBack"] = { name = "KalguurArcherEmptyActionAttackBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionCircleOfDeath"] = { name = "KalguurArcherEmptyActionCircleOfDeath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherDeathCircleLeft"] = { name = "KalguurArcherDeathCircleLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherDeathCircleRight"] = { name = "KalguurArcherDeathCircleRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnFireCircleObject"] = { name = "KalguurArcherSpawnFireCircleObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherFireCircleFire"] = { name = "KalguurArcherFireCircleFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_+%_final", "active_skill_ignite_damage_+%_final", "is_area_damage", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombard"] = { name = "KalguurArcherGeometryTriggerFireCircleBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherFireCircleBombard"] = { name = "KalguurArcherFireCircleBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombardPlayer"] = { name = "KalguurArcherGeometryTriggerFireCircleBombardPlayer", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggerExplosives"] = { name = "KalguurArcherTriggerExplosives", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggerExplosivesPlayers"] = { name = "KalguurArcherTriggerExplosivesPlayers", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggeredExplosion"] = { name = "KalguurArcherTriggeredExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSnipeLarge"] = { name = "KalguurArcherSnipeLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {-30, 176, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 176, 60, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 176, 60, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 176, 60, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionSnipe"] = { name = "KalguurArcherEmptyActionSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherPullArrows"] = { name = "KalguurArcherPullArrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.7, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherCastGroundFire"] = { name = "KalguurArcherCastGroundFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_+%_final", "is_area_damage", "infinite_skill_effect_duration", }, levels = { [1] = {5, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherBlinkArrowCentre"] = { name = "KalguurArcherBlinkArrowCentre", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.634, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombardMapPhase"] = { name = "KalguurArcherGeometryTriggerFireCircleBombardMapPhase", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnStickyBomb"] = { name = "KalguurArcherSpawnStickyBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Sasan, le Seigneur des bandits Topic /1 ⍟
NPC | Nom |
---|---|
Raulf, le Recruteur | C’est horrible, la manière dont se comporte Sasan. Il pourrait devenir bien plus riche en travaillant ici, pour nous ! J’ai pris contact, mais j’attends toujours une réponse. J’en suis à me demander s’il a ne serait-ce que lu l’une de mes lettres ! S’il l’a fait, il n’aurait pas manqué de comprendre mon explication impeccable de ses meilleures options. C’est tout simplement absurde de rester un bandit lorsqu’il y a tant d’opportunités ici, à Marcheroi ! |