Sasan, der Banditenfürst einzigartig /1 ⍟
+25% zu globalem Multiplikator für kritische Treffer
(100–140)% erhöhter physischer Schaden
(25–35)% erhöhte Angriffsgeschwindigkeit
Kann nicht vergiftet werden
Ihr könnt eine zusätzliche Tinktur aktiv haben
10% Chance, 1 Manabrand bei Tötung zu entfernen
(Manabrand lässt Euch 1% Eures maximalen Manas pro Stapel und pro Sekunde verlieren)
(25–35)% erhöhte Angriffsgeschwindigkeit
Kann nicht vergiftet werden
Ihr könnt eine zusätzliche Tinktur aktiv haben
10% Chance, 1 Manabrand bei Tötung zu entfernen
(Manabrand lässt Euch 1% Eures maximalen Manas pro Stapel und pro Sekunde verlieren)
Sasan, der Banditenfürst
![](/image/affliction/humanoid.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Gebiet: Verlassener Hafen
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Sasan, the Bandit Lord
Spectre | N |
---|---|
Area | Verlassener Hafen |
Tags | bone_armour, Zauberer, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood |
Leben
3000%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
600%
Widerstand
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Damage
240%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
135%
Type
KalguurBanditArcherBoss
Metadata
BanditArcherBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
83
Leben
76,024,551
Rüstung
138,716
Ausweichen
11,790
Energieschild
0
Damage
2,461
Zauberschaden
3,674
Genauigkeit
518
Attack Time
1.005
Erfahrung
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KalguurArcherSpawnFireCircleObject
Triggerable, Spell
Zauberzeit: 1 Sek.
KalguurArcherFireCircleFire
Spell, Triggerable
Zauberzeit: 1 Sek.
KalguurArcherSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 20 Sek.
Projektile durchbohren alle Ziele
Verursacht 137.8% mehr Schaden
60% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Verursacht 137.8% mehr Schaden
60% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Attack Time: 1.5 Sek.
Feuert einen Pfeil, der in einem Gegner oder einer Wand steckenbleibt, explodiert und im Umkreis Flächenschaden verursacht – entweder nach einer Dauer oder wenn die maximale Anzahl an Pfeilen, die im Ziel steckenbleiben können, erreicht ist. Wenn mehrere Explosive Pfeile in einem Gegner stecken, nimmt der zuerst explodierende Pfeil die Energie der anderen Pfeile auf und fügt ihren Schaden der Explosion hinzu.
Verursacht 20% weniger Angriffsschaden
Basisdauer beträgt 2 Sekunden
Explosion verursacht 67.5% weniger Basisschaden
Explosion hat 802 bis 1203 zusätzlichen Feuerschaden
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel, bis zu einem Maximum von +1.2 Meter
Explosion verursacht % mehr Schaden mit Treffern pro Explosivem Pfeil auf dem Ziel
Maximal +20 feststeckende Explosive Pfeile in einem Gegner
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Basisdauer beträgt 2 Sekunden
Explosion verursacht 67.5% weniger Basisschaden
Explosion hat 802 bis 1203 zusätzlichen Feuerschaden
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel, bis zu einem Maximum von +1.2 Meter
Explosion verursacht % mehr Schaden mit Treffern pro Explosivem Pfeil auf dem Ziel
Maximal +20 feststeckende Explosive Pfeile in einem Gegner
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/fusearrow.webp)
KalguurArcherTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Feuert einen Pfeil, der in einem Gegner oder einer Wand steckenbleibt, explodiert und im Umkreis Flächenschaden verursacht – entweder nach einer Dauer oder wenn die maximale Anzahl an Pfeilen, die im Ziel steckenbleiben können, erreicht ist. Wenn mehrere Explosive Pfeile in einem Gegner stecken, nimmt der zuerst explodierende Pfeil die Energie der anderen Pfeile auf und fügt ihren Schaden der Explosion hinzu.
Basisdauer beträgt 2 Sekunden
Feuert 2 zusätzliche Projektile
Explosion verursacht 67.5% weniger Basisschaden
Explosion hat 802 bis 1203 zusätzlichen Feuerschaden
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel, bis zu einem Maximum von +1.2 Meter
Explosion verursacht % mehr Schaden mit Treffern pro Explosivem Pfeil auf dem Ziel
Maximal +20 feststeckende Explosive Pfeile in einem Gegner
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
Feuert 2 zusätzliche Projektile
Explosion verursacht 67.5% weniger Basisschaden
Explosion hat 802 bis 1203 zusätzlichen Feuerschaden
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel, bis zu einem Maximum von +1.2 Meter
Explosion verursacht % mehr Schaden mit Treffern pro Explosivem Pfeil auf dem Ziel
Maximal +20 feststeckende Explosive Pfeile in einem Gegner
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/fusearrow.webp)
KalguurArcherSnipe
Attack, Projectile, Triggerable
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Feuert 4 zusätzliche Projektile
60% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Feuert 4 zusätzliche Projektile
60% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurFireWakeArrowCombo
Attack, Projectile
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 22.25 Sek.
Eure Treffer entzünden immer
Eure Treffer können Gegner nicht betäuben
Projektile durchbohren alle Ziele
Verursacht 288.7 bis 433 Feuerschaden
25% weniger Angriffsgeschwindigkeit
400% mehr Schaden mit Entzünden
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
Eure Treffer können Gegner nicht betäuben
Projektile durchbohren alle Ziele
Verursacht 288.7 bis 433 Feuerschaden
25% weniger Angriffsgeschwindigkeit
400% mehr Schaden mit Entzünden
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
KalguurArcherSpawnFlareObject
Triggerable, Spell
Zauberzeit: 1 Sek.
KalguurArcherGeometryTriggerFlareObjects
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 30 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
KalguurArcherBlinkArrow
Attack
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 2 Sek.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
main hand base maximum attack distance [200]
KalguurArcherEmptyActionAttackLeft
Attack
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6.5 Sek.
25% weniger Angriffsgeschwindigkeit
KalguurArcherEmptyActionAttackRight
Attack
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6.5 Sek.
25% weniger Angriffsgeschwindigkeit
KalguurArcherEmptyActionAttackBack
Attack
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6.5 Sek.
25% weniger Angriffsgeschwindigkeit
KalguurArcherEmptyActionCircleOfDeath
Attack
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 25 Sek.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
KalguurArcherDeathCircleLeft
Attack, Triggerable
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
KalguurArcherDeathCircleRight
Attack, Triggerable
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
KalguurArcherGeometryTriggerFireCircleBombard
Triggerable, Spell
Zauberzeit: 1 Sek.
KalguurArcherFireCircleBombard
Triggerable, Attack
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
KalguurArcherGeometryTriggerFireCircleBombardPlayer
Triggerable, Spell
Zauberzeit: 1 Sek.
KalguurArcherTriggerExplosives
Triggerable, Spell
Zauberzeit: 1 Sek.
KalguurArcherTriggerExplosivesPlayers
Triggerable, Spell
Zauberzeit: 1 Sek.
KalguurArcherTriggeredExplosion
Triggerable, Attack
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
KalguurArcherEmptyActionSnipe
Attack
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 15.5 Sek.
action attack or cast time uses animation length [1]
KalguurArcherPullArrows
Attack
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
KalguurArcherCastGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 3805 Basis-Feuerschaden pro Sekunde
50% weniger Wirkungsbereich
infinite skill effect duration [1]
is area damage [1]
50% weniger Wirkungsbereich
infinite skill effect duration [1]
is area damage [1]
KalguurArcherBlinkArrowCentre
Attack
Base Damage: 3909–5863
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 2 Sek.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
main hand base maximum attack distance [200]
KalguurArcherGeometryTriggerFireCircleBombardMapPhase
Triggerable, Spell
Zauberzeit: 1 Sek.
KalguurArcherSpawnStickyBomb
Triggerable, Spell
Zauberzeit: 1 Sek.
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/BanditArcher/BanditArcherBoss"] = { name = "Sasan, the Bandit Lord", life = 30, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "KalguurArcherExplosiveArrow", "KalguurArcherTriggeredProjectiles", "KalguurArcherSnipe", "KalguurFireWakeArrowCombo", "KalguurArcherSpawnFlareObject", "KalguurArcherGeometryTriggerFlareObjects", "KalguurArcherBlinkArrow", "KalguurArcherEmptyActionAttackLeft", "KalguurArcherEmptyActionAttackRight", "KalguurArcherEmptyActionAttackBack", "KalguurArcherEmptyActionCircleOfDeath", "KalguurArcherDeathCircleLeft", "KalguurArcherDeathCircleRight", "KalguurArcherSpawnFireCircleObject", "KalguurArcherFireCircleFire", "KalguurArcherGeometryTriggerFireCircleBombard", "KalguurArcherFireCircleBombard", "KalguurArcherGeometryTriggerFireCircleBombardPlayer", "KalguurArcherTriggerExplosives", "KalguurArcherTriggerExplosivesPlayers", "KalguurArcherTriggeredExplosion", "KalguurArcherSnipeLarge", "KalguurArcherEmptyActionSnipe", "KalguurArcherPullArrows", "KalguurArcherCastGroundFire", "KalguurArcherBlinkArrowCentre", "KalguurArcherGeometryTriggerFireCircleBombardMapPhase", "KalguurArcherSpawnStickyBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggeredProjectiles"] = { name = "Explosive Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSnipe"] = { name = "KalguurArcherSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {60, 4, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurFireWakeArrowCombo"] = { name = "KalguurFireWakeArrowCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_speed_+%_final", "active_skill_ignite_damage_+%_final", "base_is_projectile", "skill_can_fire_arrows", "cannot_stun", "use_scaled_contact_offset", "always_pierce", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 400, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnFlareObject"] = { name = "KalguurArcherSpawnFlareObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFlareObjects"] = { name = "KalguurArcherGeometryTriggerFlareObjects", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherBlinkArrow"] = { name = "KalguurArcherBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.634, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackLeft"] = { name = "KalguurArcherEmptyActionAttackLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackRight"] = { name = "KalguurArcherEmptyActionAttackRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionAttackBack"] = { name = "KalguurArcherEmptyActionAttackBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionCircleOfDeath"] = { name = "KalguurArcherEmptyActionCircleOfDeath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherDeathCircleLeft"] = { name = "KalguurArcherDeathCircleLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherDeathCircleRight"] = { name = "KalguurArcherDeathCircleRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnFireCircleObject"] = { name = "KalguurArcherSpawnFireCircleObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherFireCircleFire"] = { name = "KalguurArcherFireCircleFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_+%_final", "active_skill_ignite_damage_+%_final", "is_area_damage", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombard"] = { name = "KalguurArcherGeometryTriggerFireCircleBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherFireCircleBombard"] = { name = "KalguurArcherFireCircleBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombardPlayer"] = { name = "KalguurArcherGeometryTriggerFireCircleBombardPlayer", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggerExplosives"] = { name = "KalguurArcherTriggerExplosives", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggerExplosivesPlayers"] = { name = "KalguurArcherTriggerExplosivesPlayers", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherTriggeredExplosion"] = { name = "KalguurArcherTriggeredExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSnipeLarge"] = { name = "KalguurArcherSnipeLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {-30, 176, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 176, 60, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 176, 60, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 176, 60, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherEmptyActionSnipe"] = { name = "KalguurArcherEmptyActionSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherPullArrows"] = { name = "KalguurArcherPullArrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.7, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherCastGroundFire"] = { name = "KalguurArcherCastGroundFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_+%_final", "is_area_damage", "infinite_skill_effect_duration", }, levels = { [1] = {5, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherBlinkArrowCentre"] = { name = "KalguurArcherBlinkArrowCentre", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.634, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherGeometryTriggerFireCircleBombardMapPhase"] = { name = "KalguurArcherGeometryTriggerFireCircleBombardMapPhase", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurArcherSpawnStickyBomb"] = { name = "KalguurArcherSpawnStickyBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Sasan der Banditenfürst Topic /1 ⍟
NPC | Name |
---|---|
Raulf der Rekrutierer | Es ist schrecklich, wie Sasan sich aufführt. Er könnte viel reicher werden, wenn er hier für uns arbeiten würde! Ich habe ihn kontaktiert, aber noch keine Antwort erhalten. Ich frage mich, ob er überhaupt einen meine Briefe gelesen hat! Würde er es tun, würde er meine brillanten Ausführungen über seine besten Optionen verstehen. Es ist einfach absurd, ein Bandit zu bleiben, wenn es hier in Königsmark so viele Möglichkeiten gibt! |