Sasan, the Bandit Lord Unique /1 ⍟
+25% to Global Critical Strike Multiplier
(100–140)% increased Physical Damage
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Sasan, the Bandit Lord
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
SpectreN
AreaAbandoned Port
Tagsbone_armour, caster, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood
Life
3000%
Armour
+50%
Evasion
+50%
Ailment Threshold
600%
Resistance
50 50 50 30
Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
135%
Type
KalguurBanditArcherBoss
Metadata
BanditArcherBoss
Level
83
Life
76,024,551
Armour
138,716
Evasion
11,790
Energy Shield
0
Damage
2,461
Spell Damage
3,674
Accuracy
518
Attack Time
1.005
Experience
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
KalguurArcherSpawnFireCircleObject
Triggerable, Spell
Cast Time: 1 sec
KalguurArcherFireCircleFire
Spell, Triggerable
Cast Time: 1 sec
KalguurArcherSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 20 sec
Projectiles Pierce all Targets
Deals 137.8% more Damage
60% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 80%
Attack Time: 1.5 sec
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Deals 20% less Attack Damage
Base duration is 2 seconds
Explosion deals 67.5% less Base Damage
Explosion will have 802 to 1203 added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals % more Damage with Hits per Explosive Arrow on Target
+20 Maximum Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Base duration is 2 seconds
Fires 2 additional Projectiles
Explosion deals 67.5% less Base Damage
Explosion will have 802 to 1203 added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals % more Damage with Hits per Explosive Arrow on Target
+20 Maximum Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherSnipe
Attack, Projectile, Triggerable
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
Fires 4 additional Projectiles
60% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurFireWakeArrowCombo
Attack, Projectile
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 22.25 sec
Hits always Ignite
Your Hits cannot Stun Enemies
Projectiles Pierce all Targets
Deals 288.7 to 433 Fire Damage
25% less Attack Speed
400% more Damage with Ignite
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
KalguurArcherSpawnFlareObject
Triggerable, Spell
Cast Time: 1 sec
KalguurArcherGeometryTriggerFlareObjects
Triggerable, Spell
Cast Time: 3 sec
Cooldown Time: 30 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
KalguurArcherBlinkArrow
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 2 sec
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
KalguurArcherEmptyActionAttackLeft
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
25% less Attack Speed
KalguurArcherEmptyActionAttackRight
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
25% less Attack Speed
KalguurArcherEmptyActionAttackBack
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
25% less Attack Speed
KalguurArcherEmptyActionCircleOfDeath
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
KalguurArcherDeathCircleLeft
Attack, Triggerable
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
KalguurArcherDeathCircleRight
Attack, Triggerable
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
KalguurArcherGeometryTriggerFireCircleBombard
Triggerable, Spell
Cast Time: 1 sec
KalguurArcherFireCircleBombard
Triggerable, Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
KalguurArcherGeometryTriggerFireCircleBombardPlayer
Triggerable, Spell
Cast Time: 1 sec
KalguurArcherTriggerExplosives
Triggerable, Spell
Cast Time: 1 sec
KalguurArcherTriggerExplosivesPlayers
Triggerable, Spell
Cast Time: 1 sec
KalguurArcherTriggeredExplosion
Triggerable, Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
KalguurArcherEmptyActionSnipe
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 15.5 sec
action attack or cast time uses animation length [1]
KalguurArcherPullArrows
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
KalguurArcherCastGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 3805 Base Fire Damage per second
50% less Area of Effect
infinite skill effect duration [1]
is area damage [1]
KalguurArcherBlinkArrowCentre
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 2 sec
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
KalguurArcherGeometryTriggerFireCircleBombardMapPhase
Triggerable, Spell
Cast Time: 1 sec
KalguurArcherSpawnStickyBomb
Triggerable, Spell
Cast Time: 1 sec

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/BanditArcher/BanditArcherBoss"] = {
    name = "Sasan, the Bandit Lord",
    life = 30,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "KalguurArcherExplosiveArrow",
        "KalguurArcherTriggeredProjectiles",
        "KalguurArcherSnipe",
        "KalguurFireWakeArrowCombo",
        "KalguurArcherSpawnFlareObject",
        "KalguurArcherGeometryTriggerFlareObjects",
        "KalguurArcherBlinkArrow",
        "KalguurArcherEmptyActionAttackLeft",
        "KalguurArcherEmptyActionAttackRight",
        "KalguurArcherEmptyActionAttackBack",
        "KalguurArcherEmptyActionCircleOfDeath",
        "KalguurArcherDeathCircleLeft",
        "KalguurArcherDeathCircleRight",
        "KalguurArcherSpawnFireCircleObject",
        "KalguurArcherFireCircleFire",
        "KalguurArcherGeometryTriggerFireCircleBombard",
        "KalguurArcherFireCircleBombard",
        "KalguurArcherGeometryTriggerFireCircleBombardPlayer",
        "KalguurArcherTriggerExplosives",
        "KalguurArcherTriggerExplosivesPlayers",
        "KalguurArcherTriggeredExplosion",
        "KalguurArcherSnipeLarge",
        "KalguurArcherEmptyActionSnipe",
        "KalguurArcherPullArrows",
        "KalguurArcherCastGroundFire",
        "KalguurArcherBlinkArrowCentre",
        "KalguurArcherGeometryTriggerFireCircleBombardMapPhase",
        "KalguurArcherSpawnStickyBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherExplosiveArrow"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "explosive_arrow_explosion_minimum_added_fire_damage",
        "explosive_arrow_explosion_maximum_added_fire_damage",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "explosive_arrow_explosion_base_damage_+permyriad",
        "explosive_arrow_maximum_bonus_explosion_radius",
        "explosive_arrow_hit_damage_+%_final_per_stack",
        "explosive_arrow_stack_limit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggeredProjectiles"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "explosive_arrow_explosion_minimum_added_fire_damage",
        "explosive_arrow_explosion_maximum_added_fire_damage",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "explosive_arrow_explosion_base_damage_+permyriad",
        "explosive_arrow_maximum_bonus_explosion_radius",
        "explosive_arrow_hit_damage_+%_final_per_stack",
        "explosive_arrow_stack_limit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSnipe"] = {
    name = "KalguurArcherSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "projectile_angle_variance",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {60, 4, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurFireWakeArrowCombo"] = {
    name = "KalguurFireWakeArrowCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_attack_speed_+%_final",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "cannot_stun",
        "use_scaled_contact_offset",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 400, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnFlareObject"] = {
    name = "KalguurArcherSpawnFlareObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFlareObjects"] = {
    name = "KalguurArcherGeometryTriggerFlareObjects",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherBlinkArrow"] = {
    name = "KalguurArcherBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.634,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackLeft"] = {
    name = "KalguurArcherEmptyActionAttackLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackRight"] = {
    name = "KalguurArcherEmptyActionAttackRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackBack"] = {
    name = "KalguurArcherEmptyActionAttackBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionCircleOfDeath"] = {
    name = "KalguurArcherEmptyActionCircleOfDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherDeathCircleLeft"] = {
    name = "KalguurArcherDeathCircleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherDeathCircleRight"] = {
    name = "KalguurArcherDeathCircleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnFireCircleObject"] = {
    name = "KalguurArcherSpawnFireCircleObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherFireCircleFire"] = {
    name = "KalguurArcherFireCircleFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombard"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherFireCircleBombard"] = {
    name = "KalguurArcherFireCircleBombard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombardPlayer"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombardPlayer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggerExplosives"] = {
    name = "KalguurArcherTriggerExplosives",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggerExplosivesPlayers"] = {
    name = "KalguurArcherTriggerExplosivesPlayers",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggeredExplosion"] = {
    name = "KalguurArcherTriggeredExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSnipeLarge"] = {
    name = "KalguurArcherSnipeLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {-30, 176, 60, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 176, 60, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 176, 60, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 176, 60, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionSnipe"] = {
    name = "KalguurArcherEmptyActionSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherPullArrows"] = {
    name = "KalguurArcherPullArrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.7,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherCastGroundFire"] = {
    name = "KalguurArcherCastGroundFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {5, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherBlinkArrowCentre"] = {
    name = "KalguurArcherBlinkArrowCentre",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.634,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombardMapPhase"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombardMapPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnStickyBomb"] = {
    name = "KalguurArcherSpawnStickyBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Sasan, the Bandit Lord Topic /1 ⍟
    NPCName
    Raulf, the RecruiterIt's horrible, how Sasan conducts himself. He could be getting far richer by working here, for us! I've reached out, but I've yet to hear back. I have to wonder if he's reading any of my letters at all! If he did, he would understand my impeccable explanation of his best options. It's simply absurd to remain a bandit, when there are so many opportunities here in Kingsmarch!
    Sasan, the Bandit Lord Text Audio /57 ⍟
    Name
    Kalguurans got another lapdog eh? No matter, you'll die like the rest.
    BanditArcherBoss_Emerge_Random
    Why are you helping these colonising bastards? You in it for the money eh?
    BanditArcherBoss_Emerge_2
    I won't stop until every last one of these colonising bastards are dead!
    BanditArcherBoss_Emerge_3
    Kalguurans got you under their thumb eh? None of these bastards are worth savin'!
    BanditArcherBoss_Emerge_4
    I'd love to see the look on these Kalguuran faces once you're dead!
    BanditArcherBoss_Emerge_5
    Up in flames!
    BanditArcherBoss_BarrageToSnipe_Start_Random
    Up in flames!
    BanditArcherBoss_BarrageToSnipe_Start_2
    This is your end!
    BanditArcherBoss_BarrageToSnipe_Start_3
    This is your end!
    BanditArcherBoss_BarrageToSnipe_Start_4
    Death take you!
    BanditArcherBoss_BarrageToSnipe_Start_5
    Death take you!
    BanditArcherBoss_BarrageToSnipe_Start_6
    Die!
    BanditArcherBoss_BarrageToSnipe_End_Random
    Die!
    BanditArcherBoss_BarrageToSnipe_End_2
    Die!
    BanditArcherBoss_BarrageToSnipe_End_3
    Begone!
    BanditArcherBoss_BarrageToSnipe_End_4
    Begone!
    BanditArcherBoss_BarrageToSnipe_End_5
    Begone!
    BanditArcherBoss_BarrageToSnipe_End_6
    You're Trapped!
    BanditArcherBoss_CircleFlame_Random
    You're Trapped!
    BanditArcherBoss_CircleFlame_2
    Gotcha!
    BanditArcherBoss_CircleFlame_3
    No running!
    BanditArcherBoss_CircleFlame_4
    Cooked alive!
    BanditArcherBoss_CircleFlame_5
    Wildfire spreads!
    BanditArcherBoss_DoubleFireArrow_Random
    Wildfire spreads!
    BanditArcherBoss_DoubleFireArrow_2
    Set you ablaze!
    BanditArcherBoss_DoubleFireArrow_3
    Set you ablaze!
    BanditArcherBoss_DoubleFireArrow_4
    Enveloped in flame!
    BanditArcherBoss_DoubleFireArrow_5
    Enveloped in flame!
    BanditArcherBoss_DoubleFireArrow_6
    Put 'em down!
    BanditArcherBoss_FlareSignal_Random
    Put 'em down!
    BanditArcherBoss_FlareSignal_2
    Rain fire!
    BanditArcherBoss_FlareSignal_3
    Archers; Release!
    BanditArcherBoss_FlareSignal_4
    Archers; Fire!
    BanditArcherBoss_FlareSignal_5
    Archers; Fire!
    BanditArcherBoss_FlareSignal_6
    In my sight!
    BanditArcherBoss_PullFire_Random
    In my sight!
    BanditArcherBoss_PullFire_2
    It's over!
    BanditArcherBoss_PullFire_3
    It's over!
    BanditArcherBoss_PullFire_4
    Meet your maker!
    BanditArcherBoss_PullFire_5
    Meet your maker!
    BanditArcherBoss_PullFire_6
    Were you aimin'?
    BanditArcherBoss_Roll_Random
    Where ya aimin'?
    BanditArcherBoss_Roll_2
    What was that?!
    BanditArcherBoss_Roll_3
    What was that?!
    BanditArcherBoss_Roll_4
    Too slow!
    BanditArcherBoss_Roll_5
    Pathetic!
    BanditArcherBoss_Roll_6
    Pathetic!
    BanditArcherBoss_Roll_7
    Amateur!
    BanditArcherBoss_Roll_8
    Amateur!
    BanditArcherBoss_Roll_9
    Sloppy!
    BanditArcherBoss_Roll_10
    You don't know what you're doing...
    BanditArcherBoss_Death_Random
    The Kalguurans... Must be stopped...
    BanditArcherBoss_Death_2
    You're making a mistake...
    BanditArcherBoss_Death_3
    You're making a mistake...
    BanditArcherBoss_Death_4
    You ignorant bastard...
    BanditArcherBoss_Death_5
    You ignorant bastard...
    BanditArcherBoss_Death_6
    No matter how far I run... no matter where I hide... Raulf's hiring letters always find me...
    BanditArcherBoss_Letter