Zusätzliche Effekte durch Qualität:
Quest /1
Act | Quest | NPC | Charakter |
---|---|---|---|
3 | Die rechte Hand abtrennen | Clarissa | Duellant · Marodeur · Waldläuferin |
Gattung
Level Effect /40
Stufe | ErfordertStufe | Ges | Kosten | Explosion hat 47 bis 71 zusätzlichen Feuerschaden | Erfahrung |
---|---|---|---|---|---|
1 | 28 | 67 | 7 | 47, 71 | 199,345 |
2 | 31 | 73 | 8 | 57, 86 | 285,815 |
3 | 34 | 79 | 8 | 69, 104 | 401,344 |
4 | 37 | 85 | 8 | 83, 125 | 554,379 |
5 | 40 | 92 | 8 | 100, 149 | 477,437 |
6 | 42 | 96 | 8 | 112, 168 | 583,786 |
7 | 44 | 100 | 8 | 126, 189 | 710,359 |
8 | 46 | 104 | 8 | 141, 212 | 1,355,511 |
9 | 48 | 109 | 9 | 158, 238 | 1,138,877 |
10 | 50 | 113 | 9 | 177, 266 | 1,368,233 |
11 | 52 | 117 | 9 | 198, 298 | 1,638,338 |
12 | 54 | 121 | 9 | 222, 333 | 1,956,648 |
13 | 56 | 125 | 9 | 247, 371 | 3,655,184 |
14 | 58 | 130 | 9 | 276, 414 | 3,017,327 |
15 | 60 | 134 | 9 | 307, 461 | 7,759,995 |
16 | 62 | 138 | 10 | 342, 513 | 15,138,193 |
17 | 64 | 142 | 10 | 381, 571 | 26,083,825 |
18 | 66 | 146 | 10 | 423, 635 | 62,620,247 |
19 | 68 | 151 | 10 | 470, 705 | 211,708,088 |
20 | 70 | 155 | 10 | 522, 783 | |
21 | 72 | 10 | 579, 868 | ||
22 | 74 | 10 | 642, 963 | ||
23 | 76 | 10 | 711, 1067 | ||
24 | 78 | 11 | 788, 1181 | ||
25 | 80 | 11 | 872, 1308 | ||
26 | 82 | 11 | 964, 1447 | ||
27 | 84 | 11 | 1067, 1600 | ||
28 | 86 | 11 | 1179, 1768 | ||
29 | 88 | 11 | 1302, 1954 | ||
30 | 90 | 11 | 1438, 2157 | ||
31 | 91 | 11 | 1511, 2267 | ||
32 | 92 | 11 | 1588, 2382 | ||
33 | 93 | 12 | 1668, 2502 | ||
34 | 94 | 12 | 1752, 2628 | ||
35 | 95 | 12 | 1840, 2760 | ||
36 | 96 | 12 | 1933, 2899 | ||
37 | 97 | 12 | 2030, 3044 | ||
38 | 98 | 12 | 2131, 3197 | ||
39 | 99 | 12 | 2238, 3356 | ||
40 | 100 | 12 | 2349, 3524 |
Attribute /11
Explosiver Pfeil
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xSphäre der Möglichkeiten |
Acronym | Hit, Beeinträchtigung |
DropLevel | 28 |
BaseType | Explosiver Pfeil |
Class | Fertigkeitengemmen |
Waffe | Bögen |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable |
ItemType | Metadata/Items/Gems/SkillGemExplosiveArrow |
ActiveSkillsCode | explosive_arrow |
Reference | poe.ninja, Community Wiki |
Crucible Waffe /1
Weight | Desc |
---|---|
1000 (T5) | Tödliche Schläge mit 'Brennender Pfeil' und 'Explosiver Pfeil' zerschmettern Gegner, als ob sie eingefroren wären |
Zusätzliche Effekte durch Qualität:
Mikrotransaktionen /3
Supported By /119
Explosiver Pfeil Monster /16
Name | Modifikatoren | Spectre |
---|---|---|
Wache Kraityns | Y | |
Heckenschütze Oaks | Y | |
Hohewächter Kraityns | Y | |
Hohewächter Kraityns | monster no drops or experience [1] | Y |
Wachbogenschütze | Y | |
Tüchtiger Bandit | Y | |
Abgedankter Toter | undead description [1] monster fires explosive arrows text [1] | Y |
Fürst des Bogens | Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände 40% erhöhte Angriffsgeschwindigkeit Fertigkeiten feuern 2 zusätzliche Projektile cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Schatten einer Waldläuferin | 20% erhöhte Angriffsgeschwindigkeit | Y |
Kall Fuchsblut | 300% erhöhte Menge fallen gelassener Gegenstände 800% erhöhte Seltenheit fallen gelassener Gegenstände monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Spröder Minenarbeiter | undead description [1] monster fires explosive arrows text [1] | Y |
Befallener Heckenschütze | monster fires explosive arrows text [1] | Y |
Armseliger Wilderer | Y | |
Naiver Assassine | Y | |
Untoter Vaal-Bogenschütze | Y | |
Sasan, der Banditenfürst | Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
Community Wiki
Explosive Arrow
Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.
Skill functions and interactions
Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration Support, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.15.0 |
|
3.10.0 |
|
3.9.0 |
|
1.1.1b |
|
0.9.12m |
by Lesser Multiple Projectiles|Lesser and Greater Multiple Projectiles support gems. |
0.9.12f |
|
0.9.12 |
they'll explode as normal after a short time. |
0.9.8 |
|
0.9.5 |
|
0.9.4 |
|
0.9.3g |
|
0.9.3e |
|
0.9.2g |
|
0.9.2f |
|
0.9.2b |
to the number of fuse charges. |
0.9.2 |
|
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