Abgedankte Tote FireSkeletonRangedExtra3
Abgedankte Tote
Gruppengröße: 3-7 Monster
Fernkämpfende feurige untote Skelette
Benutzt Explosiver Pfeil
Benutzt Explosiver Pfeil
Disbanded Dead
Abgedankte Tote chaos-necros9
Abgedankte Tote
Gruppengröße: 4-7 Monster
Gruppe enthält Gruppenanführer
Fernkämpfende untote Skelette
Benutzt Explosiver Pfeil
Benutzt Explosiver Pfeil
Gruppenanführer:
Ascheprophet
Zaubert Entflammbarkeit
Belebt Untote wieder
Ascheprophet
Zaubert Entflammbarkeit
Belebt Untote wieder
Disbanded Dead
Abgedankter Toter
Untot
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Area | Die zerstörte Brücke, Das ewige Laboratorium |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBandit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,176
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
224
Zauberschaden
224
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBandit"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Abgedankter Toter
Untot
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,176
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
224
Zauberschaden
224
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditHellscape"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Abgedankter Toter
Disbanded Dead
Spectre | Y |
---|---|
Area | Die zerstörte Brücke |
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
50
Leben
1,850
Rüstung
9,984
Ausweichen
2,669
Energieschild
0
Damage
88
Zauberschaden
88
Genauigkeit
140
Attack Time
1.995
Erfahrung
6,673
Ailment Threshold
1,850
Chill
6
Shock
6
Brittle
33
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 70–106
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 70–106
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 260.2 bis 390.3 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 260.2 bis 390.3 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge1"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Abgedankter Toter
Untot
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge1Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,176
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
224
Zauberschaden
224
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge1Hellscape"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Abgedankter Toter
Untot
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,176
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
224
Zauberschaden
224
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge1Standalone"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Abgedankter Toter
Disbanded Dead
Spectre | Y |
---|---|
Area | Die zerstörte Brücke |
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
50
Leben
1,850
Rüstung
9,984
Ausweichen
2,669
Energieschild
0
Damage
88
Zauberschaden
88
Genauigkeit
140
Attack Time
1.995
Erfahrung
6,673
Ailment Threshold
1,850
Chill
6
Shock
6
Brittle
33
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 70–106
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 70–106
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 260.2 bis 390.3 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 260.2 bis 390.3 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge2"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Abgedankter Toter
Untot
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,176
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
224
Zauberschaden
224
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge2Hellscape"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Abgedankter Toter
Untot
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,176
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
224
Zauberschaden
224
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge2Standalone"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Abgedankter Toter
Disbanded Dead
Spectre | Y |
---|---|
Area | Die zerstörte Brücke |
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
50
Leben
1,850
Rüstung
9,984
Ausweichen
2,669
Energieschild
0
Damage
88
Zauberschaden
88
Genauigkeit
140
Attack Time
1.995
Erfahrung
6,673
Ailment Threshold
1,850
Chill
6
Shock
6
Brittle
33
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 70–106
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 70–106
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 260.2 bis 390.3 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 260.2 bis 390.3 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge3"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Abgedankter Toter
Untot
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge3Hellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,176
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
224
Zauberschaden
224
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge3Hellscape_"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Abgedankter Toter
Untot
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Leben
96%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
96%
Widerstand
0 0 40 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,176
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
224
Zauberschaden
224
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge3Standalone"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.