解かれた死体 FireSkeletonRangedExtra3
解かれた死体
パックサイズ:3-7モンスター
遠距離攻撃の火の不死者のスケルトン
エクスプローシブアローを使用する
エクスプローシブアローを使用する
Disbanded Dead
解かれた死体 chaos-necros9
解かれた死体
パックサイズ:4-7モンスター
パックにパックリーダーが含まれる
遠距離攻撃の不死者のスケルトン
エクスプローシブアローを使用する
エクスプローシブアローを使用する
パックリーダー:
灰の預言者
フラマビリティをキャストする
不死者を蘇生する
灰の預言者
フラマビリティをキャストする
不死者を蘇生する
Disbanded Dead
解かれた死体
Spectre | Y |
---|---|
Area | 壊れた橋, 永遠なる研究所 |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBandit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
43,185
回避力
5,213
エナジーシールド
0
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBandit"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
解かれた死体
不死者
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
43,185
回避力
5,213
エナジーシールド
0
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditHellscape"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
解かれた死体
Disbanded Dead
Spectre | Y |
---|---|
Area | 壊れた橋 |
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
50
ライフ
1,850
アーマー
9,984
回避力
2,669
エナジーシールド
0
Damage
88
スペルダメージ
88
命中
140
Attack Time
1.995
経験値
6,673
Ailment Threshold
1,850
Chill
6
Shock
6
Brittle
33
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 70–106
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 70–106
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに260.2から390.3の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに260.2から390.3の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge1"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
解かれた死体
不死者
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge1Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
43,185
回避力
5,213
エナジーシールド
0
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge1Hellscape"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
解かれた死体
不死者
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
43,185
回避力
5,213
エナジーシールド
0
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge1Standalone"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
解かれた死体
Disbanded Dead
Spectre | Y |
---|---|
Area | 壊れた橋 |
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
50
ライフ
1,850
アーマー
9,984
回避力
2,669
エナジーシールド
0
Damage
88
スペルダメージ
88
命中
140
Attack Time
1.995
経験値
6,673
Ailment Threshold
1,850
Chill
6
Shock
6
Brittle
33
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 70–106
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 70–106
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに260.2から390.3の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに260.2から390.3の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge2"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
解かれた死体
不死者
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
43,185
回避力
5,213
エナジーシールド
0
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge2Hellscape"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
解かれた死体
不死者
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
43,185
回避力
5,213
エナジーシールド
0
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge2Standalone"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
解かれた死体
Disbanded Dead
Spectre | Y |
---|---|
Area | 壊れた橋 |
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
50
ライフ
1,850
アーマー
9,984
回避力
2,669
エナジーシールド
0
Damage
88
スペルダメージ
88
命中
140
Attack Time
1.995
経験値
6,673
Ailment Threshold
1,850
Chill
6
Shock
6
Brittle
33
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 70–106
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 70–106
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに260.2から390.3の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに260.2から390.3の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge3"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
解かれた死体
不死者
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge3Hellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
43,185
回避力
5,213
エナジーシールド
0
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge3Hellscape_"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
解かれた死体
不死者
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
ライフ
96%
アーマー
+50%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
43,185
回避力
5,213
エナジーシールド
0
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
基礎持続時間は1秒
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
爆発はフューズの数1個ごとに763.8から1146の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge3Standalone"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.