被遣的逝者 FireSkeletonRangedExtra3
被遣的逝者
怪物群规模:3-7 个怪物
远程火焰亡灵魔侍
施放爆炸箭矢
施放爆炸箭矢
Disbanded Dead
被遣的逝者 chaos-necros9
被遣的逝者
怪物群规模:4-7 个怪物
怪物群包含 怪物群头目
远程亡灵魔侍
施放爆炸箭矢
施放爆炸箭矢
怪物群头目:
烈火咒师
施放易燃
复生亡灵
烈火咒师
施放易燃
复生亡灵
Disbanded Dead
被遣的逝者
幽魂 | Y |
---|---|
地区 | 河畔断桥, 永恒的实验室 |
标签 | bone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBandit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,176
护甲
43,185
闪避值
5,213
能量护盾
0
伤害
224
法术伤害
224
命中
290
攻击间隔
1.995
经验值
12,306
异常状态临界值
6,176
冰缓
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBandit"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被遣的逝者
亡灵
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
幽魂 | Y |
---|---|
标签 | bone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,176
护甲
43,185
闪避值
5,213
能量护盾
0
伤害
224
法术伤害
224
命中
290
攻击间隔
1.995
经验值
12,306
异常状态临界值
6,176
冰缓
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditHellscape"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被遣的逝者
Disbanded Dead
幽魂 | Y |
---|---|
地区 | 河畔断桥 |
标签 | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
50
生命
1,850
护甲
9,984
闪避值
2,669
能量护盾
0
伤害
88
法术伤害
88
命中
140
攻击间隔
1.995
经验值
6,673
异常状态临界值
1,850
冰缓
6
Shock
6
Brittle
33
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 70–106
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 70–106
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 260.2 - 390.3 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 260.2 - 390.3 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge1"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被遣的逝者
亡灵
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge1Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,176
护甲
43,185
闪避值
5,213
能量护盾
0
伤害
224
法术伤害
224
命中
290
攻击间隔
1.995
经验值
12,306
异常状态临界值
6,176
冰缓
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge1Hellscape"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被遣的逝者
亡灵
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,176
护甲
43,185
闪避值
5,213
能量护盾
0
伤害
224
法术伤害
224
命中
290
攻击间隔
1.995
经验值
12,306
异常状态临界值
6,176
冰缓
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge1Standalone"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被遣的逝者
Disbanded Dead
幽魂 | Y |
---|---|
地区 | 河畔断桥 |
标签 | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
50
生命
1,850
护甲
9,984
闪避值
2,669
能量护盾
0
伤害
88
法术伤害
88
命中
140
攻击间隔
1.995
经验值
6,673
异常状态临界值
1,850
冰缓
6
Shock
6
Brittle
33
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 70–106
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 70–106
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 260.2 - 390.3 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 260.2 - 390.3 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge2"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被遣的逝者
亡灵
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,176
护甲
43,185
闪避值
5,213
能量护盾
0
伤害
224
法术伤害
224
命中
290
攻击间隔
1.995
经验值
12,306
异常状态临界值
6,176
冰缓
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge2Hellscape"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被遣的逝者
亡灵
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,176
护甲
43,185
闪避值
5,213
能量护盾
0
伤害
224
法术伤害
224
命中
290
攻击间隔
1.995
经验值
12,306
异常状态临界值
6,176
冰缓
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge2Standalone"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被遣的逝者
Disbanded Dead
幽魂 | Y |
---|---|
地区 | 河畔断桥 |
标签 | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
50
生命
1,850
护甲
9,984
闪避值
2,669
能量护盾
0
伤害
88
法术伤害
88
命中
140
攻击间隔
1.995
经验值
6,673
异常状态临界值
1,850
冰缓
6
Shock
6
Brittle
33
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 70–106
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 70–106
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 260.2 - 390.3 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 260.2 - 390.3 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge3"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被遣的逝者
亡灵
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge3Hellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,176
护甲
43,185
闪避值
5,213
能量护盾
0
伤害
224
法术伤害
224
命中
290
攻击间隔
1.995
经验值
12,306
异常状态临界值
6,176
冰缓
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge3Hellscape_"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被遣的逝者
亡灵
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Disbanded Dead
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
生命
96%
护甲
+50%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonBanditRanged
Metadata
SkeletonBowExplosiveArrowBanditEmerge3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,176
护甲
43,185
闪避值
5,213
能量护盾
0
伤害
224
法术伤害
224
命中
290
攻击间隔
1.995
经验值
12,306
异常状态临界值
6,176
冰缓
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditExplosiveArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
爆炸箭矢
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定.
基础持续时间为 1 秒
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
每根引线爆炸时造成 763.8 - 1146 火焰伤害
目标身上每支爆炸箭矢 +0.2 米爆炸范围
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowBanditEmerge3Standalone"] = { name = "Disbanded Dead", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |