Kall Fuchsblut
Humanoid
Gebiet: InvasionBoss
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
monster is invasion boss [1]
kill traps mines and totems on death [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Kall Foxfly
SpectreN
AreaInvasionBoss
End Game50% erhöhtes maximales Leben
Tagsbandit, flesh_armour, has_bow, human, humanoid, invasion_boss, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Packs
  • InvasionBoss: Kall Fuchsblut, Unerfahrener Heckenschütze
  • Leben
    200%
    Ausweichen
    +10%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    146%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    BanditBowBossInvasion
    Metadata
    BanditBowBossInvasion
    Stufe
    68
    Leben
    12,867
    Rüstung
    28,790
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    545
    Zauberschaden
    545
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MonsterBearTrapInvasion
    Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
    Bärenfalle
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 150%
    Zauberzeit: 1 Sek.
    Abklingzeit: 8 Sek.
    Wirft eine Falle, die einem einzigen Gegner Schaden zufügt und ihn für eine Dauer bewegungsunfähig macht, die von der Höhe des verursachten Schadens abhängt. Nach Ablauf dieser Dauer verbleibt eine Schwächung auf dem Gegner, die ihn verlangsamt und mit der Zeit abnimmt. Der betroffene Gegner erleidet erhöhten Schaden durch Fallen und Minen, bis die Schwächung abklingt. Modifikatoren für Zauberschaden wirken sich nicht auf den Schaden dieser Fertigkeit aus.
    Verursacht bis 456.8 physischen Schaden
    Falle ist +30 Sekunden aktiv
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]
    SkeletonForsakenSplitArrowInvasion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Pfeilfächer
    Base Damage: 436–654
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Schießt mehrere Pfeile auf verschiedene Ziele.
    Feuert 5 zusätzliche Pfeile
    30% erhöhter physischer Schaden
    40% erhöhte Treffgenauigkeit
    skill can fire arrows [1]
    MonsterLightningArrowInvasion
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    Blitzpfeil
    Base Damage: 436–654
    Kritische Trefferchance: 5%
    Angriffsschaden: 80%
    Attack Time: 1.995 Sek.
    Feuert einen geladenen Pfeil, der an Gegnern Schaden verursacht, indem sie von Blitzen getroffen werden, die auch an Gegnern im Umkreis Schaden verursachen.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Feuert 6 zusätzliche Projektile
    40% verringerte Projektilgeschwindigkeit
    25% Chance, Gegner zu schocken
    Trifft bis zu 4 zusätzliche Gegner im Umkreis vom Ziel
    60% mehr Angriffsgeschwindigkeit
    active skill area of effect radius +% final [-12]
    base is projectile [1]
    ExplosiveArrowSideAreaBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Explosiver Pfeil
    Base Damage: 436–654
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
    Verursacht 10% weniger Angriffsschaden
    Basisdauer beträgt 1 Sekunden
    Explosion verursacht 509.2 bis 763.8 Basis-Feuerschaden pro Sprengladung
    +0.3 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
    60% mehr Angriffsgeschwindigkeit
    base is projectile [1]
    skill can fire arrows [1]
    KallFoxflyBlinkArrowInvasion
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 436–654
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Abklingzeit: 4.2 Sek.
    Basisdauer beträgt 3 Sekunden
    alternate minion [17]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossInvasion"] = {
        name = "Kall Foxfly",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExplosiveArrowSideAreaBoss",
            "SkeletonForsakenSplitArrowInvasion",
            "MonsterLightningArrowInvasion",
            "MonsterBearTrapInvasion",
            "KallFoxflyBlinkArrowInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExplosiveArrowSideAreaBoss"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "active_skill_attack_damage_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 40, 1000, -10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 50, 1000, -10, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3, 60, 1000, -10, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonForsakenSplitArrowInvasion"] = {
        name = "Split Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "number_of_additional_arrows",
            "accuracy_rating_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
            [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningArrowInvasion"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "base_chance_to_shock_%",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 10, 50, 4, 25, -40, -12, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 20, 50, 4, 25, -40, -12, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 40, 50, 4, 25, -40, -12, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6, 60, 50, 4, 25, -40, -12, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 60, 50, 4, 25, -40, -12, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [6] = {8, 75, 50, 4, 25, -40, -12, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 75, 50, 4, 25, -40, -12, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapInvasion"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "trap_variation",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KallFoxflyBlinkArrowInvasion"] = {
        name = "KallFoxflyBlinkArrowInvasion",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {3000, 1, 17, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    300% erhöhte Menge fallen gelassener Gegenstände
    800% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
    Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Kall Fuchsblut
    Humanoid
    40% erhöhte Angriffsgeschwindigkeit
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Kall Foxfly
    SpectreN
    Tagsbandit, flesh_armour, has_bow, human, humanoid, is_clone, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    Leben
    200%
    Ausweichen
    +10%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    BanditBowBossBlackwood
    Metadata
    BanditBowBossInvasionClone
    Stufe
    68
    Leben
    12,867
    Rüstung
    28,790
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    448
    Zauberschaden
    448
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossInvasionClone"] = {
        name = "Kall Foxfly",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% erhöhte Angriffsgeschwindigkeit
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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