Кэлл Лисогон
Гуманоид
Область: InvasionBoss
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
monster is invasion boss [1]
kill traps mines and totems on death [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Kall Foxfly
SpectreN
AreaInvasionBoss
End Game50% увеличение максимума здоровья
Tagsbandit, flesh_armour, has_bow, human, humanoid, invasion_boss, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Packs
  • InvasionBoss: Кэлл Лисогон, Болотный лучник
  • Здоровье
    200%
    Уклонение
    +10%
    Ailment Threshold
    200%
    Сопротивление
    0 0 0 0
    Damage
    146%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    BanditBowBossInvasion
    Metadata
    BanditBowBossInvasion
    Уровень
    68
    Здоровье
    12,867
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    545
    Урон от чар
    545
    Точность
    290
    Attack Time
    1.995
    Опыт
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MonsterBearTrapInvasion
    Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
    Медвежий капкан
    Шанс критического удара: 5%
    Эффективность добавленного урона: 150%
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Герой бросает в указанное место ловушку, которая в течение некоторого времени будет наносить урон и обездвиживать врага в зависимости от количества нанесенного урона. После окончания действия обездвиживания, на враге некоторое время будет оставаться отрицательный эффект, который будет снижать скорость его передвижения (значение этого эффекта уменьшается с течением времени). До завершения действия отрицательного эффекта враг будет получать увеличенный урон от мин и ловушек.
    Наносит от до 456.8 физического урона
    Ловушка длится +30 секунд(-ы)
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]
    SkeletonForsakenSplitArrowInvasion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Расколотая стрела
    Base Damage: 436–654
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает несколько стрел в разные цели.
    Выпускает 5 дополнительных стрел(-ы)
    30% увеличение физического урона
    40% повышение меткости
    skill can fire arrows [1]
    MonsterLightningArrowInvasion
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    Стрела молнии
    Base Damage: 436–654
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Attack Time: 1.995 сек.
    Герой пускает в цель грозовую стрелу, поражая врага молнией и раня нескольких окружающих противников.
    50% физического урона становится уроном от молнии
    Выпускает дополнительных снарядов: 6
    40% снижение скорости снаряда
    25% шанс наложить шок на врагов
    Поражает вплоть до 4 дополнительных врагов рядом с целью
    Скорость атаки на 60% больше
    active skill area of effect radius +% final [-12]
    base is projectile [1]
    ExplosiveArrowSideAreaBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Взрывная стрела
    Base Damage: 436–654
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой отправляет стрелу, которая вскоре взрывается. Попадание во врага дополнительными стрелами отсрочивает взрыв. Когда фитили догорят или враг умрет, стрелы взорвутся и нанесут урон от огня по области, ранив оказавшихся рядом противников. Чем больше стрел взорвалось одновременно, тем больше радиус взрыва.
    Наносит на 10% меньше урона атаками
    Базовая длительность - 1 секунд(-ы)
    Взрыв наносит от 509.2 до 763.8 базового урона от огня за взрывную стрелу
    +0.3 м к радиусу взрыва за каждую взрывную стрелу на цели
    Скорость атаки на 60% больше
    base is projectile [1]
    skill can fire arrows [1]
    KallFoxflyBlinkArrowInvasion
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 436–654
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Перезарядка: 4.2 сек.
    Базовая длительность - 3 секунд(-ы)
    alternate minion [17]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossInvasion"] = {
        name = "Kall Foxfly",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExplosiveArrowSideAreaBoss",
            "SkeletonForsakenSplitArrowInvasion",
            "MonsterLightningArrowInvasion",
            "MonsterBearTrapInvasion",
            "KallFoxflyBlinkArrowInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExplosiveArrowSideAreaBoss"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "active_skill_attack_damage_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 40, 1000, -10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 50, 1000, -10, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3, 60, 1000, -10, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonForsakenSplitArrowInvasion"] = {
        name = "Split Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "number_of_additional_arrows",
            "accuracy_rating_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
            [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningArrowInvasion"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "base_chance_to_shock_%",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 10, 50, 4, 25, -40, -12, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 20, 50, 4, 25, -40, -12, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 40, 50, 4, 25, -40, -12, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6, 60, 50, 4, 25, -40, -12, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 60, 50, 4, 25, -40, -12, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [6] = {8, 75, 50, 4, 25, -40, -12, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 75, 50, 4, 25, -40, -12, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapInvasion"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "trap_variation",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KallFoxflyBlinkArrowInvasion"] = {
        name = "KallFoxflyBlinkArrowInvasion",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {3000, 1, 17, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    300% увеличение количества выпадающих предметов
    800% увеличение редкости выпадающих предметов
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • После броска ловушки не могут получать урон в течение +4 секунд
    После броска мины не могут получать урон в течение +4 секунд
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Кэлл Лисогон
    Гуманоид
    40% повышение скорости атаки
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Kall Foxfly
    SpectreN
    Tagsbandit, flesh_armour, has_bow, human, humanoid, is_clone, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    Здоровье
    200%
    Уклонение
    +10%
    Ailment Threshold
    200%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    BanditBowBossBlackwood
    Metadata
    BanditBowBossInvasionClone
    Уровень
    68
    Здоровье
    12,867
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    448
    Урон от чар
    448
    Точность
    290
    Attack Time
    1.995
    Опыт
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossInvasionClone"] = {
        name = "Kall Foxfly",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% повышение скорости атаки
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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