Kall Foxfly
Humanóide
Área: InvasionBoss
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
monster is invasion boss [1]
kill traps mines and totems on death [1]
Raridade dos Itens Derrubados aumentada em 800%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
monster is invasion boss [1]
kill traps mines and totems on death [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada em 50% |
Tags | bandit, flesh_armour, has_bow, human, humanoid, invasion_boss, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement |
Packs |
Vida
200%
Evasão
+10%
Ailment Threshold
200%
Resistência
0 0 0 0
Damage
146%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
BanditBowBossInvasion
Metadata
BanditBowBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,867
Armadura
28,790
Evasão
5,213
Escudo de Energia
0
Damage
545
Dano Mágico
545
Precisão
290
Attack Time
1.995
Experiência
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterBearTrapInvasion
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Armadilha de Urso
Chance de Crítico: 5%
Eficácia do Dano Adicionado: 150%
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Lança uma armadilha que causa dano e imobiliza um único inimigo por um período baseado em quanto dano foi causado. Após o término da imobilização, uma penalidade permanece no inimigo por um período, abaixando sua velocidade de movimento por uma quantidade que é diminuída com o tempo. O inimigo afetado receberá dano aumentado de armadilhas e minas até que a penalidade termine. Modificadores à dano mágico não afetam o dano dessa habilidade.
Causa a 456.8 de Dano Físico
Armadilha dura +30 segundos
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Armadilha dura +30 segundos
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
SkeletonForsakenSplitArrowInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha Dividida
Base Damage: 436–654
Chance de Crítico: 5%
Attack Time: 1.995 seg
Atira múltiplas flechas em diferentes alvos.
Dispara 5 Flechas adicionais
Dano Físico aumentado em 30%
Precisão aumentada em 40%
skill can fire arrows [1]
Dano Físico aumentado em 30%
Precisão aumentada em 40%
skill can fire arrows [1]
MonsterLightningArrowInvasion
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha Relampejante
Base Damage: 436–654
Chance de Crítico: 5%
Dano de Ataque: 80%
Attack Time: 1.995 seg
Atira uma flecha carregada que causa dano nos inimigos, fazendo com que sejam acertados por um raio que também causa dano em alguns inimigos ao redor.
50% do Dano Físico Convertido em Dano de Raio
Dispara 6 Projéteis adicionais
Velocidade de Projéteis reduzida em 40%
25% de chance de Eletrizar inimigos
Acerta até 4 inimigos adicionais próximos ao alvo
60% mais Velocidade de Ataque
active skill area of effect radius +% final [-12]
base is projectile [1]
Dispara 6 Projéteis adicionais
Velocidade de Projéteis reduzida em 40%
25% de chance de Eletrizar inimigos
Acerta até 4 inimigos adicionais próximos ao alvo
60% mais Velocidade de Ataque
active skill area of effect radius +% final [-12]
base is projectile [1]
ExplosiveArrowSideAreaBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flecha Explosiva
Base Damage: 436–654
Chance de Crítico: 5%
Attack Time: 1.995 seg
Atira uma flecha que age como um detonador de curta duração. Aplicar flechas adicionais a um inimigo estende a duração. Quando o alvo morre ou o detonador ativa, a flecha explode causando dano de fogo em área a inimigos próximos. O raio da Área é proporcional ao número de flechas na morte.
Causa 10% menos Dano de Ataque
Duração base é de 1 segundos
Explosão causa 509.2 a 763.8 de Dano Base de Fogo por Carga de Fusível
+0.3 metros ao Raio da Explosão por Flecha Explosiva no Alvo
60% mais Velocidade de Ataque
base is projectile [1]
skill can fire arrows [1]
Duração base é de 1 segundos
Explosão causa 509.2 a 763.8 de Dano Base de Fogo por Carga de Fusível
+0.3 metros ao Raio da Explosão por Flecha Explosiva no Alvo
60% mais Velocidade de Ataque
base is projectile [1]
skill can fire arrows [1]
KallFoxflyBlinkArrowInvasion
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 436–654
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 4.2 seg
Duração base é de 3 segundos
alternate minion [17]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [17]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditBowBossInvasion"] = { name = "Kall Foxfly", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.46, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "ExplosiveArrowSideAreaBoss", "SkeletonForsakenSplitArrowInvasion", "MonsterLightningArrowInvasion", "MonsterBearTrapInvasion", "KallFoxflyBlinkArrowInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExplosiveArrowSideAreaBoss"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "active_skill_attack_damage_+%_final", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 40, 1000, -10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 50, 1000, -10, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3, 60, 1000, -10, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrowInvasion"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "number_of_additional_arrows", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1}, cost = { }, }, [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningArrowInvasion"] = { name = "Lightning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "base_chance_to_shock_%", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {1, 10, 50, 4, 25, -40, -12, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 20, 50, 4, 25, -40, -12, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 40, 50, 4, 25, -40, -12, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [4] = {6, 60, 50, 4, 25, -40, -12, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 60, 50, 4, 25, -40, -12, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [6] = {8, 75, 50, 4, 25, -40, -12, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 75, 50, 4, 25, -40, -12, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapInvasion"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_variation", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KallFoxflyBlinkArrowInvasion"] = { name = "KallFoxflyBlinkArrowInvasion", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {3000, 1, 17, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Kall Foxfly
Humanóide
Velocidade de Ataque aumentada em 40%
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Tags | bandit, flesh_armour, has_bow, human, humanoid, is_clone, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement |
Vida
200%
Evasão
+10%
Ailment Threshold
200%
Resistência
0 0 0 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
BanditBowBossBlackwood
Metadata
BanditBowBossInvasionClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,867
Armadura
28,790
Evasão
5,213
Escudo de Energia
0
Damage
448
Dano Mágico
448
Precisão
290
Attack Time
1.995
Experiência
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow" Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditBowBossInvasionClone"] = { name = "Kall Foxfly", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Ataque aumentada em 40%
Id | MonsterImplicitFastAttack1 |
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Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Id | Nothing |
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Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
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Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |