飛狐克爾
人形
地區: InvasionBoss
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
monster is invasion boss [1]
kill traps mines and totems on death [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Kall Foxfly
幽魂N
地區InvasionBoss
End Game增加 50% 最大生命
標籤bandit, flesh_armour, has_bow, human, humanoid, invasion_boss, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Packs
  • InvasionBoss: 飛狐克爾, 喪心狙擊手
  • 生命
    200%
    閃避
    +10%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    146%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    130%
    類型
    BanditBowBossInvasion
    Metadata
    BanditBowBossInvasion
    等級
    68
    生命
    12,867
    護甲
    28,790
    閃避
    5,213
    能量護盾
    0
    傷害
    545
    法術傷害
    545
    命中
    290
    攻擊間隔
    1.995
    經驗值
    20,510
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    MonsterBearTrapInvasion
    法術, 持續時間, 地雷技能, 陷阱, 傷害, 物理, 冷卻
    捕熊陷阱
    暴擊率: 5%
    附加傷害效用: 150%
    施放時間: 1 秒
    冷卻時間: 8 秒
    投擲一個陷阱,觸發該陷阱的敵人將會受到傷害且根據傷害被固定在原地一段時間。在無法移動解除後,減益效果會在敵人身上一段時間,減緩他們的移動速度,並隨著時間減少效果。受影響的敵人會增加來自陷阱和地雷的傷害直到減益效果消逝。法術傷害詞綴無法影響此技能傷害。
    造成 至 456.8 物理傷害
    陷阱持續 +30
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]
    SkeletonForsakenSplitArrowInvasion
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
    分裂箭矢
    基本傷害: 436–654
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    對不同的目標射出多重箭矢。
    發射 5 個額外箭矢
    增加 30% 物理傷害
    增加 40% 命中率
    skill can fire arrows [1]
    MonsterLightningArrowInvasion
    攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 閃電, 可觸發
    閃電箭矢
    基本傷害: 436–654
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊間隔: 1.995 秒
    射出一發充滿閃電能量的箭矢,箭矢擊中敵人時會造成電擊,同時電擊附近一群敵人。
    50% 物理傷害轉換為閃電傷害
    發射 6 個額外投射物
    減少 40% 投射物速度
    25% 機率感電敵人
    擊中目標附近最多 4 個額外敵人
    60% 更多攻擊速度
    active skill area of effect radius +% final [-12]
    base is projectile [1]
    ExplosiveArrowSideAreaBoss
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 範圍, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 火焰, 可觸發
    爆炸箭矢
    基本傷害: 436–654
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    射出一發帶著引線充滿爆炸能量的箭矢。當被命中的目標死亡或是引線燒完,該箭矢將會爆炸並對周圍的敵人造成火焰傷害。再次被爆炸箭矢命中會延長爆炸的時間。爆炸的範圍大小將視目標被擊中的箭數所決定。
    造成 10% 更少攻擊傷害
    +1 秒基礎持續時間
    每根箭矢爆炸時造成 509.2763.8 基礎火焰傷害
    目標身上每支爆炸箭矢 +0.3 米爆炸範圍
    60% 更多攻擊速度
    base is projectile [1]
    skill can fire arrows [1]
    KallFoxflyBlinkArrowInvasion
    投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
    基本傷害: 436–654
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 4.2 秒
    +3 秒基礎持續時間
    alternate minion [17]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossInvasion"] = {
        name = "Kall Foxfly",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExplosiveArrowSideAreaBoss",
            "SkeletonForsakenSplitArrowInvasion",
            "MonsterLightningArrowInvasion",
            "MonsterBearTrapInvasion",
            "KallFoxflyBlinkArrowInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExplosiveArrowSideAreaBoss"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "active_skill_attack_damage_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 40, 1000, -10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 50, 1000, -10, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3, 60, 1000, -10, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonForsakenSplitArrowInvasion"] = {
        name = "Split Arrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "number_of_additional_arrows",
            "accuracy_rating_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
            [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningArrowInvasion"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "base_chance_to_shock_%",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 10, 50, 4, 25, -40, -12, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 20, 50, 4, 25, -40, -12, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 40, 50, 4, 25, -40, -12, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6, 60, 50, 4, 25, -40, -12, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 60, 50, 4, 25, -40, -12, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [6] = {8, 75, 50, 4, 25, -40, -12, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 75, 50, 4, 25, -40, -12, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapInvasion"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "trap_variation",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KallFoxflyBlinkArrowInvasion"] = {
        name = "KallFoxflyBlinkArrowInvasion",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {3000, 1, 17, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 300% 物品掉落數量
    增加 800% 物品掉落稀有度
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • monster dropped item quantity +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 陷阱投擲後 +4 秒不會被傷害
    地雷投擲後 +4 秒不會被傷害
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 全域
  • traps invulnerable for duration ms Min: 4000 Max: 4000 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    飛狐克爾
    人形
    增加 40% 攻擊速度
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Kall Foxfly
    幽魂N
    標籤bandit, flesh_armour, has_bow, human, humanoid, is_clone, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    生命
    200%
    閃避
    +10%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    130%
    類型
    BanditBowBossBlackwood
    Metadata
    BanditBowBossInvasionClone
    等級
    68
    生命
    12,867
    護甲
    28,790
    閃避
    5,213
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.995
    經驗值
    20,510
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossInvasionClone"] = {
        name = "Kall Foxfly",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 40% 攻擊速度
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage