カール・フォックスフライ
人型
エリア: InvasionBoss
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
monster is invasion boss [1]
kill traps mines and totems on death [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Kall Foxfly
SpectreN
AreaInvasionBoss
End Game最大ライフが50%増加する
Tagsbandit, flesh_armour, has_bow, human, humanoid, invasion_boss, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Packs
  • InvasionBoss: カール・フォックスフライ, 未熟な狙撃者
  • ライフ
    200%
    回避力
    +10%
    Ailment Threshold
    200%
    耐性
    0 0 0 0
    Damage
    146%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    BanditBowBossInvasion
    Metadata
    BanditBowBossInvasion
    レベル
    68
    ライフ
    12,867
    防具
    28,790
    回避力
    5,213
    エナジーシールド
    0
    Damage
    545
    スペルダメージ
    545
    命中
    290
    Attack Time
    1.995
    経験値
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MonsterBearTrapInvasion
    Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
    ベアトラップ
    クリティカル率: 5%
    追加ダメージ効率: 150%
    キャストタイム: 1 秒
    クールダウン時間: 8 秒
    単体の敵にダメージを与え、そのダメージ量に応じて、持続時間中敵の移動を封じるトラップを投げる。移動の阻止が終わったあともデバフは残り続け、敵の移動スピードを下げる。この効果は時間の経過とともに軽減する。デバフがなくなるまで敵はトラップとマインから受けるダメージが増加する。スペルダメージのモッドはこのスキルのダメージに影響しない。
    から456.8の物理ダメージを与える
    トラップの持続時間が+30秒される
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]
    SkeletonForsakenSplitArrowInvasion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
    スプリットアロー
    Base Damage: 436–654
    クリティカル率: 5%
    Attack Time: 1.995 秒
    異なる対象に複数の矢を放つ。
    追加の矢を5本放つ
    物理ダメージが30%増加する
    命中力が40%増加する
    skill can fire arrows [1]
    MonsterLightningArrowInvasion
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    ライトニングアロー
    Base Damage: 436–654
    クリティカル率: 5%
    アタックダメージ: 80%
    Attack Time: 1.995 秒
    帯電した矢を対象に放つ。その矢に雷が落ち敵にダメージを与えると共に、周囲の多数の敵にもダメージを与える。
    物理ダメージの50%を雷ダメージに変換する
    追加の投射物を6個放つ
    投射物スピードが40%減少する
    25%の確率で敵を感電させる
    対象の近くの敵最大4体に追加でヒットする
    アタックスピードが60%上昇する
    active skill area of effect radius +% final [-12]
    base is projectile [1]
    ExplosiveArrowSideAreaBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    エクスプローシブアロー
    Base Damage: 436–654
    クリティカル率: 5%
    Attack Time: 1.995 秒
    短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
    アタックダメージが10%低下する
    基礎持続時間は1
    爆発はフューズの数1個ごとに509.2から763.8の基礎火ダメージを与える
    対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.3mされる
    アタックスピードが60%上昇する
    base is projectile [1]
    skill can fire arrows [1]
    KallFoxflyBlinkArrowInvasion
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 436–654
    クリティカル率: 5%
    Attack Time: 1.995 秒
    クールダウン時間: 4.2 秒
    基礎持続時間は3
    alternate minion [17]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossInvasion"] = {
        name = "Kall Foxfly",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExplosiveArrowSideAreaBoss",
            "SkeletonForsakenSplitArrowInvasion",
            "MonsterLightningArrowInvasion",
            "MonsterBearTrapInvasion",
            "KallFoxflyBlinkArrowInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExplosiveArrowSideAreaBoss"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "active_skill_attack_damage_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 40, 1000, -10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 50, 1000, -10, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3, 60, 1000, -10, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonForsakenSplitArrowInvasion"] = {
        name = "Split Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "number_of_additional_arrows",
            "accuracy_rating_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
            [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningArrowInvasion"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "base_chance_to_shock_%",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 10, 50, 4, 25, -40, -12, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 20, 50, 4, 25, -40, -12, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 40, 50, 4, 25, -40, -12, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6, 60, 50, 4, 25, -40, -12, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 60, 50, 4, 25, -40, -12, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [6] = {8, 75, 50, 4, 25, -40, -12, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 75, 50, 4, 25, -40, -12, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapInvasion"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "trap_variation",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KallFoxflyBlinkArrowInvasion"] = {
        name = "KallFoxflyBlinkArrowInvasion",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {3000, 1, 17, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ドロップするアイテムの数量が300%増加する
    ドロップするアイテムのレアリティが800%増加する
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • トラップは投擲後+4秒間はダメージを受けることがない
    マインは投擲後+4秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    カール・フォックスフライ
    人型
    アタックスピードが40%増加する
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Kall Foxfly
    SpectreN
    Tagsbandit, flesh_armour, has_bow, human, humanoid, is_clone, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    ライフ
    200%
    回避力
    +10%
    Ailment Threshold
    200%
    耐性
    0 0 0 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    BanditBowBossBlackwood
    Metadata
    BanditBowBossInvasionClone
    レベル
    68
    ライフ
    12,867
    防具
    28,790
    回避力
    5,213
    エナジーシールド
    0
    Damage
    448
    スペルダメージ
    448
    命中
    290
    Attack Time
    1.995
    経験値
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.995 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossInvasionClone"] = {
        name = "Kall Foxfly",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アタックスピードが40%増加する
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.