Befallener Heckenschütze
Humanoid
monster fires explosive arrows text [1]
monster no map drops [1]
Blighted Sniper
SpectreN
Tagsblight_monster, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Leben
540%
Ausweichen
+10%
Ailment Threshold
540%
Widerstand
20 20 20 0
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 35
Attack Time
1.335 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
BlightBanditBow
Metadata
BanditBowExplosiveArrow
Stufe
68
Leben
34,740
Rüstung
28,790
Ausweichen
5,213
Energieschild
0
Damage
672
Zauberschaden
672
Genauigkeit
290
Attack Time
1.335
Erfahrung
12,306
Ailment Threshold
34,740
Chill
110
Shock
110
Brittle
621
Scorch
110
Sap
303
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 538–807
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 538–807
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
Basisdauer beträgt 1 Sekunden
Explosion verursacht 763.8 bis 1146 Basis-Feuerschaden pro Sprengladung
+0.2 Meter zum Explosionsradius pro Explosivem Pfeil auf dem Ziel
base is projectile [1]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BanditBowExplosiveArrow"] = {
    name = "Blighted Sniper",
    life = 5.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 35,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "BanditExplosiveArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditExplosiveArrow"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_per_fuse_arrow_orb",
        "maximum_fire_damage_per_fuse_arrow_orb",
        "base_skill_effect_duration",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "skill_can_fire_arrows",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster fires explosive arrows text [1]
IdMonsterFiresExplosiveArrowText
FamilyMonsterFiresExplosiveArrowText
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster fires explosive arrows text Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.