凋落的狙擊手
人形
monster fires explosive arrows text [1]
Blighted Sniper
幽魂 | N |
---|---|
標籤 | blight_monster, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement |
生命
540%
閃避
+10%
異常狀態臨界值
540%
抗性
20 20 20 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 35
攻擊間隔
1.335 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
BlightBanditBow
Metadata
BanditBowExplosiveArrow
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
34,740
護甲
28,790
閃避
5,213
能量護盾
0
傷害
672
法術傷害
672
命中
290
攻擊間隔
1.335
經驗值
12,306
異常狀態臨界值
34,740
冰緩
110
感電
110
易碎
621
焦灼
110
殘喘
303
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.335 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditExplosiveArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 範圍, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 火焰, 可觸發
爆炸箭矢
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.335 秒
射出一發帶著引線充滿爆炸能量的箭矢。當被命中的目標死亡或是引線燒完,該箭矢將會爆炸並對周圍的敵人造成火焰傷害。再次被爆炸箭矢命中會延長爆炸的時間。爆炸的範圍大小將視目標被擊中的箭數所決定。
+1 秒基礎持續時間
每根箭矢爆炸時造成 763.8 至 1146 基礎火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍
base is projectile [1]
skill can fire arrows [1]
每根箭矢爆炸時造成 763.8 至 1146 基礎火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BanditBowExplosiveArrow"] = { name = "Blighted Sniper", life = 5.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.335, attackRange = 35, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |