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Prophecy Perandus Rampage
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Blighted Sniper

Blighted Sniper

SpectreN
ModFires Explosive Arrows
monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
Tagsred_blood, human, humanoid, not_str, not_int
Life+540%
Evasion+10%
Resistance
Part 15550
Part 21010100
Epilogue2020200
Damage+180%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 35
Attack Time1.335 Second
Damage Spread20%
Ailment Threshold540%
Experience120%
TypeBlightBanditBow
MeleeAtAnimationSpeed
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BanditExplosiveArrow
fusearrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Base duration is 1 seconds
Explosion deals 1673 to 2509 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
skill can fire arrows [1]
base is projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Blighted Sniper632563563.11.3354876116265940302020200
MeleeAtAnimationSpeed
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BanditExplosiveArrow
fusearrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Base duration is 1 seconds
Explosion deals 1519 to 2279 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
skill can fire arrows [1]
base is projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Blighted Sniper566543178.51.3354053814425874002020200
MeleeAtAnimationSpeed
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BanditExplosiveArrow
fusearrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Base duration is 1 seconds
Explosion deals 1252 to 1877 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
skill can fire arrows [1]
base is projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Blighted Sniper438392523.51.3352731611328753702020200
MeleeAtAnimationSpeed
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BanditExplosiveArrow
fusearrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Base duration is 1 seconds
Explosion deals 979.5 to 1469 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
skill can fire arrows [1]
base is projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Blighted Sniper325701882.51.335173808348624402020200
MeleeAtAnimationSpeed
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BanditExplosiveArrow
fusearrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Base duration is 1 seconds
Explosion deals 763.8 to 1146 Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Explosive Arrow on Target
skill can fire arrows [1]
base is projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
68Blighted Sniper236891396.31.335110216127514902020200
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee30OnlyLastTarget TargetMediumNear TargetIsPlayer
Melee3TargetMediumNear TargetIsPlayer
Melee30OnlyLastTarget TargetMediumNear TargetBlightTowerMinionIsInState=1
Melee3TargetMediumNear TargetBlightTowerMinionIsInState=1
Melee3TargetMediumNear TargetIsNotPlayer
FuseArrow30OnlyLastTarget TargetMediumNear TargetIsPlayer
FuseArrow3TargetMediumNear TargetIsPlayer
FuseArrow30OnlyLastTarget TargetMediumNear TargetBlightTowerMinionIsInState=1
FuseArrow3TargetMediumNear TargetBlightTowerMinionIsInState=1
FuseArrow3TargetMediumNear TargetIsNotPlayer
CausticArrow30OnlyLastTarget TargetMediumNear TargetIsPlayer
CausticArrow3TargetMediumNear TargetIsPlayer
CausticArrow30OnlyLastTarget TargetMediumNear TargetBlightTowerMinionIsInState=1
CausticArrow3TargetMediumNear TargetBlightTowerMinionIsInState=1
CausticArrow3TargetMediumNear TargetIsNotPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BanditBowExplosiveArrow"] = {
    name = "Blighted Sniper",
    life = 5.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 35,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "BanditExplosiveArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditExplosiveArrow"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8667,
    incrementalEffectiveness = 0.038,
    description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "minimum_fire_damage_per_fuse_arrow_orb",
        "maximum_fire_damage_per_fuse_arrow_orb",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "active_skill_attack_damage_+%_final",
        "skill_can_fire_arrows",
        "base_is_projectile",
    },
    levels = {
        [1] = {1000, 0.8, 1.2, 2, 0, 1, 1, critChance = 6, levelRequirement = 2, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {1000, 0.8, 1.2, 2, 0, 1, 1, critChance = 6, levelRequirement = 10, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {1000, 0.8, 1.2, 2, 0, 1, 1, critChance = 6, levelRequirement = 20, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {1000, 1.2, 1.8, 2, 0, 1, 1, critChance = 6, levelRequirement = 68, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
Fires Explosive Arrows

Fires Explosive Arrows

Mod IdMonsterFiresExplosiveArrowText
GroupMonsterFiresExplosiveArrowText
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster fires explosive arrows text Min: 1 Max: 1 Global
  • monster slain experience +% [0]
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [0]
    monster no map drops [1]

    monster slain experience +% [0]
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [0]
    monster no map drops [1]

    Mod IdMonsterBlightDropModifiers_
    GroupLeagueMonsterDropModifiers
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster no map drops Min: 1 Max: 1 Global
  • Wiki Edit

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