吝啬偷猎者
人形
stance movement speed +% final [-66]
stance movement speed +% final [-26]
Miserly Poacher
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_
标签fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • 恶臭暴徒, 恶臭暴徒, 吝啬偷猎者
  • 拙劣刺客, 恶臭暴徒, 吝啬偷猎者
  • 背摔力士, 恶臭暴徒, 吝啬偷猎者
  • 生命
    275%
    闪避值
    +100%
    异常状态临界值
    275%
    抗性
    0 40 0 0
    伤害
    132%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    HeistThugRanged1
    Metadata
    ThugRanged1_
    等级
    68
    生命
    17,692
    护甲
    28,790
    闪避值
    9,478
    能量护盾
    0
    伤害
    493
    法术伤害
    493
    命中
    290
    攻击间隔
    1.005
    经验值
    11,281
    异常状态临界值
    17,692
    冰缓
    56
    Shock
    56
    Brittle
    316
    Scorch
    56
    Sap
    155
    MPWHeistThugRangedBurningArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.005 秒
    你的击中始终具有点燃效果
    伤害总增 45.25%
    将物理伤害的 75% 转化为火焰伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    EAAHeistThugRangedExplosiveArrowBarrage
    攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.005 秒
    冷却时间: 12 秒
    HeistThugRangedExplosiveArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
    爆炸箭矢
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.005 秒
    发射一支箭矢,射在一名敌人身上或墙上,持续一段时间后或目标身上的箭矢达到上限后会引发爆炸,对周围造成范围伤害。如果一个敌人身上有多个爆炸箭矢,则第一个箭矢爆炸时会引爆剩余箭矢,它们的伤害会计入爆炸总伤害。
    基础持续时间为 2
    爆炸的总基础伤害总降 50%
    爆炸附加 409.2613.7 点火焰伤害
    目标身上每支爆炸箭矢 +0.2 米爆炸范围,最大 +1.2
    每支爆炸箭矢对目标造成的命中伤害增加3%
    一名敌人身上最多有 +20 枚爆炸箭矢
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.005 秒
    冷却时间: 12 秒
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    法术
    施放间隔: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseThug"
    
    StateMachine
    {
    	define_shared_state = "use_arrow_thug = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_"] = {
        name = "Miserly Poacher",
        life = 2.75,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 全域
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    吝啬偷猎者
    人形
    stance movement speed +% final [-66]
    stance movement speed +% final [-26]
    Miserly Poacher
    幽魂Y
    地区隐藏的薄弱之地
    标签fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 隐藏的薄弱之地: 拙劣刺客, 吝啬偷猎者
  • 背摔力士, 酷吏, 恶臭暴徒, 恶臭暴徒, 恶臭暴徒, 恶臭暴徒, 吝啬偷猎者, 残酷纵火徒, 恶毒走私客, 恶毒暴徒, 恶毒暴徒, 拙劣刺客, 古怪纵火者
  • 生命
    275%
    闪避值
    +100%
    异常状态临界值
    275%
    抗性
    0 40 0 0
    伤害
    132%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    HeistThugRanged1
    Metadata
    ThugRanged1_Spectre_
    等级
    58
    生命
    8,946
    护甲
    12,902
    闪避值
    6,604
    能量护盾
    0
    伤害
    296
    法术伤害
    296
    命中
    195
    攻击间隔
    1.005
    经验值
    8,473
    异常状态临界值
    8,946
    冰缓
    28
    Shock
    28
    Brittle
    160
    Scorch
    28
    Sap
    78
    MPWHeistThugRangedBurningArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 236–355
    暴击几率: 5%
    攻击间隔: 1.005 秒
    你的击中始终具有点燃效果
    伤害总增 36.03%
    将物理伤害的 75% 转化为火焰伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    EAAHeistThugRangedExplosiveArrowBarrage
    攻击
    基本伤害: 236–355
    暴击几率: 5%
    攻击间隔: 1.005 秒
    冷却时间: 12 秒
    HeistThugRangedExplosiveArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
    爆炸箭矢
    基本伤害: 236–355
    暴击几率: 5%
    攻击间隔: 1.005 秒
    发射一支箭矢,射在一名敌人身上或墙上,持续一段时间后或目标身上的箭矢达到上限后会引发爆炸,对周围造成范围伤害。如果一个敌人身上有多个爆炸箭矢,则第一个箭矢爆炸时会引爆剩余箭矢,它们的伤害会计入爆炸总伤害。
    基础持续时间为 2
    爆炸的总基础伤害总降 50%
    爆炸附加 281.8422.7 点火焰伤害
    目标身上每支爆炸箭矢 +0.2 米爆炸范围,最大 +1.2
    每支爆炸箭矢对目标造成的命中伤害增加3%
    一名敌人身上最多有 +20 枚爆炸箭矢
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    攻击
    基本伤害: 236–355
    暴击几率: 5%
    攻击间隔: 1.005 秒
    冷却时间: 12 秒
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    法术
    施放间隔: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow_thug = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_"] = {
        name = "Miserly Poacher",
        life = 2.75,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 全域
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    吝啬偷猎者
    人形
    stance movement speed +% final [-66]
    stance movement speed +% final [-26]
    Miserly Poacher
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_
    标签fast_movement, fire_affinity, has_bow, heist_guard, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 吝啬偷猎者, 恶臭暴徒, 恶臭暴徒, 古怪焚烧者
  • 生命
    275%
    闪避值
    +100%
    异常状态临界值
    275%
    抗性
    0 40 0 0
    伤害
    132%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    HeistThugRanged1
    Metadata
    ThugRanged1Guard_
    等级
    68
    生命
    17,692
    护甲
    28,790
    闪避值
    9,478
    能量护盾
    0
    伤害
    493
    法术伤害
    493
    命中
    290
    攻击间隔
    1.005
    经验值
    11,281
    异常状态临界值
    17,692
    冰缓
    56
    Shock
    56
    Brittle
    316
    Scorch
    56
    Sap
    155
    MPWHeistThugRangedBurningArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.005 秒
    你的击中始终具有点燃效果
    伤害总增 45.25%
    将物理伤害的 75% 转化为火焰伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    EAAHeistThugRangedExplosiveArrowBarrage
    攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.005 秒
    冷却时间: 12 秒
    HeistThugRangedExplosiveArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 范围, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 火焰, 可触发
    爆炸箭矢
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.005 秒
    发射一支箭矢,射在一名敌人身上或墙上,持续一段时间后或目标身上的箭矢达到上限后会引发爆炸,对周围造成范围伤害。如果一个敌人身上有多个爆炸箭矢,则第一个箭矢爆炸时会引爆剩余箭矢,它们的伤害会计入爆炸总伤害。
    基础持续时间为 2
    爆炸的总基础伤害总降 50%
    爆炸附加 409.2613.7 点火焰伤害
    目标身上每支爆炸箭矢 +0.2 米爆炸范围,最大 +1.2
    每支爆炸箭矢对目标造成的命中伤害增加3%
    一名敌人身上最多有 +20 枚爆炸箭矢
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.005 秒
    冷却时间: 12 秒
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    法术
    施放间隔: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1Guard_"] = {
        name = "Miserly Poacher",
        life = 2.75,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 全域
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Edit

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