恶臭暴徒
人形
stance movement speed +% final [-71]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Foul Thug
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugMelee1Spectre |
标签 | fast_movement, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood |
Packs |
生命
300%
护甲
+100%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
1.065 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee1
Metadata
ThugMelee1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
493
法术伤害
493
命中
290
攻击间隔
1.065
经验值
12,306
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.065 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MeleeHeistThugMelee1
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.065 秒
对你的敌人无情痛击。
近战打击范围 -0.9 米
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistThugSpearThrust
攻击, 可触发, 引导
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.065 秒
攻击伤害总增 30%
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
cast time overrides attack duration [1]
is area damage [1]
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseThug"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee1"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.065, attackRange = 17, accuracy = 1, weaponType1 = "Staff", weaponType2 = "Shield", skillList = { "MeleeHeistThugMelee1", "HeistThugMelee", "GAHeistThugSpearThrust", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistThugMelee1"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugSpearThrust"] = { name = "GAHeistThugSpearThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceHeistThugWalk_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
Foul Thug
幽魂 | Y |
---|---|
地区 | 隐藏的薄弱之地 |
标签 | fast_movement, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood |
Packs |
生命
300%
护甲
+100%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
1.065 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee1
Metadata
ThugMelee1Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
58
生命
9,759
护甲
25,804
闪避值
3,302
能量护盾
0
伤害
296
法术伤害
296
命中
195
攻击间隔
1.065
经验值
9,244
异常状态临界值
9,759
冰缓
31
Shock
31
Brittle
175
Scorch
31
Sap
85
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 236–355
暴击几率: 5%
攻击间隔: 1.065 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MeleeHeistThugMelee1
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 236–355
暴击几率: 5%
攻击间隔: 1.065 秒
对你的敌人无情痛击。
近战打击范围 -0.9 米
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistThugSpearThrust
攻击, 可触发, 引导
基本伤害: 236–355
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.065 秒
攻击伤害总增 30%
伤害总增 36.03%
将物理伤害的 50% 转化为火焰伤害
cast time overrides attack duration [1]
is area damage [1]
伤害总增 36.03%
将物理伤害的 50% 转化为火焰伤害
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Functions { DetachMilitaryArrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao );" DetachThugArrow = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao );" AttachMilitaryArrow = "AddAttached( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao, L_Weapon );" AttachThugArrow = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao, R_Weapon );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } StateMachine { define_state = "arrow_visible;" on_state_arrow_visible_0 = " Call( DetachMilitaryArrow ); Call( DetachThugArrow ); " on_state_arrow_visible_1 = " IfState( use_arrow_military, 1, { Call( AttachMilitaryArrow ); } ); IfState( use_arrow_thug, 1, { Call( AttachThugArrow ); } ); " } Animated { on_event_stabbed_in_throat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee/epk/death_suicide_01.epk );" on_event_apply_trail_epk_R = " IfVarietyContains( Thug, { IfVarietyContains( Elite, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); } ); " on_event_remove_trail_epk_R = " IfVarietyContains( Thug, { IfVarietyContains( Elite, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); } ); " } Actor { on_destroy_Melee = " IfVarietyContains( Thug, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); " } Life { on_death = " IfVarietyContains( Thug, { Call( DetachThugArrow ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee1Spectre"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.065, attackRange = 17, accuracy = 1, weaponType1 = "Staff", weaponType2 = "Shield", skillList = { "MeleeHeistThugMelee1", "HeistThugMelee", "GAHeistThugSpearThrust", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistThugMelee1"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugSpearThrust"] = { name = "GAHeistThugSpearThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceHeistThugWalk_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
人形
stance movement speed +% final [-74]
stance movement speed +% final [-40]
stance movement speed +% final [-40]
Foul Thug
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugMelee2Spectre_ |
标签 | bludgeoning_weapon, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood |
Packs |
生命
300%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee2
Metadata
ThugMelee2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
493
法术伤害
493
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MeleeHeistThugMelee2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MeleeHeistThugMelee2_2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
cast time overrides attack duration [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistThugMelee2Slam
可触发, 攻击
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 135%
攻击间隔: 1.5 秒
冷却时间: 12 秒
攻击伤害总增 35%
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
GAHeistThugGroundSlam
攻击, 可触发, 引导
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseThug"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee2"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeHeistThugMelee2", "MeleeHeistThugMelee2_2", "HeistThugMelee", "GAHeistThugMelee2Slam", "GAHeistThugGroundSlam", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistThugMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistThugMelee2_2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugMelee2Slam"] = { name = "GAHeistThugMelee2Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugGroundSlam"] = { name = "GAHeistThugGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-74]
Id | StanceHeistThugWalk2__ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-40]
Id | StanceHeistThugJog2__ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
Foul Thug
幽魂 | Y |
---|---|
地区 | 隐藏的薄弱之地 |
标签 | bludgeoning_weapon, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood |
Packs |
生命
300%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee2
Metadata
ThugMelee2Spectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
58
生命
9,759
护甲
12,902
闪避值
3,302
能量护盾
0
伤害
296
法术伤害
296
命中
195
攻击间隔
1.5
经验值
9,244
异常状态临界值
9,759
冰缓
31
Shock
31
Brittle
175
Scorch
31
Sap
85
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 236–355
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MeleeHeistThugMelee2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 236–355
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MeleeHeistThugMelee2_2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 236–355
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
cast time overrides attack duration [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistThugMelee2Slam
可触发, 攻击
基本伤害: 236–355
暴击几率: 5%
攻击伤害: 135%
攻击间隔: 1.5 秒
冷却时间: 12 秒
攻击伤害总增 35%
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
GAHeistThugGroundSlam
攻击, 可触发, 引导
基本伤害: 236–355
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee2Spectre_"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeHeistThugMelee2", "MeleeHeistThugMelee2_2", "HeistThugMelee", "GAHeistThugMelee2Slam", "GAHeistThugGroundSlam", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistThugMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistThugMelee2_2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugMelee2Slam"] = { name = "GAHeistThugMelee2Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugGroundSlam"] = { name = "GAHeistThugGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-74]
Id | StanceHeistThugWalk2__ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-40]
Id | StanceHeistThugJog2__ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
人形
stance movement speed +% final [-71]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Foul Thug
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugMelee3Spectre |
标签 | fast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
300%
护甲
+100%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee3
Metadata
ThugMelee3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
493
法术伤害
493
命中
290
攻击间隔
1.17
经验值
12,306
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistThugMelee3Lacerate
攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 12 秒
GAHeistThugMelee3LacerateLeft
可触发, 攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
is area damage [1]
active skill area of effect radius +% final [-25]
is area damage [1]
GAHeistThugMelee3LacerateRight
可触发, 攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
is area damage [1]
active skill area of effect radius +% final [-25]
is area damage [1]
GAHeistThugCleaveWave
攻击, 可触发, 引导
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.17 秒
攻击伤害总增 80%
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseThug"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee3"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "HeistThugMelee", "GAHeistThugMelee3LacerateLeft", "GAHeistThugMelee3LacerateRight", "GAHeistThugCleaveWave", "EAAHeistThugMelee3Lacerate", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugMelee3LacerateLeft"] = { name = "GAHeistThugMelee3LacerateLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugMelee3LacerateRight"] = { name = "GAHeistThugMelee3LacerateRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugCleaveWave"] = { name = "GAHeistThugCleaveWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.8, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.8, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, -25, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugMelee3Lacerate"] = { name = "EAAHeistThugMelee3Lacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceHeistThugWalk_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
Foul Thug
幽魂 | Y |
---|---|
地区 | 隐藏的薄弱之地 |
标签 | fast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
300%
护甲
+100%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee3
Metadata
ThugMelee3Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
58
生命
9,759
护甲
25,804
闪避值
3,302
能量护盾
0
伤害
296
法术伤害
296
命中
195
攻击间隔
1.17
经验值
9,244
异常状态临界值
9,759
冰缓
31
Shock
31
Brittle
175
Scorch
31
Sap
85
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 236–355
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistThugMelee3Lacerate
攻击
基本伤害: 236–355
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 12 秒
GAHeistThugMelee3LacerateLeft
可触发, 攻击
基本伤害: 236–355
暴击几率: 5%
攻击间隔: 1.17 秒
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
is area damage [1]
active skill area of effect radius +% final [-25]
is area damage [1]
GAHeistThugMelee3LacerateRight
可触发, 攻击
基本伤害: 236–355
暴击几率: 5%
攻击间隔: 1.17 秒
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
is area damage [1]
active skill area of effect radius +% final [-25]
is area damage [1]
GAHeistThugCleaveWave
攻击, 可触发, 引导
基本伤害: 236–355
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.17 秒
攻击伤害总增 80%
伤害总增 36.03%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
伤害总增 36.03%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee3Spectre"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "HeistThugMelee", "GAHeistThugMelee3LacerateLeft", "GAHeistThugMelee3LacerateRight", "GAHeistThugCleaveWave", "EAAHeistThugMelee3Lacerate", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugMelee3LacerateLeft"] = { name = "GAHeistThugMelee3LacerateLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugMelee3LacerateRight"] = { name = "GAHeistThugMelee3LacerateRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugCleaveWave"] = { name = "GAHeistThugCleaveWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.8, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.8, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, -25, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugMelee3Lacerate"] = { name = "EAAHeistThugMelee3Lacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceHeistThugWalk_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
人形
stance movement speed +% final [-71]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Foul Thug
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugMelee4Spectre |
标签 | fast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
300%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee4
Metadata
ThugMelee4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
493
法术伤害
493
命中
290
攻击间隔
1.17
经验值
12,306
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistThugCleaveWaveWithShield
攻击, 可触发, 引导
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.17 秒
攻击伤害总增 30%
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseThug"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee4"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "HeistThugMelee", "GAHeistThugCleaveWaveWithShield", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugCleaveWaveWithShield"] = { name = "GAHeistThugCleaveWaveWithShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.47, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, -25, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceHeistThugWalk_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
Foul Thug
幽魂 | Y |
---|---|
地区 | 隐藏的薄弱之地 |
标签 | fast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
300%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee4
Metadata
ThugMelee4Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
58
生命
9,759
护甲
12,902
闪避值
3,302
能量护盾
0
伤害
296
法术伤害
296
命中
195
攻击间隔
1.17
经验值
9,244
异常状态临界值
9,759
冰缓
31
Shock
31
Brittle
175
Scorch
31
Sap
85
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 236–355
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistThugCleaveWaveWithShield
攻击, 可触发, 引导
基本伤害: 236–355
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.17 秒
攻击伤害总增 30%
伤害总增 36.03%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
伤害总增 36.03%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Functions { DetachMilitaryArrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao );" DetachThugArrow = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao );" AttachMilitaryArrow = "AddAttached( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao, L_Weapon );" AttachThugArrow = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao, R_Weapon );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } StateMachine { define_state = "arrow_visible;" on_state_arrow_visible_0 = " Call( DetachMilitaryArrow ); Call( DetachThugArrow ); " on_state_arrow_visible_1 = " IfState( use_arrow_military, 1, { Call( AttachMilitaryArrow ); } ); IfState( use_arrow_thug, 1, { Call( AttachThugArrow ); } ); " } Animated { on_event_stabbed_in_throat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee/epk/death_suicide_01.epk );" on_event_apply_trail_epk_R = " IfVarietyContains( Thug, { IfVarietyContains( Elite, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); } ); " on_event_remove_trail_epk_R = " IfVarietyContains( Thug, { IfVarietyContains( Elite, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); } ); " } Actor { on_destroy_Melee = " IfVarietyContains( Thug, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); " } Life { on_death = " IfVarietyContains( Thug, { Call( DetachThugArrow ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee4Spectre"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "HeistThugMelee", "GAHeistThugCleaveWaveWithShield", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugCleaveWaveWithShield"] = { name = "GAHeistThugCleaveWaveWithShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.47, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, -25, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceHeistThugWalk_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
人形
stance movement speed +% final [-71]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Foul Thug
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugMelee1Spectre |
标签 | fast_movement, fire_affinity, has_staff, has_two_handed_melee, heist_guard, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood |
Packs |
生命
300%
护甲
+100%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
1.065 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee1
Metadata
ThugMelee1Guard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
493
法术伤害
493
命中
290
攻击间隔
1.065
经验值
12,306
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.065 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MeleeHeistThugMelee1
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.065 秒
对你的敌人无情痛击。
近战打击范围 -0.9 米
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistThugSpearThrust
攻击, 可触发, 引导
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.065 秒
攻击伤害总增 30%
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
cast time overrides attack duration [1]
is area damage [1]
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
cast time overrides attack duration [1]
is area damage [1]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee1" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee1" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee1Guard"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.065, attackRange = 17, accuracy = 1, weaponType1 = "Staff", weaponType2 = "Shield", skillList = { "MeleeHeistThugMelee1", "HeistThugMelee", "GAHeistThugSpearThrust", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistThugMelee1"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugSpearThrust"] = { name = "GAHeistThugSpearThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceHeistThugWalk_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
人形
stance movement speed +% final [-74]
stance movement speed +% final [-40]
stance movement speed +% final [-40]
Foul Thug
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugMelee2Spectre_ |
标签 | bludgeoning_weapon, fast_movement, has_two_hand_mace, has_two_handed_melee, heist_guard, human, humanoid, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood |
Packs |
生命
300%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee2
Metadata
ThugMelee2Guard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
493
法术伤害
493
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MeleeHeistThugMelee2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MeleeHeistThugMelee2_2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
cast time overrides attack duration [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistThugMelee2Slam
可触发, 攻击
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 135%
攻击间隔: 1.5 秒
冷却时间: 12 秒
攻击伤害总增 35%
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
GAHeistThugGroundSlam
攻击, 可触发, 引导
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee2" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee2" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee2Guard"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeHeistThugMelee2", "MeleeHeistThugMelee2_2", "HeistThugMelee", "GAHeistThugMelee2Slam", "GAHeistThugGroundSlam", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistThugMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistThugMelee2_2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugMelee2Slam"] = { name = "GAHeistThugMelee2Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugGroundSlam"] = { name = "GAHeistThugGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-74]
Id | StanceHeistThugWalk2__ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-40]
Id | StanceHeistThugJog2__ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
人形
stance movement speed +% final [-71]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Foul Thug
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugMelee3Spectre |
标签 | fast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, heist_guard, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
300%
护甲
+100%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee3
Metadata
ThugMelee3Guard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
493
法术伤害
493
命中
290
攻击间隔
1.17
经验值
12,306
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistThugMelee3Lacerate
攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 12 秒
GAHeistThugMelee3LacerateLeft
可触发, 攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
is area damage [1]
active skill area of effect radius +% final [-25]
is area damage [1]
GAHeistThugMelee3LacerateRight
可触发, 攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
is area damage [1]
active skill area of effect radius +% final [-25]
is area damage [1]
GAHeistThugCleaveWave
攻击, 可触发, 引导
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.17 秒
攻击伤害总增 80%
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee3" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee3" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee3Guard"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "HeistThugMelee", "GAHeistThugMelee3LacerateLeft", "GAHeistThugMelee3LacerateRight", "GAHeistThugCleaveWave", "EAAHeistThugMelee3Lacerate", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugMelee3LacerateLeft"] = { name = "GAHeistThugMelee3LacerateLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugMelee3LacerateRight"] = { name = "GAHeistThugMelee3LacerateRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugCleaveWave"] = { name = "GAHeistThugCleaveWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.8, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.8, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, -25, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugMelee3Lacerate"] = { name = "EAAHeistThugMelee3Lacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceHeistThugWalk_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
人形
stance movement speed +% final [-71]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Foul Thug
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugMelee4Spectre |
标签 | fast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, heist_guard, human, humanoid, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
300%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee4
Metadata
ThugMelee4Guard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
493
法术伤害
493
命中
290
攻击间隔
1.17
经验值
12,306
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistThugCleaveWaveWithShield
攻击, 可触发, 引导
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.17 秒
攻击伤害总增 30%
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee4" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee4" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee4Guard"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "HeistThugMelee", "GAHeistThugCleaveWaveWithShield", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugCleaveWaveWithShield"] = { name = "GAHeistThugCleaveWaveWithShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.47, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, -25, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceHeistThugWalk_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
恶臭暴徒
人形
stance movement speed +% final [-71]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Foul Thug
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugMelee4Spectre |
标签 | fast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon |
生命
300%
异常状态临界值
300%
抗性
0 40 0 0
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
HeistThugMelee4
Metadata
ThugMelee4Assassinated
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
493
法术伤害
493
命中
290
攻击间隔
1.17
经验值
12,306
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 394–592
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
GAHeistThugCleaveWaveWithShield
攻击, 可触发, 引导
基本伤害: 394–592
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.17 秒
攻击伤害总增 30%
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
EASHeistMindControlSuicide
法术
施放间隔: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EGHeistPullLever
可触发, 法术
施放间隔: 2.17 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseThug" StateMachine { define_shared_state = "increase_alert_level = 0;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee4Assassinated"] = { name = "Foul Thug", life = 3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "HeistThugMelee", "GAHeistThugCleaveWaveWithShield", "DoLiterallyNothing", "EGHeistPullLever", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugCleaveWaveWithShield"] = { name = "GAHeistThugCleaveWaveWithShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.47, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, -25, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPullLever"] = { name = "EGHeistPullLever", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceHeistThugWalk_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |