酷吏
人形
+1 召唤图腾数量上限
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tormentor
幽魂N
标签施法, fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • 酷吏, 恶臭暴徒
  • 酷吏, 恶毒暴徒
  • 生命
    1300%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    504%
    抗性
    30 30 30 20
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.335 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    132%
    类型
    HeistThugTrapper1Miniboss
    Metadata
    ThugTrapper1Miniboss
    等级
    68
    生命
    83,634
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.335
    经验值
    20,510
    异常状态临界值
    32,424
    冰缓
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    DoLiterallyNothing
    MMSHeistTrapperEliteTNTThrow
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1.2 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 620.7 - 931 火焰伤害
    active skill area of effect radius +% final [-75]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSHeistThugTorchBombLightning
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 1317 - 1976 火焰伤害
    is area damage [1]
    GTHeistThugTrapperLightningGrid
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 15 秒
    MMAHeistThugTrapperLightningGridMine
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.335 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOHeistThugTrapperLightningGridMine
    可触发, 法术
    施放间隔: 1 秒
    WalkEmergeHeistThug
    walk emerge distance [200]
    HeistThugTrapperEnsnaringArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 图腾技能, 可触发, 范围
    诱捕之箭
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击伤害: 135%
    攻击伤害: 35%
    攻击间隔: 1.335 秒
    射出一支箭矢,在击中最后的目标后留在地面,将其拘束在其中。被诱捕的敌人始终视为在移动,并以更缓慢的速度试图突破圈套。一旦被捕猎的敌人离开效果区域,该圈套就被破坏。
    图腾持续 8
    攻击伤害总降 65%
    召唤一个使用该技能的弩炮图腾
    被捕获的敌人受到的攻击击中投射物伤害提高 18%
    每个圈套使普通或魔法敌人的移动速度总降 40%
    每个圈套使稀有敌人的移动速度总降 30%
    每个圈套使稀有敌人的移动速度总降 25%
    每个敌人最多 3 个圈套
    base active skill totem level [67]
    base skill is totemified [1]
    base totem range [80]
    skill can fire arrows [1]
    totem art variation [13]
    MMAHeistThugTrapperEnsnaringTotemMortar
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.335 秒
    冷却时间: 12 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    is area damage [1]
    mortar projectile distance override [10]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTrapper1"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    
    Stats
    {
    	totem_placement_range_+% = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTrapper1"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    
    Life
    {
    	on_death = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    	on_spawned_dead = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugTrapper1Miniboss"] = {
        name = "Tormentor",
        life = 13,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MMSHeistTrapperEliteTNTThrow",
            "MMAHeistThugTrapperLightningGridMine",
            "MMAHeistThugTrapperEnsnaringTotemMortar",
            "GSHeistThugTorchBombLightning",
            "WalkEmergeHeistThug",
            "SOHeistThugTrapperLightningGridMine",
            "GTHeistThugTrapperLightningGrid",
            "HeistThugTrapperEnsnaringArrow",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistTrapperEliteTNTThrow"] = {
        name = "MMSHeistTrapperEliteTNTThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperLightningGridMine"] = {
        name = "MMAHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperEnsnaringTotemMortar"] = {
        name = "MMAHeistThugTrapperEnsnaringTotemMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.995,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchBombLightning"] = {
        name = "GSHeistThugTorchBombLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHeistThugTrapperLightningGridMine"] = {
        name = "SOHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistThugTrapperLightningGrid"] = {
        name = "GTHeistThugTrapperLightningGrid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugTrapperEnsnaringArrow"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_enemies_take_attack_projectile_damage_taken_+%",
            "base_active_skill_totem_level",
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "base_totem_range",
            "base_totem_duration",
            "totem_art_variation",
            "base_skill_is_totemified",
            "is_totem",
            "skill_can_fire_arrows",
            "is_ranged_attack_totem",
        },
        levels = {
            [1] = {15, 1, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {15, 11, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [3] = {15, 15, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [4] = {15, 19, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {16, 23, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [6] = {16, 27, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [7] = {16, 31, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [8] = {16, 35, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {17, 39, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1},  cost = { }, },
            [10] = {17, 43, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [11] = {17, 47, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [12] = {17, 51, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [13] = {18, 55, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [14] = {18, 59, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 63, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [16] = {18, 67, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [17] = {19, 71, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [18] = {19, 75, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [19] = {19, 79, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [20] = {20, 83, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +1 召唤图腾数量上限
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistThugWalkTrapper
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistThugJogTrapper
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    酷吏
    人形
    +1 召唤图腾数量上限
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Tormentor
    幽魂N
    标签施法, fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 背摔力士, 酷吏, 恶臭暴徒, 恶臭暴徒, 恶臭暴徒, 恶臭暴徒, 吝啬偷猎者, 残酷纵火徒, 恶毒走私客, 恶毒暴徒, 恶毒暴徒, 拙劣刺客, 古怪纵火者
  • 执法头领, 安保专家, 躯体雕塑者, 拼接灵柩, 背摔力士, 酷吏, 忠诚守卫 MK 4, 谋聊
  • 生命
    1300%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    504%
    抗性
    30 30 30 20
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.335 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    132%
    类型
    HeistThugTrapper1Miniboss
    Metadata
    ThugTrapper1MinibossAtlas
    等级
    68
    生命
    83,634
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.335
    经验值
    20,510
    异常状态临界值
    32,424
    冰缓
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    DoLiterallyNothing
    MMSHeistTrapperEliteTNTThrow
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1.2 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 620.7 - 931 火焰伤害
    active skill area of effect radius +% final [-75]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSHeistThugTorchBombLightning
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 1317 - 1976 火焰伤害
    is area damage [1]
    GTHeistThugTrapperLightningGrid
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 15 秒
    MMAHeistThugTrapperLightningGridMine
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.335 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOHeistThugTrapperLightningGridMine
    可触发, 法术
    施放间隔: 1 秒
    WalkEmergeHeistThug
    walk emerge distance [200]
    HeistThugTrapperEnsnaringArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 图腾技能, 可触发, 范围
    诱捕之箭
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击伤害: 135%
    攻击伤害: 35%
    攻击间隔: 1.335 秒
    射出一支箭矢,在击中最后的目标后留在地面,将其拘束在其中。被诱捕的敌人始终视为在移动,并以更缓慢的速度试图突破圈套。一旦被捕猎的敌人离开效果区域,该圈套就被破坏。
    图腾持续 8
    攻击伤害总降 65%
    召唤一个使用该技能的弩炮图腾
    被捕获的敌人受到的攻击击中投射物伤害提高 18%
    每个圈套使普通或魔法敌人的移动速度总降 40%
    每个圈套使稀有敌人的移动速度总降 30%
    每个圈套使稀有敌人的移动速度总降 25%
    每个敌人最多 3 个圈套
    base active skill totem level [67]
    base skill is totemified [1]
    base totem range [80]
    skill can fire arrows [1]
    totem art variation [13]
    MMAHeistThugTrapperEnsnaringTotemMortar
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.335 秒
    冷却时间: 12 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    is area damage [1]
    mortar projectile distance override [10]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    
    Stats
    {
    	totem_placement_range_+% = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    
    Life
    {
    	on_death = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    	on_spawned_dead = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugTrapper1MinibossAtlas"] = {
        name = "Tormentor",
        life = 13,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MMSHeistTrapperEliteTNTThrow",
            "MMAHeistThugTrapperLightningGridMine",
            "MMAHeistThugTrapperEnsnaringTotemMortar",
            "GSHeistThugTorchBombLightning",
            "WalkEmergeHeistThug",
            "SOHeistThugTrapperLightningGridMine",
            "GTHeistThugTrapperLightningGrid",
            "HeistThugTrapperEnsnaringArrow",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistTrapperEliteTNTThrow"] = {
        name = "MMSHeistTrapperEliteTNTThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperLightningGridMine"] = {
        name = "MMAHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperEnsnaringTotemMortar"] = {
        name = "MMAHeistThugTrapperEnsnaringTotemMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.995,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchBombLightning"] = {
        name = "GSHeistThugTorchBombLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHeistThugTrapperLightningGridMine"] = {
        name = "SOHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistThugTrapperLightningGrid"] = {
        name = "GTHeistThugTrapperLightningGrid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugTrapperEnsnaringArrow"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_enemies_take_attack_projectile_damage_taken_+%",
            "base_active_skill_totem_level",
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "base_totem_range",
            "base_totem_duration",
            "totem_art_variation",
            "base_skill_is_totemified",
            "is_totem",
            "skill_can_fire_arrows",
            "is_ranged_attack_totem",
        },
        levels = {
            [1] = {15, 1, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {15, 11, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [3] = {15, 15, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [4] = {15, 19, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {16, 23, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [6] = {16, 27, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [7] = {16, 31, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [8] = {16, 35, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {17, 39, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1},  cost = { }, },
            [10] = {17, 43, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [11] = {17, 47, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [12] = {17, 51, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [13] = {18, 55, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [14] = {18, 59, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 63, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [16] = {18, 67, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [17] = {19, 71, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [18] = {19, 75, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [19] = {19, 79, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [20] = {20, 83, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +1 召唤图腾数量上限
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistThugWalkTrapper
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistThugJogTrapper
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
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