拼接灵柩
人形
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Corpse Stitcher
幽魂N
标签bludgeoning_weapon, 施法, fast_movement, fire_affinity, has_staff, has_two_handed_melee, heist_science_miniboss_monster, human, humanoid, light_armour, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood
Packs
  • 拼接灵柩, 拉布拉茄
  • 生命
    1200%
    生命转为护盾
    100%
    异常状态临界值
    504%
    抗性
    30 30 30 20
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    8 ~ 13
    攻击间隔
    1.56 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    HeistThaumaturgistMiniBossStaff
    Metadata
    ThaumaturgistFemaleMiniBoss
    等级
    68
    生命
    77,200
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.56
    经验值
    20,510
    异常状态临界值
    32,424
    冰缓
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.56 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistScience
    walk emerge distance [50]
    GSHeistTemplarCasterChannelledBlast
    法术, 可触发, 引导
    攻击暴击率: 5%
    施放间隔: 0.499 秒
    造成 936.1 - 2808 闪电伤害
    is area damage [1]
    HeistCultistCanisterRed
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.33 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    MPSHeistCultistStaffProjectileRed
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.166 秒
    冷却时间: 2.2 秒
    造成 993 - 1490 火焰伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [165]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    GSHeistRedCanisterExplode
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 1003 - 1505 火焰伤害
    ignores proximity shield [1]
    is area damage [1]
    HeistCultistUndeadTeleport
    法术
    施放间隔: 2.67 秒
    冷却时间: 6 秒
    EGHeistCultistDetonateCanisters
    可触发, 法术
    施放间隔: 1 秒
    EASHeistScienceRedCanisterCarpetBomb
    法术
    施放间隔: 3.2 秒
    冷却时间: 15 秒
    GTHeistCultistRedCanisterCone
    可触发, 法术
    施放间隔: 1 秒
    SSMHeistCultistArcingMachinery
    法术, 法术可重复, 可触发
    施放间隔: 2 秒
    冷却时间: 15 秒
    alternate minion [522]
    number of monsters to summon [1]
    spell maximum action distance +% [-30]
    summon specific monsters radius +% [-30]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"
    
    StateMachine
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"
    
    StateMachine
    {
    	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/teleport_up.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/teleport_down.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ThaumaturgistFemaleMiniBoss"] = {
        name = "Corpse Stitcher",
        life = 12,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "SSMHeistCultistArcingMachinery",
            "MPSHeistCultistStaffProjectileRed",
            "GSHeistTemplarCasterChannelledBlast",
            "GSHeistRedCanisterExplode",
            "EASHeistScienceRedCanisterCarpetBomb",
            "WalkEmergeHeistScience",
            "EGHeistCultistDetonateCanisters",
            "HeistCultistCanisterRed",
            "GTHeistCultistRedCanisterCone",
            "DoLiterallyNothing",
            "HeistCultistUndeadTeleport",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMHeistCultistArcingMachinery"] = {
        name = "SSMHeistCultistArcingMachinery",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 522, -30, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistCultistStaffProjectileRed"] = {
        name = "MPSHeistCultistStaffProjectileRed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 165, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistTemplarCasterChannelledBlast"] = {
        name = "GSHeistTemplarCasterChannelledBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.499,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRedCanisterExplode"] = {
        name = "GSHeistRedCanisterExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistScienceRedCanisterCarpetBomb"] = {
        name = "EASHeistScienceRedCanisterCarpetBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistScience"] = {
        name = "WalkEmergeHeistScience",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistCultistDetonateCanisters"] = {
        name = "EGHeistCultistDetonateCanisters",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistCanisterRed"] = {
        name = "HeistCultistCanisterRed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistRedCanisterCone"] = {
        name = "GTHeistCultistRedCanisterCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistUndeadTeleport"] = {
        name = "HeistCultistUndeadTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistScientistWalk_
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistScientistJog_
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    拼接灵柩
    人形
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Corpse Stitcher
    幽魂N
    标签bludgeoning_weapon, 施法, fast_movement, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    Packs
  • 躯体雕塑者, 拼接灵柩, 违法者, 脓包, 咯吱实验体, 咯吱实验体, 咯吱实验体, 锵锵实验体, 异端技师, 死灵学者, 高级异端技师, 高级死灵学者
  • 执法头领, 安保专家, 躯体雕塑者, 拼接灵柩, 背摔力士, 酷吏, 忠诚守卫 MK 4, 谋聊
  • 生命
    1200%
    生命转为护盾
    100%
    异常状态临界值
    504%
    抗性
    30 30 30 20
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    8 ~ 13
    攻击间隔
    1.56 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    HeistThaumaturgistMiniBossStaff
    Metadata
    ThaumaturgistFemaleMiniBossAtlas
    等级
    68
    生命
    77,200
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.56
    经验值
    20,510
    异常状态临界值
    32,424
    冰缓
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.56 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistScience
    walk emerge distance [50]
    GSHeistTemplarCasterChannelledBlast
    法术, 可触发, 引导
    攻击暴击率: 5%
    施放间隔: 0.499 秒
    造成 936.1 - 2808 闪电伤害
    is area damage [1]
    HeistCultistCanisterRed
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.33 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    MPSHeistCultistStaffProjectileRed
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.166 秒
    冷却时间: 2.2 秒
    造成 993 - 1490 火焰伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [165]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    GSHeistRedCanisterExplode
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 1003 - 1505 火焰伤害
    ignores proximity shield [1]
    is area damage [1]
    HeistCultistUndeadTeleport
    法术
    施放间隔: 2.67 秒
    冷却时间: 6 秒
    EGHeistCultistDetonateCanisters
    可触发, 法术
    施放间隔: 1 秒
    EASHeistScienceRedCanisterCarpetBomb
    法术
    施放间隔: 3.2 秒
    冷却时间: 15 秒
    GTHeistCultistRedCanisterCone
    可触发, 法术
    施放间隔: 1 秒
    SSMHeistCultistArcingMachinery
    法术, 法术可重复, 可触发
    施放间隔: 2 秒
    冷却时间: 15 秒
    alternate minion [522]
    number of monsters to summon [1]
    spell maximum action distance +% [-30]
    summon specific monsters radius +% [-30]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"
    
    StateMachine
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    extends "Metadata/Monsters/LeagueHeist/Science/HeistProjectMonsterBase"
    
    StateMachine
    {
    	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/teleport_up.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/teleport_down.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ThaumaturgistFemaleMiniBossAtlas"] = {
        name = "Corpse Stitcher",
        life = 12,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "SSMHeistCultistArcingMachinery",
            "MPSHeistCultistStaffProjectileRed",
            "GSHeistTemplarCasterChannelledBlast",
            "GSHeistRedCanisterExplode",
            "EASHeistScienceRedCanisterCarpetBomb",
            "WalkEmergeHeistScience",
            "EGHeistCultistDetonateCanisters",
            "HeistCultistCanisterRed",
            "GTHeistCultistRedCanisterCone",
            "DoLiterallyNothing",
            "HeistCultistUndeadTeleport",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMHeistCultistArcingMachinery"] = {
        name = "SSMHeistCultistArcingMachinery",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 522, -30, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistCultistStaffProjectileRed"] = {
        name = "MPSHeistCultistStaffProjectileRed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 165, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistTemplarCasterChannelledBlast"] = {
        name = "GSHeistTemplarCasterChannelledBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.499,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRedCanisterExplode"] = {
        name = "GSHeistRedCanisterExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistScienceRedCanisterCarpetBomb"] = {
        name = "EASHeistScienceRedCanisterCarpetBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistScience"] = {
        name = "WalkEmergeHeistScience",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistCultistDetonateCanisters"] = {
        name = "EGHeistCultistDetonateCanisters",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistCanisterRed"] = {
        name = "HeistCultistCanisterRed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistCultistRedCanisterCone"] = {
        name = "GTHeistCultistRedCanisterCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistUndeadTeleport"] = {
        name = "HeistCultistUndeadTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistScientistWalk_
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistScientistJog_
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    Edit

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