忠诚守卫 MK 4
构造体
stance movement speed +% final [-50]
stance movement speed +% final [-50]
stance movement speed +% final [-50]
Loyalguard Mk 4
幽魂N
标签animal_claw_weapon, construct, is_unarmed, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity, very_fast_movement
Packs
  • 忠诚守卫 MK 4
  • 生命
    1600%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    30 30 30 20
    伤害
    170%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 21
    攻击间隔
    1.785 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    HeistRobotArgusMiniboss
    Metadata
    RobotArgusMiniboss
    等级
    68
    生命
    102,934
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    635
    法术伤害
    635
    命中
    290
    攻击间隔
    1.785
    经验值
    20,510
    异常状态临界值
    32,424
    冰缓
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 508–762
    暴击几率: 5%
    攻击间隔: 1.785 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    GAHeistRobotArgusSlam
    可触发, 攻击
    基本伤害: 508–762
    暴击几率: 5%
    攻击间隔: 1.785 秒
    冷却时间: 10 秒
    is area damage [1]
    EGHeistRobotArgusActivationWave
    可触发, 法术
    施放间隔: 1.333 秒
    冷却时间: 12 秒
    EGHeistRobotArgusOverchargeBuff
    可触发, 法术
    施放间隔: 1.333 秒
    冷却时间: 15 秒
    SSMHeistRobotArgusItsRainingMannequins
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    技能可重复施放 4
    alternate minion [523]
    number of monsters to summon [2]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    StateMachine
    {
    	define_shared_state = "argus = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/overcharged.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotArgusMiniboss"] = {
        name = "Loyalguard Mk 4",
        life = 16,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "Melee",
            "SSMHeistRobotArgusItsRainingMannequins",
            "GAHeistRobotArgusSlam",
            "EGHeistRobotArgusActivationWave",
            "EGHeistRobotArgusOverchargeBuff",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMHeistRobotArgusItsRainingMannequins"] = {
        name = "SSMHeistRobotArgusItsRainingMannequins",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "skill_repeat_count",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {2, 523, 50, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRobotArgusSlam"] = {
        name = "GAHeistRobotArgusSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotArgusActivationWave"] = {
        name = "EGHeistRobotArgusActivationWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotArgusOverchargeBuff"] = {
        name = "EGHeistRobotArgusOverchargeBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-50]
    IdStanceHeistRobotArgusWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    stance movement speed +% final [-50]
    IdStanceHeistRobotArgusWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    stance movement speed +% final [-50]
    IdStanceHeistRobotArgusWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    忠诚守卫 MK 4
    构造体
    stance movement speed +% final [-50]
    stance movement speed +% final [-50]
    stance movement speed +% final [-50]
    Loyalguard Mk 4
    幽魂N
    标签animal_claw_weapon, construct, is_unarmed, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity, very_fast_movement
    Packs
  • 忠诚守卫 MK 4, 灰烬斥候, 冰霜斥候, 火蜂, 机械爬行者, 灰祝守卫, 自动执行者, 生锈的碾压者, Y 型保镖
  • 执法头领, 安保专家, 躯体雕塑者, 拼接灵柩, 背摔力士, 酷吏, 忠诚守卫 MK 4, 谋聊
  • 生命
    1600%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    30 30 30 20
    伤害
    170%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 21
    攻击间隔
    1.785 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    HeistRobotArgusMiniboss
    Metadata
    RobotArgusMinibossAtlas__
    等级
    68
    生命
    102,934
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    635
    法术伤害
    635
    命中
    290
    攻击间隔
    1.785
    经验值
    20,510
    异常状态临界值
    32,424
    冰缓
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 508–762
    暴击几率: 5%
    攻击间隔: 1.785 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    GAHeistRobotArgusSlam
    可触发, 攻击
    基本伤害: 508–762
    暴击几率: 5%
    攻击间隔: 1.785 秒
    冷却时间: 10 秒
    is area damage [1]
    EGHeistRobotArgusActivationWave
    可触发, 法术
    施放间隔: 1.333 秒
    冷却时间: 12 秒
    EGHeistRobotArgusOverchargeBuff
    可触发, 法术
    施放间隔: 1.333 秒
    冷却时间: 15 秒
    SSMHeistRobotArgusItsRainingMannequins
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    技能可重复施放 4
    alternate minion [523]
    number of monsters to summon [2]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    StateMachine
    {
    	define_shared_state = "argus = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/overcharged.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotArgusMinibossAtlas__"] = {
        name = "Loyalguard Mk 4",
        life = 16,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "Melee",
            "SSMHeistRobotArgusItsRainingMannequins",
            "GAHeistRobotArgusSlam",
            "EGHeistRobotArgusActivationWave",
            "EGHeistRobotArgusOverchargeBuff",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMHeistRobotArgusItsRainingMannequins"] = {
        name = "SSMHeistRobotArgusItsRainingMannequins",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "skill_repeat_count",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {2, 523, 50, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRobotArgusSlam"] = {
        name = "GAHeistRobotArgusSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotArgusActivationWave"] = {
        name = "EGHeistRobotArgusActivationWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotArgusOverchargeBuff"] = {
        name = "EGHeistRobotArgusOverchargeBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-50]
    IdStanceHeistRobotArgusWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    stance movement speed +% final [-50]
    IdStanceHeistRobotArgusWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    stance movement speed +% final [-50]
    IdStanceHeistRobotArgusWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed