自动执行者
构造体
monster no map drops [1]
Auto-Enforcer
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHeist/Robot/RobotAutomatonEliteSpectre
标签施法, cold_affinity, construct, humanoid, is_unarmed, medium_movement, metal_armour, no_pantheon_mod, not_dex, ranged
生命
750%
生命转为护盾
50%
护甲
+50%
异常状态临界值
750%
抗性
75 0 0 0
伤害
143%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.17 秒
伤害分布
±20%
经验值
150%
Model Size
116%
类型
HeistRobotAutomatonElite
Metadata
RobotAutomatonElite
等级
68
生命
48,250
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
534
法术伤害
534
命中
290
攻击间隔
1.17
经验值
15,383
异常状态临界值
48,250
冰缓
153
Shock
153
Brittle
863
Scorch
153
Sap
422
DoLiterallyNothing
WalkEmergeHeistRobotElevator
walk emerge distance [1]
MPSHeistRobotAutomatonBasicProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.166 秒
造成 620.7 - 931 冰霜伤害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [164]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
EASHeistRobotAutomatonTripleShot
法术
施放间隔: 2.5 秒
冷却时间: 12 秒
spell maximum action distance +% [-50]
GPSHeistRobotAutomatonBomb
法术, 可触发
施放间隔: 3.333 秒
冷却时间: 15 秒
造成 883.8 - 1326 冰霜伤害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSHeistRobotAutomatonBombBlast
法术, 可触发
攻击暴击率: 5%
施放间隔: 1 秒
造成 4124 - 6187 冰霜伤害
is area damage [1]
GSHeistRobotAutomatonSnap
法术, 可触发
攻击暴击率: 5%
施放间隔: 2 秒
冷却时间: 6 秒
造成 1284 - 1926 冰霜伤害
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Robot/RobotAutomatonElite"] = {
    name = "Auto-Enforcer",
    life = 7.5,
    energyShield = 0.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "GPSHeistRobotAutomatonBomb",
        "MPSHeistRobotAutomatonBasicProjectile",
        "GSHeistRobotAutomatonBombBlast",
        "GSHeistRobotAutomatonSnap",
        "EASHeistRobotAutomatonTripleShot",
        "WalkEmergeHeistRobotElevator",
        "DoLiterallyNothing",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSHeistRobotAutomatonBomb"] = {
    name = "GPSHeistRobotAutomatonBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.333,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistRobotAutomatonBasicProjectile"] = {
    name = "MPSHeistRobotAutomatonBasicProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.166,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 164, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistRobotAutomatonBombBlast"] = {
    name = "GSHeistRobotAutomatonBombBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistRobotAutomatonSnap"] = {
    name = "GSHeistRobotAutomatonSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistRobotAutomatonTripleShot"] = {
    name = "EASHeistRobotAutomatonTripleShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistRobotElevator"] = {
    name = "WalkEmergeHeistRobotElevator",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 自动执行者
    构造体
    Auto-Enforcer
    幽魂Y
    标签施法, cold_affinity, construct, humanoid, is_unarmed, medium_movement, metal_armour, no_pantheon_mod, not_dex, ranged
    Packs
  • 忠诚守卫 MK 4, 灰烬斥候, 冰霜斥候, 火蜂, 机械爬行者, 灰祝守卫, 自动执行者, 生锈的碾压者, Y 型保镖
  • 生命
    360%
    生命转为护盾
    50%
    护甲
    +50%
    异常状态临界值
    360%
    抗性
    75 0 0 0
    伤害
    143%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    116%
    类型
    HeistRobotAutomatonEliteSpectre
    Metadata
    RobotAutomatonEliteSpectre
    等级
    68
    生命
    23,160
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.17
    经验值
    15,383
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    DoLiterallyNothing
    WalkEmergeHeistRobotElevator
    walk emerge distance [1]
    MPSHeistRobotAutomatonBasicProjectile
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.166 秒
    造成 620.7 - 931 冰霜伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [164]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    EASHeistRobotAutomatonTripleShot
    法术
    施放间隔: 2.5 秒
    冷却时间: 12 秒
    spell maximum action distance +% [-50]
    GPSHeistRobotAutomatonBomb
    法术, 可触发
    施放间隔: 3.333 秒
    冷却时间: 15 秒
    造成 883.8 - 1326 冰霜伤害
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSHeistRobotAutomatonBombBlast
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 4124 - 6187 冰霜伤害
    is area damage [1]
    GSHeistRobotAutomatonSnap
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 2 秒
    冷却时间: 6 秒
    造成 1284 - 1926 冰霜伤害
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    Actor
    {
    	on_destroy_GeometryProjectiles = "big_ball.PlayAnimation( impact );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotAutomatonEliteSpectre"] = {
        name = "Auto-Enforcer",
        life = 3.6,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GPSHeistRobotAutomatonBomb",
            "MPSHeistRobotAutomatonBasicProjectile",
            "GSHeistRobotAutomatonBombBlast",
            "GSHeistRobotAutomatonSnap",
            "EASHeistRobotAutomatonTripleShot",
            "WalkEmergeHeistRobotElevator",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHeistRobotAutomatonBomb"] = {
        name = "GPSHeistRobotAutomatonBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistRobotAutomatonBasicProjectile"] = {
        name = "MPSHeistRobotAutomatonBasicProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 164, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRobotAutomatonBombBlast"] = {
        name = "GSHeistRobotAutomatonBombBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRobotAutomatonSnap"] = {
        name = "GSHeistRobotAutomatonSnap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotAutomatonTripleShot"] = {
        name = "EASHeistRobotAutomatonTripleShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistRobotElevator"] = {
        name = "WalkEmergeHeistRobotElevator",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    自动执行者
    构造体
    Auto-Enforcer
    幽魂Y
    标签施法, cold_affinity, construct, humanoid, is_unarmed, medium_movement, metal_armour, no_pantheon_mod, not_dex, ranged
    生命
    413%
    生命转为护盾
    50%
    护甲
    +50%
    异常状态临界值
    413%
    抗性
    75 0 0 0
    伤害
    143%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    116%
    类型
    HeistRobotAutomatonEliteAtlasUber
    Metadata
    RobotAutomatonEliteAtlasUber
    等级
    68
    生命
    26,570
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.17
    经验值
    15,383
    异常状态临界值
    26,570
    冰缓
    84
    Shock
    84
    Brittle
    475
    Scorch
    84
    Sap
    232
    DoLiterallyNothing
    WalkEmergeHeistRobotElevator
    walk emerge distance [1]
    MPSHeistRobotAutomatonBasicProjectile
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.166 秒
    造成 620.7 - 931 冰霜伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [164]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    EASHeistRobotAutomatonTripleShot
    法术
    施放间隔: 2.5 秒
    冷却时间: 12 秒
    spell maximum action distance +% [-50]
    GPSHeistRobotAutomatonBomb
    法术, 可触发
    施放间隔: 3.333 秒
    冷却时间: 15 秒
    造成 883.8 - 1326 冰霜伤害
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSHeistRobotAutomatonBombBlast
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 4124 - 6187 冰霜伤害
    is area damage [1]
    GSHeistRobotAutomatonSnap
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 2 秒
    冷却时间: 6 秒
    造成 1284 - 1926 冰霜伤害
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotAutomatonEliteAtlasUber"] = {
        name = "Auto-Enforcer",
        life = 4.13,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GPSHeistRobotAutomatonBomb",
            "MPSHeistRobotAutomatonBasicProjectile",
            "GSHeistRobotAutomatonBombBlast",
            "GSHeistRobotAutomatonSnap",
            "EASHeistRobotAutomatonTripleShot",
            "WalkEmergeHeistRobotElevator",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHeistRobotAutomatonBomb"] = {
        name = "GPSHeistRobotAutomatonBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistRobotAutomatonBasicProjectile"] = {
        name = "MPSHeistRobotAutomatonBasicProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 164, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRobotAutomatonBombBlast"] = {
        name = "GSHeistRobotAutomatonBombBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRobotAutomatonSnap"] = {
        name = "GSHeistRobotAutomatonSnap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotAutomatonTripleShot"] = {
        name = "EASHeistRobotAutomatonTripleShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistRobotElevator"] = {
        name = "WalkEmergeHeistRobotElevator",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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