Auto-Enforcer
Construct
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Robot/RobotAutomatonEliteSpectre
Tagscaster, cold_affinity, construct, humanoid, is_unarmed, medium_movement, metal_armour, no_pantheon_mod, not_dex, ranged
Life
750%
Energy Shield From Life
50%
Armour
+100%
Ailment Threshold
750%
Resistance
75 0 0 0
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
116%
Type
HeistRobotAutomatonElite
Metadata
RobotAutomatonElite
Level
68
Life
48,250
Armour
57,580
Evasion
4,739
Energy Shield
3,064
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.17
Experience
15,383
Ailment Threshold
48,250
Chill
153
Shock
153
Brittle
863
Scorch
153
Sap
422
DoLiterallyNothing
WalkEmergeHeistRobotElevator
walk emerge distance [1]
MPSHeistRobotAutomatonBasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1.166 sec
Deals 620.7 to 931 Cold Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [164]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
EASHeistRobotAutomatonTripleShot
Spell
Cast Time: 2.5 sec
Cooldown Time: 12 sec
spell maximum action distance +% [-50]
GPSHeistRobotAutomatonBomb
Spell, Triggerable
Cast Time: 3.333 sec
Cooldown Time: 15 sec
Deals 883.8 to 1326 Cold Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSHeistRobotAutomatonBombBlast
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 4124 to 6187 Cold Damage
is area damage [1]
GSHeistRobotAutomatonSnap
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 sec
Cooldown Time: 6 sec
Deals 1284 to 1926 Cold Damage
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Robot/RobotAutomatonElite"] = {
    name = "Auto-Enforcer",
    life = 7.5,
    energyShield = 0.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "GPSHeistRobotAutomatonBomb",
        "MPSHeistRobotAutomatonBasicProjectile",
        "GSHeistRobotAutomatonBombBlast",
        "GSHeistRobotAutomatonSnap",
        "EASHeistRobotAutomatonTripleShot",
        "WalkEmergeHeistRobotElevator",
        "DoLiterallyNothing",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSHeistRobotAutomatonBomb"] = {
    name = "GPSHeistRobotAutomatonBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.333,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistRobotAutomatonBasicProjectile"] = {
    name = "MPSHeistRobotAutomatonBasicProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.166,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 164, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistRobotAutomatonBombBlast"] = {
    name = "GSHeistRobotAutomatonBombBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistRobotAutomatonSnap"] = {
    name = "GSHeistRobotAutomatonSnap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistRobotAutomatonTripleShot"] = {
    name = "EASHeistRobotAutomatonTripleShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistRobotElevator"] = {
    name = "WalkEmergeHeistRobotElevator",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Auto-Enforcer
Construct
SpectreY
Tagscaster, cold_affinity, construct, humanoid, is_unarmed, medium_movement, metal_armour, no_pantheon_mod, not_dex, ranged
Packs
  • Loyalguard Mk 4, Ember Auto-Scout, Frost Auto-Scout, Firebuzz, Clockwork Crawler, Ashblessed Warden, Auto-Enforcer, Rusty Crusher, GDB0-Y
  • Life
    360%
    Energy Shield From Life
    50%
    Armour
    +100%
    Ailment Threshold
    360%
    Resistance
    75 0 0 0
    Damage
    143%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    116%
    Type
    HeistRobotAutomatonEliteSpectre
    Metadata
    RobotAutomatonEliteSpectre
    Level
    68
    Life
    23,160
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    3,064
    Damage
    534
    Spell Damage
    534
    Accuracy
    290
    Attack Time
    1.17
    Experience
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    DoLiterallyNothing
    WalkEmergeHeistRobotElevator
    walk emerge distance [1]
    MPSHeistRobotAutomatonBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1.166 sec
    Deals 620.7 to 931 Cold Damage
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [164]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    EASHeistRobotAutomatonTripleShot
    Spell
    Cast Time: 2.5 sec
    Cooldown Time: 12 sec
    spell maximum action distance +% [-50]
    GPSHeistRobotAutomatonBomb
    Spell, Triggerable
    Cast Time: 3.333 sec
    Cooldown Time: 15 sec
    Deals 883.8 to 1326 Cold Damage
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSHeistRobotAutomatonBombBlast
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 4124 to 6187 Cold Damage
    is area damage [1]
    GSHeistRobotAutomatonSnap
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Deals 1284 to 1926 Cold Damage
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    Actor
    {
    	on_destroy_GeometryProjectiles = "big_ball.PlayAnimation( impact );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotAutomatonEliteSpectre"] = {
        name = "Auto-Enforcer",
        life = 3.6,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GPSHeistRobotAutomatonBomb",
            "MPSHeistRobotAutomatonBasicProjectile",
            "GSHeistRobotAutomatonBombBlast",
            "GSHeistRobotAutomatonSnap",
            "EASHeistRobotAutomatonTripleShot",
            "WalkEmergeHeistRobotElevator",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHeistRobotAutomatonBomb"] = {
        name = "GPSHeistRobotAutomatonBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistRobotAutomatonBasicProjectile"] = {
        name = "MPSHeistRobotAutomatonBasicProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 164, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRobotAutomatonBombBlast"] = {
        name = "GSHeistRobotAutomatonBombBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRobotAutomatonSnap"] = {
        name = "GSHeistRobotAutomatonSnap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotAutomatonTripleShot"] = {
        name = "EASHeistRobotAutomatonTripleShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistRobotElevator"] = {
        name = "WalkEmergeHeistRobotElevator",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Auto-Enforcer
    Construct
    SpectreY
    Tagscaster, cold_affinity, construct, humanoid, is_unarmed, medium_movement, metal_armour, no_pantheon_mod, not_dex, ranged
    Life
    413%
    Energy Shield From Life
    50%
    Armour
    +100%
    Ailment Threshold
    413%
    Resistance
    75 0 0 0
    Damage
    143%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    116%
    Type
    HeistRobotAutomatonEliteAtlasUber
    Metadata
    RobotAutomatonEliteAtlasUber
    Level
    68
    Life
    26,570
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    3,064
    Damage
    534
    Spell Damage
    534
    Accuracy
    290
    Attack Time
    1.17
    Experience
    15,383
    Ailment Threshold
    26,570
    Chill
    84
    Shock
    84
    Brittle
    475
    Scorch
    84
    Sap
    232
    DoLiterallyNothing
    WalkEmergeHeistRobotElevator
    walk emerge distance [1]
    MPSHeistRobotAutomatonBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1.166 sec
    Deals 620.7 to 931 Cold Damage
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [164]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    EASHeistRobotAutomatonTripleShot
    Spell
    Cast Time: 2.5 sec
    Cooldown Time: 12 sec
    spell maximum action distance +% [-50]
    GPSHeistRobotAutomatonBomb
    Spell, Triggerable
    Cast Time: 3.333 sec
    Cooldown Time: 15 sec
    Deals 883.8 to 1326 Cold Damage
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSHeistRobotAutomatonBombBlast
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 4124 to 6187 Cold Damage
    is area damage [1]
    GSHeistRobotAutomatonSnap
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Deals 1284 to 1926 Cold Damage
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotAutomatonEliteAtlasUber"] = {
        name = "Auto-Enforcer",
        life = 4.13,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GPSHeistRobotAutomatonBomb",
            "MPSHeistRobotAutomatonBasicProjectile",
            "GSHeistRobotAutomatonBombBlast",
            "GSHeistRobotAutomatonSnap",
            "EASHeistRobotAutomatonTripleShot",
            "WalkEmergeHeistRobotElevator",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHeistRobotAutomatonBomb"] = {
        name = "GPSHeistRobotAutomatonBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistRobotAutomatonBasicProjectile"] = {
        name = "MPSHeistRobotAutomatonBasicProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 164, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRobotAutomatonBombBlast"] = {
        name = "GSHeistRobotAutomatonBombBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRobotAutomatonSnap"] = {
        name = "GSHeistRobotAutomatonSnap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotAutomatonTripleShot"] = {
        name = "EASHeistRobotAutomatonTripleShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistRobotElevator"] = {
        name = "WalkEmergeHeistRobotElevator",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Auto-Enforcer
    Construct
    SpectreY
    Tagscaster, cold_affinity, construct, humanoid, is_unarmed, medium_movement, metal_armour, no_pantheon_mod, not_dex, ranged
    Life
    750%
    Energy Shield From Life
    50%
    Armour
    +100%
    Ailment Threshold
    750%
    Resistance
    75 0 0 0
    Damage
    143%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    116%
    Type
    HeistRobotAutomatonElite
    Metadata
    RobotAutomatonEliteRefinery
    Level
    68
    Life
    48,250
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    3,064
    Damage
    534
    Spell Damage
    534
    Accuracy
    290
    Attack Time
    1.17
    Experience
    15,383
    Ailment Threshold
    48,250
    Chill
    153
    Shock
    153
    Brittle
    863
    Scorch
    153
    Sap
    422
    DoLiterallyNothing
    WalkEmergeHeistRobotElevator
    walk emerge distance [1]
    MPSHeistRobotAutomatonBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1.166 sec
    Deals 620.7 to 931 Cold Damage
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [164]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    EASHeistRobotAutomatonTripleShot
    Spell
    Cast Time: 2.5 sec
    Cooldown Time: 12 sec
    spell maximum action distance +% [-50]
    GPSHeistRobotAutomatonBomb
    Spell, Triggerable
    Cast Time: 3.333 sec
    Cooldown Time: 15 sec
    Deals 883.8 to 1326 Cold Damage
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSHeistRobotAutomatonBombBlast
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 4124 to 6187 Cold Damage
    is area damage [1]
    GSHeistRobotAutomatonSnap
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Deals 1284 to 1926 Cold Damage
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotAutomatonEliteRefinery"] = {
        name = "Auto-Enforcer",
        life = 7.5,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GPSHeistRobotAutomatonBomb",
            "MPSHeistRobotAutomatonBasicProjectile",
            "GSHeistRobotAutomatonBombBlast",
            "GSHeistRobotAutomatonSnap",
            "EASHeistRobotAutomatonTripleShot",
            "WalkEmergeHeistRobotElevator",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSHeistRobotAutomatonBomb"] = {
        name = "GPSHeistRobotAutomatonBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistRobotAutomatonBasicProjectile"] = {
        name = "MPSHeistRobotAutomatonBasicProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 164, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRobotAutomatonBombBlast"] = {
        name = "GSHeistRobotAutomatonBombBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistRobotAutomatonSnap"] = {
        name = "GSHeistRobotAutomatonSnap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotAutomatonTripleShot"] = {
        name = "EASHeistRobotAutomatonTripleShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistRobotElevator"] = {
        name = "WalkEmergeHeistRobotElevator",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }