GDB0-Y
Construct
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundEliteSpectre |
Tags | animal_claw_weapon, cold_affinity, construct, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Life
675%
Armour
+100%
Ailment Threshold
675%
Resistance
75 0 0 0
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
116%
Type
HeistRobotForgeHoundElite
Metadata
RobotForgeHoundElite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
43,425
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
616
Spell Damage
616
Accuracy
290
Attack Time
1.17
Experience
15,383
Ailment Threshold
43,425
Chill
137
Shock
137
Brittle
777
Scorch
137
Sap
379
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
HeistRoboDogCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
104% increased Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [20]
50% increased Stun Duration on enemies at Maximum charge distance
104% increased Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [20]
EAAHeistRoboDogSlam
Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 12 sec
+4 metres to Melee Strike Range
GAHeistRoboDogChargeImpact
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
GAHeistRoboDogSlamCircle
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
GAHeistRoboDogSlamRectangle
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" Animated { on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk );" on_event_contact_for_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk );" on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Actor { on_destroy_ShieldCharge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundElite"] = { name = "GDB0-Y", life = 6.75, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "HeistRoboDogCharge", "Melee", "GAHeistRoboDogChargeImpact", "GAHeistRoboDogSlamCircle", "GAHeistRoboDogSlamRectangle", "EAAHeistRoboDogSlam", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistRoboDogCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 104, 50, 20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogChargeImpact"] = { name = "GAHeistRoboDogChargeImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogSlamCircle"] = { name = "GAHeistRoboDogSlamCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogSlamRectangle"] = { name = "GAHeistRoboDogSlamRectangle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRoboDogSlam"] = { name = "EAAHeistRoboDogSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
GDB0-Y
Construct
Spectre | Y |
---|---|
Tags | animal_claw_weapon, cold_affinity, construct, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Packs |
Life
360%
Armour
+100%
Ailment Threshold
360%
Resistance
75 0 0 0
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
116%
Type
HeistRobotForgeHoundEliteSpectre
Metadata
RobotForgeHoundEliteSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
616
Spell Damage
616
Accuracy
290
Attack Time
1.17
Experience
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
HeistRoboDogCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
104% increased Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [20]
50% increased Stun Duration on enemies at Maximum charge distance
104% increased Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [20]
EAAHeistRoboDogSlam
Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 12 sec
+4 metres to Melee Strike Range
GAHeistRoboDogChargeImpact
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
GAHeistRoboDogSlamCircle
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
GAHeistRoboDogSlamRectangle
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" Animated { on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk );" on_event_contact_for_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk );" } Actor { on_destroy_ShieldCharge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundEliteSpectre"] = { name = "GDB0-Y", life = 3.6, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "HeistRoboDogCharge", "Melee", "GAHeistRoboDogChargeImpact", "GAHeistRoboDogSlamCircle", "GAHeistRoboDogSlamRectangle", "EAAHeistRoboDogSlam", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistRoboDogCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 104, 50, 20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogChargeImpact"] = { name = "GAHeistRoboDogChargeImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogSlamCircle"] = { name = "GAHeistRoboDogSlamCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogSlamRectangle"] = { name = "GAHeistRoboDogSlamRectangle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRoboDogSlam"] = { name = "EAAHeistRoboDogSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
GDB0-Y
Construct
Spectre | Y |
---|---|
Tags | animal_claw_weapon, cold_affinity, construct, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Life
390%
Armour
+100%
Ailment Threshold
390%
Resistance
75 0 0 0
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
116%
Type
HeistRobotForgeHoundEliteAtlasUber
Metadata
RobotForgeHoundEliteAtlasUber___
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,090
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
616
Spell Damage
616
Accuracy
290
Attack Time
1.17
Experience
15,383
Ailment Threshold
25,090
Chill
79
Shock
79
Brittle
449
Scorch
79
Sap
219
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
HeistRoboDogCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
104% increased Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [20]
50% increased Stun Duration on enemies at Maximum charge distance
104% increased Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [20]
EAAHeistRoboDogSlam
Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 12 sec
+4 metres to Melee Strike Range
GAHeistRoboDogChargeImpact
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
GAHeistRoboDogSlamCircle
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
GAHeistRoboDogSlamRectangle
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase" Animated { on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk );" on_event_contact_for_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk );" on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Actor { on_destroy_ShieldCharge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound/charge.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundEliteAtlasUber___"] = { name = "GDB0-Y", life = 3.9, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "HeistRoboDogCharge", "Melee", "GAHeistRoboDogChargeImpact", "GAHeistRoboDogSlamCircle", "GAHeistRoboDogSlamRectangle", "EAAHeistRoboDogSlam", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistRoboDogCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 104, 50, 20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogChargeImpact"] = { name = "GAHeistRoboDogChargeImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogSlamCircle"] = { name = "GAHeistRoboDogSlamCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogSlamRectangle"] = { name = "GAHeistRoboDogSlamRectangle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRoboDogSlam"] = { name = "EAAHeistRoboDogSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
GDB0-Y
Construct
Spectre | Y |
---|---|
Tags | animal_claw_weapon, cold_affinity, construct, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Life
675%
Armour
+100%
Ailment Threshold
675%
Resistance
75 0 0 0
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
116%
Type
HeistRobotForgeHoundElite
Metadata
RobotForgeHoundEliteRefinery
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
43,425
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
616
Spell Damage
616
Accuracy
290
Attack Time
1.17
Experience
15,383
Ailment Threshold
43,425
Chill
137
Shock
137
Brittle
777
Scorch
137
Sap
379
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
HeistRoboDogCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
104% increased Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [20]
50% increased Stun Duration on enemies at Maximum charge distance
104% increased Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [20]
EAAHeistRoboDogSlam
Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 12 sec
+4 metres to Melee Strike Range
GAHeistRoboDogChargeImpact
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
GAHeistRoboDogSlamCircle
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
GAHeistRoboDogSlamRectangle
Triggerable, Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.17 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundEliteRefinery"] = { name = "GDB0-Y", life = 6.75, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "HeistRoboDogCharge", "Melee", "GAHeistRoboDogChargeImpact", "GAHeistRoboDogSlamCircle", "GAHeistRoboDogSlamRectangle", "EAAHeistRoboDogSlam", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistRoboDogCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 104, 50, 20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogChargeImpact"] = { name = "GAHeistRoboDogChargeImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogSlamCircle"] = { name = "GAHeistRoboDogSlamCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRoboDogSlamRectangle"] = { name = "GAHeistRoboDogSlamRectangle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRoboDogSlam"] = { name = "EAAHeistRoboDogSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }