Frost Auto-Scout
Construct
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Robot/RobotClockworkGolemColdSpectre |
Tags | caster, cold_affinity, construct, golem, is_unarmed, metal_armour, no_pantheon_mod, not_dex, not_int, ranged, slow_movement |
Life
360%
Armour
+100%
Ailment Threshold
360%
Resistance
40 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
HeistRobotClockworkGolem
Metadata
RobotClockworkGolemCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.17
Experience
12,306
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoLiterallyNothing
MPSHeistRobotClockworkGolemBasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 1129 to 1694 Cold Damage
base is projectile [1]
monster projectile variation [163]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [163]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSHeistRobotClockworkGolemMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 6 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1498 to 2247 Cold Damage
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" Animated { on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotClockworkGolemCold"] = { name = "Frost Auto-Scout", life = 3.6, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "MPSHeistRobotClockworkGolemBasicProjectile", "MMSHeistRobotClockworkGolemMortar", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSHeistRobotClockworkGolemBasicProjectile"] = { name = "MPSHeistRobotClockworkGolemBasicProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 163, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHeistRobotClockworkGolemMortar"] = { name = "MMSHeistRobotClockworkGolemMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Frost Auto-Scout
Construct
Spectre | Y |
---|---|
Tags | caster, cold_affinity, construct, golem, is_unarmed, metal_armour, no_pantheon_mod, not_dex, not_int, ranged, slow_movement |
Packs |
Life
360%
Armour
+100%
Ailment Threshold
360%
Resistance
40 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
HeistRobotClockworkGolem
Metadata
RobotClockworkGolemColdSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.17
Experience
12,306
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoLiterallyNothing
MPSHeistRobotClockworkGolemBasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 1129 to 1694 Cold Damage
base is projectile [1]
monster projectile variation [163]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [163]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSHeistRobotClockworkGolemMortarSpectre
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 6 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 855.9 to 1284 Cold Damage
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" Animated { on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotClockworkGolemColdSpectre"] = { name = "Frost Auto-Scout", life = 3.6, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "MPSHeistRobotClockworkGolemBasicProjectile", "MMSHeistRobotClockworkGolemMortarSpectre", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSHeistRobotClockworkGolemBasicProjectile"] = { name = "MPSHeistRobotClockworkGolemBasicProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 163, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHeistRobotClockworkGolemMortarSpectre"] = { name = "MMSHeistRobotClockworkGolemMortarSpectre", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Frost Auto-Scout
Construct
Spectre | Y |
---|---|
Tags | caster, cold_affinity, construct, golem, is_unarmed, metal_armour, no_pantheon_mod, not_dex, not_int, ranged, slow_movement |
Life
360%
Armour
+100%
Ailment Threshold
360%
Resistance
40 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
HeistRobotClockworkGolemAtlasUber
Metadata
RobotClockworkGolemColdAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.17
Experience
12,306
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoLiterallyNothing
MPSHeistRobotClockworkGolemBasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 1129 to 1694 Cold Damage
base is projectile [1]
monster projectile variation [163]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [163]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSHeistRobotClockworkGolemMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 6 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1498 to 2247 Cold Damage
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase" Animated { on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotClockworkGolemColdAtlasUber"] = { name = "Frost Auto-Scout", life = 3.6, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "MPSHeistRobotClockworkGolemBasicProjectile", "MMSHeistRobotClockworkGolemMortar", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSHeistRobotClockworkGolemBasicProjectile"] = { name = "MPSHeistRobotClockworkGolemBasicProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 163, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHeistRobotClockworkGolemMortar"] = { name = "MMSHeistRobotClockworkGolemMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Frost Auto-Scout
Construct
Spectre | Y |
---|---|
Tags | caster, cold_affinity, construct, golem, is_unarmed, metal_armour, no_pantheon_mod, not_dex, not_int, ranged, slow_movement |
Life
360%
Armour
+100%
Ailment Threshold
360%
Resistance
40 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
HeistRobotClockworkGolem
Metadata
RobotClockworkGolemColdRefinery__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.17
Experience
12,306
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoLiterallyNothing
MPSHeistRobotClockworkGolemBasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 1129 to 1694 Cold Damage
base is projectile [1]
monster projectile variation [163]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [163]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSHeistRobotClockworkGolemMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 6 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1498 to 2247 Cold Damage
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotClockworkGolemColdRefinery__"] = { name = "Frost Auto-Scout", life = 3.6, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "MPSHeistRobotClockworkGolemBasicProjectile", "MMSHeistRobotClockworkGolemMortar", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSHeistRobotClockworkGolemBasicProjectile"] = { name = "MPSHeistRobotClockworkGolemBasicProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 163, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHeistRobotClockworkGolemMortar"] = { name = "MMSHeistRobotClockworkGolemMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }