ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
B0NCH13-N
Fabrication
IconEnemyResistanceFireStrong
Zone : Tunnels
GDB0-Y
Spectre
Spectre OverrideMetadata/Monsters/LeagueHeist/Robot/RobotForgeHoundEliteSpectre
AreaTunnels, Tunnels, Tunnels, Tunnels, Tunnels, Tunnels, Tunnels, Tunnels, Tunnels
Tagsanimal_claw_weapon, cold_affinity, construct, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity
Vie
675%
Armure
+100%
Ailment Threshold
675%
Résistance
IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
150%
Model Size
116%
Type
HeistRobotForgeHoundElite
Metadata
RobotForgeHoundElite
Niveau
68
Vie
43,425
Armure
57,580
Score d'Évasion
4,739
Damage
616
Dégâts des sorts
616
Précision
580
Attack Time
1.17
Expérience
15,383
Minion Life
9,419
Minion Damage
492
Ailment Threshold
43,425
Chill
137
Shock
137
Brittle
777
Scorch
137
Sap
379
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 493—740
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
DoLiterallyNothing
HeistRoboDogCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge au bouclier
Base Damage: 493—740
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Temps de recharge: 8 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
104% d'Augmentation de la Vitesse de déplacement
N'inflige jamais de Coups critiques
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [20]
iconshieldcharge
EAAHeistRoboDogSlam
Attack
Base Damage: 493—740
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Temps de recharge: 12 sec.
+4 mètres d'Allonge en mêlée
cast time overrides attack duration [1]
GAHeistRoboDogChargeImpact
Triggerable, Attack
Base Damage: 493—740
Chances de coup critique: 5%
Dégâts d'Attaque: 62.5%
Attack Time: 1.17 sec.
37.5% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
GAHeistRoboDogSlamCircle
Triggerable, Attack
Base Damage: 493—740
Chances de coup critique: 5%
Dégâts d'Attaque: 62.5%
Attack Time: 1.17 sec.
37.5% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
GAHeistRoboDogSlamRectangle
Triggerable, Attack
Base Damage: 493—740
Chances de coup critique: 5%
Dégâts d'Attaque: 62.5%
Attack Time: 1.17 sec.
37.5% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundElite"] = {
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "GDB0-Y",
    life = 6.75,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "HeistRoboDogCharge",
        "Melee",
        "GAHeistRoboDogChargeImpact",
        "GAHeistRoboDogSlamCircle",
        "GAHeistRoboDogSlamRectangle",
        "EAAHeistRoboDogSlam",
        "DoLiterallyNothing",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistRoboDogCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 104, 50, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistRoboDogChargeImpact"] = {
    name = "GAHeistRoboDogChargeImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistRoboDogSlamCircle"] = {
    name = "GAHeistRoboDogSlamCircle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistRoboDogSlamRectangle"] = {
    name = "GAHeistRoboDogSlamRectangle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistRoboDogSlam"] = {
    name = "EAAHeistRoboDogSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
StateMachine."
,
StateMachine.is_robot
1;
StateMachine.bot_buff
1;
B0NCH13-N
Fabrication
IconEnemyResistanceFireStrong
GDB0-Y
Spectre
Tagsanimal_claw_weapon, cold_affinity, construct, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity
Packs
  • Garde fidèle ver. 4, Autopatrouilleur ardent, Autopatrouilleur givré, Droneflamme, Arachno-rampant, Protecteur béni par la cendre, Auto-intendant, Écraseur rouillé, B0NCH13-N
  • Vie
    360%
    Armure
    +100%
    Ailment Threshold
    360%
    Résistance
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    165%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    116%
    Type
    HeistRobotForgeHoundEliteSpectre
    Metadata
    RobotForgeHoundEliteSpectre
    Niveau
    68
    Vie
    23,160
    Armure
    57,580
    Score d'Évasion
    4,739
    Damage
    616
    Dégâts des sorts
    616
    Précision
    580
    Attack Time
    1.17
    Expérience
    15,383
    Minion Life
    5,024
    Minion Damage
    492
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 493—740
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DoLiterallyNothing
    HeistRoboDogCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge au bouclier
    Base Damage: 493—740
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Temps de recharge: 8 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
    50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
    104% d'Augmentation de la Vitesse de déplacement
    N'inflige jamais de Coups critiques
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [20]
    iconshieldcharge
    EAAHeistRoboDogSlam
    Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Temps de recharge: 12 sec.
    +4 mètres d'Allonge en mêlée
    cast time overrides attack duration [1]
    GAHeistRoboDogChargeImpact
    Triggerable, Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.17 sec.
    37.5% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    GAHeistRoboDogSlamCircle
    Triggerable, Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.17 sec.
    37.5% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    GAHeistRoboDogSlamRectangle
    Triggerable, Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.17 sec.
    37.5% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundEliteSpectre"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "GDB0-Y",
        life = 3.6,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "HeistRoboDogCharge",
            "Melee",
            "GAHeistRoboDogChargeImpact",
            "GAHeistRoboDogSlamCircle",
            "GAHeistRoboDogSlamRectangle",
            "EAAHeistRoboDogSlam",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistRoboDogCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, 104, 50, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRoboDogChargeImpact"] = {
        name = "GAHeistRoboDogChargeImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRoboDogSlamCircle"] = {
        name = "GAHeistRoboDogSlamCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRoboDogSlamRectangle"] = {
        name = "GAHeistRoboDogSlamRectangle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistRoboDogSlam"] = {
        name = "EAAHeistRoboDogSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idle
    true, false
    B0NCH13-N
    Fabrication
    IconEnemyResistanceFireStrong
    GDB0-Y
    Spectre
    Tagsanimal_claw_weapon, cold_affinity, construct, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity
    Vie
    390%
    Armure
    +100%
    Ailment Threshold
    390%
    Résistance
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    165%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    116%
    Type
    HeistRobotForgeHoundEliteAtlasUber
    Metadata
    RobotForgeHoundEliteAtlasUber___
    Niveau
    68
    Vie
    25,090
    Armure
    57,580
    Score d'Évasion
    4,739
    Damage
    616
    Dégâts des sorts
    616
    Précision
    580
    Attack Time
    1.17
    Expérience
    15,383
    Minion Life
    5,442
    Minion Damage
    492
    Ailment Threshold
    25,090
    Chill
    79
    Shock
    79
    Brittle
    449
    Scorch
    79
    Sap
    219
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 493—740
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DoLiterallyNothing
    HeistRoboDogCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge au bouclier
    Base Damage: 493—740
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Temps de recharge: 8 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
    50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
    104% d'Augmentation de la Vitesse de déplacement
    N'inflige jamais de Coups critiques
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [20]
    iconshieldcharge
    EAAHeistRoboDogSlam
    Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Temps de recharge: 12 sec.
    +4 mètres d'Allonge en mêlée
    cast time overrides attack duration [1]
    GAHeistRoboDogChargeImpact
    Triggerable, Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.17 sec.
    37.5% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    GAHeistRoboDogSlamCircle
    Triggerable, Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.17 sec.
    37.5% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    GAHeistRoboDogSlamRectangle
    Triggerable, Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.17 sec.
    37.5% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundEliteAtlasUber___"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "GDB0-Y",
        life = 3.9,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "HeistRoboDogCharge",
            "Melee",
            "GAHeistRoboDogChargeImpact",
            "GAHeistRoboDogSlamCircle",
            "GAHeistRoboDogSlamRectangle",
            "EAAHeistRoboDogSlam",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistRoboDogCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, 104, 50, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRoboDogChargeImpact"] = {
        name = "GAHeistRoboDogChargeImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRoboDogSlamCircle"] = {
        name = "GAHeistRoboDogSlamCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRoboDogSlamRectangle"] = {
        name = "GAHeistRoboDogSlamRectangle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistRoboDogSlam"] = {
        name = "EAAHeistRoboDogSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    B0NCH13-N
    Fabrication
    IconEnemyResistanceFireStrong
    GDB0-Y
    Spectre
    Spectre OverrideMetadata/Monsters/LeagueHeist/Robot/RobotForgeHoundEliteSpectre
    Tagsanimal_claw_weapon, cold_affinity, construct, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity
    Vie
    675%
    Armure
    +100%
    Ailment Threshold
    675%
    Résistance
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    165%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    116%
    Type
    HeistRobotForgeHoundElite
    Metadata
    RobotForgeHoundEliteRefinery
    Niveau
    68
    Vie
    43,425
    Armure
    57,580
    Score d'Évasion
    4,739
    Damage
    616
    Dégâts des sorts
    616
    Précision
    580
    Attack Time
    1.17
    Expérience
    15,383
    Minion Life
    9,419
    Minion Damage
    492
    Ailment Threshold
    43,425
    Chill
    137
    Shock
    137
    Brittle
    777
    Scorch
    137
    Sap
    379
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 493—740
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DoLiterallyNothing
    HeistRoboDogCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge au bouclier
    Base Damage: 493—740
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Temps de recharge: 8 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
    50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
    104% d'Augmentation de la Vitesse de déplacement
    N'inflige jamais de Coups critiques
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [20]
    iconshieldcharge
    EAAHeistRoboDogSlam
    Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Temps de recharge: 12 sec.
    +4 mètres d'Allonge en mêlée
    cast time overrides attack duration [1]
    GAHeistRoboDogChargeImpact
    Triggerable, Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.17 sec.
    37.5% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    GAHeistRoboDogSlamCircle
    Triggerable, Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.17 sec.
    37.5% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    GAHeistRoboDogSlamRectangle
    Triggerable, Attack
    Base Damage: 493—740
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.17 sec.
    37.5% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundEliteRefinery"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "GDB0-Y",
        life = 6.75,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "HeistRoboDogCharge",
            "Melee",
            "GAHeistRoboDogChargeImpact",
            "GAHeistRoboDogSlamCircle",
            "GAHeistRoboDogSlamRectangle",
            "EAAHeistRoboDogSlam",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistRoboDogCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, 104, 50, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRoboDogChargeImpact"] = {
        name = "GAHeistRoboDogChargeImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRoboDogSlamCircle"] = {
        name = "GAHeistRoboDogSlamCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRoboDogSlamRectangle"] = {
        name = "GAHeistRoboDogSlamRectangle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistRoboDogSlam"] = {
        name = "EAAHeistRoboDogSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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