生锈的碾压者
构造体
Rusty Crusher
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteSpectre |
标签 | 施法, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
生命
715%
护甲
+100%
异常状态临界值
715%
抗性
0 0 75 0
伤害
182%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.17 秒
伤害分布
±20%
经验值
130%
Model Size
116%
类型
HeistRobotStormcallerGolemElite
Metadata
RobotStormcallerGolemElite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
45,998
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
680
法术伤害
680
命中
290
攻击间隔
1.17
经验值
13,332
异常状态临界值
45,998
冰缓
145
Shock
145
Brittle
823
Scorch
145
Sap
402
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistRobotStormcallerSlam
攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 15 秒
cast time overrides attack duration [1]
GAHeistRobotStormcallerSlam1
可触发, 攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
is area damage [1]
GAHeistRobotStormcallerSlam2
可触发, 攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
is area damage [1]
HeistRobotStormcallerShockRifleSingle
法术, 投射物, 伤害
施放间隔: 2.5 秒
冷却时间: 12 秒
造成 248.3 - 372.4 物理伤害
基础持续时间为 0.2 秒
将物理伤害的 50% 转化为火焰伤害
投射物伤害增加 300%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
基础持续时间为 0.2 秒
将物理伤害的 50% 转化为火焰伤害
投射物伤害增加 300%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" StateMachine { on_or_create_state_fight_2 = "IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );" } Life { on_death = "IfState( fight, 2, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );" } Animated { on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemElite"] = { name = "Rusty Crusher", life = 7.15, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.82, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "GAHeistRobotStormcallerSlam1", "GAHeistRobotStormcallerSlam2", "EAAHeistRobotStormcallerSlam", "HeistRobotStormcallerShockRifleSingle", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam1"] = { name = "GAHeistRobotStormcallerSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam2"] = { name = "GAHeistRobotStormcallerSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRobotStormcallerSlam"] = { name = "EAAHeistRobotStormcallerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.9, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistRobotStormcallerShockRifleSingle"] = { name = "HeistRobotStormcallerShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "active_skill_projectile_damage_+%_final", "spectral_throw_deceleration_override", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "projectile_uses_contact_position", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
生锈的碾压者
构造体
Rusty Crusher
幽魂 | Y |
---|---|
标签 | 施法, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Packs |
生命
358%
护甲
+100%
异常状态临界值
358%
抗性
0 0 75 0
伤害
182%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.17 秒
伤害分布
±20%
经验值
130%
Model Size
116%
类型
HeistRobotStormcallerGolemEliteSpectre
Metadata
RobotStormcallerGolemEliteSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
23,031
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
680
法术伤害
680
命中
290
攻击间隔
1.17
经验值
13,332
异常状态临界值
23,031
冰缓
73
Shock
73
Brittle
412
Scorch
73
Sap
201
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistRobotStormcallerSlam
攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 15 秒
cast time overrides attack duration [1]
GAHeistRobotStormcallerSlam1
可触发, 攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
is area damage [1]
GAHeistRobotStormcallerSlam2
可触发, 攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
is area damage [1]
HeistRobotStormcallerShockRifleSingle
法术, 投射物, 伤害
施放间隔: 2.5 秒
冷却时间: 12 秒
造成 248.3 - 372.4 物理伤害
基础持续时间为 0.2 秒
将物理伤害的 50% 转化为火焰伤害
投射物伤害增加 300%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
基础持续时间为 0.2 秒
将物理伤害的 50% 转化为火焰伤害
投射物伤害增加 300%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteSpectre"] = { name = "Rusty Crusher", life = 3.58, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.82, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "GAHeistRobotStormcallerSlam1", "GAHeistRobotStormcallerSlam2", "EAAHeistRobotStormcallerSlam", "HeistRobotStormcallerShockRifleSingle", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam1"] = { name = "GAHeistRobotStormcallerSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam2"] = { name = "GAHeistRobotStormcallerSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRobotStormcallerSlam"] = { name = "EAAHeistRobotStormcallerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.9, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistRobotStormcallerShockRifleSingle"] = { name = "HeistRobotStormcallerShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "active_skill_projectile_damage_+%_final", "spectral_throw_deceleration_override", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "projectile_uses_contact_position", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
生锈的碾压者
构造体
Rusty Crusher
幽魂 | Y |
---|---|
标签 | 施法, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
生命
390%
护甲
+100%
异常状态临界值
390%
抗性
0 0 75 0
伤害
182%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.17 秒
伤害分布
±20%
经验值
130%
Model Size
116%
类型
HeistRobotStormcallerGolemEliteAtlasUber
Metadata
RobotStormcallerGolemEliteAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,090
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
680
法术伤害
680
命中
290
攻击间隔
1.17
经验值
13,332
异常状态临界值
25,090
冰缓
79
Shock
79
Brittle
449
Scorch
79
Sap
219
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistRobotStormcallerSlam
攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 15 秒
cast time overrides attack duration [1]
GAHeistRobotStormcallerSlam1
可触发, 攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
is area damage [1]
GAHeistRobotStormcallerSlam2
可触发, 攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
is area damage [1]
HeistRobotStormcallerShockRifleSingle
法术, 投射物, 伤害
施放间隔: 2.5 秒
冷却时间: 12 秒
造成 248.3 - 372.4 物理伤害
基础持续时间为 0.2 秒
将物理伤害的 50% 转化为火焰伤害
投射物伤害增加 300%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
基础持续时间为 0.2 秒
将物理伤害的 50% 转化为火焰伤害
投射物伤害增加 300%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase" StateMachine { on_or_create_state_fight_2 = "IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );" } Life { on_death = "IfState( fight, 2, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );" } Animated { on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteAtlasUber"] = { name = "Rusty Crusher", life = 3.9, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.82, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "GAHeistRobotStormcallerSlam1", "GAHeistRobotStormcallerSlam2", "EAAHeistRobotStormcallerSlam", "HeistRobotStormcallerShockRifleSingle", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam1"] = { name = "GAHeistRobotStormcallerSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam2"] = { name = "GAHeistRobotStormcallerSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRobotStormcallerSlam"] = { name = "EAAHeistRobotStormcallerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.9, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistRobotStormcallerShockRifleSingle"] = { name = "HeistRobotStormcallerShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "active_skill_projectile_damage_+%_final", "spectral_throw_deceleration_override", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "projectile_uses_contact_position", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
生锈的碾压者
构造体
Rusty Crusher
幽魂 | Y |
---|---|
标签 | 施法, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
生命
715%
护甲
+100%
异常状态临界值
715%
抗性
0 0 75 0
伤害
182%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.17 秒
伤害分布
±20%
经验值
130%
Model Size
116%
类型
HeistRobotStormcallerGolemElite
Metadata
RobotStormcallerGolemEliteRefinery
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
45,998
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
680
法术伤害
680
命中
290
攻击间隔
1.17
经验值
13,332
异常状态临界值
45,998
冰缓
145
Shock
145
Brittle
823
Scorch
145
Sap
402
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistRobotStormcallerSlam
攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 15 秒
cast time overrides attack duration [1]
GAHeistRobotStormcallerSlam1
可触发, 攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
is area damage [1]
GAHeistRobotStormcallerSlam2
可触发, 攻击
基本伤害: 544–816
暴击几率: 5%
攻击间隔: 1.17 秒
is area damage [1]
HeistRobotStormcallerShockRifleSingle
法术, 投射物, 伤害
施放间隔: 2.5 秒
冷却时间: 12 秒
造成 248.3 - 372.4 物理伤害
基础持续时间为 0.2 秒
将物理伤害的 50% 转化为火焰伤害
投射物伤害增加 300%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
基础持续时间为 0.2 秒
将物理伤害的 50% 转化为火焰伤害
投射物伤害增加 300%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteRefinery"] = { name = "Rusty Crusher", life = 7.15, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.82, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "GAHeistRobotStormcallerSlam1", "GAHeistRobotStormcallerSlam2", "EAAHeistRobotStormcallerSlam", "HeistRobotStormcallerShockRifleSingle", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam1"] = { name = "GAHeistRobotStormcallerSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam2"] = { name = "GAHeistRobotStormcallerSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRobotStormcallerSlam"] = { name = "EAAHeistRobotStormcallerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.9, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistRobotStormcallerShockRifleSingle"] = { name = "HeistRobotStormcallerShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "active_skill_projectile_damage_+%_final", "spectral_throw_deceleration_override", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "projectile_uses_contact_position", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }