Rostiger Zermalmer
Konstrukt
Rusty Crusher
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteSpectre |
Tags | Zauberer, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Leben
715%
Rüstung
+100%
Ailment Threshold
715%
Widerstand
0 0 75 0
Damage
182%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
116%
Type
HeistRobotStormcallerGolemElite
Metadata
RobotStormcallerGolemElite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
45,998
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
680
Zauberschaden
680
Genauigkeit
290
Attack Time
1.17
Erfahrung
13,332
Ailment Threshold
45,998
Chill
145
Shock
145
Brittle
823
Scorch
145
Sap
402
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistRobotStormcallerSlam
Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Abklingzeit: 15 Sek.
cast time overrides attack duration [1]
GAHeistRobotStormcallerSlam1
Triggerable, Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
is area damage [1]
GAHeistRobotStormcallerSlam2
Triggerable, Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
is area damage [1]
HeistRobotStormcallerShockRifleSingle
Spell, Projectile, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
Basisdauer beträgt 0.2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
300% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
Basisdauer beträgt 0.2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
300% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" StateMachine { on_or_create_state_fight_2 = "IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );" } Life { on_death = "IfState( fight, 2, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );" } Animated { on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemElite"] = { name = "Rusty Crusher", life = 7.15, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.82, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "GAHeistRobotStormcallerSlam1", "GAHeistRobotStormcallerSlam2", "EAAHeistRobotStormcallerSlam", "HeistRobotStormcallerShockRifleSingle", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam1"] = { name = "GAHeistRobotStormcallerSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam2"] = { name = "GAHeistRobotStormcallerSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRobotStormcallerSlam"] = { name = "EAAHeistRobotStormcallerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.9, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistRobotStormcallerShockRifleSingle"] = { name = "HeistRobotStormcallerShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "active_skill_projectile_damage_+%_final", "spectral_throw_deceleration_override", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "projectile_uses_contact_position", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rostiger Zermalmer
Konstrukt
Rusty Crusher
Spectre | Y |
---|---|
Tags | Zauberer, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Packs |
Leben
358%
Rüstung
+100%
Ailment Threshold
358%
Widerstand
0 0 75 0
Damage
182%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
116%
Type
HeistRobotStormcallerGolemEliteSpectre
Metadata
RobotStormcallerGolemEliteSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
23,031
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
680
Zauberschaden
680
Genauigkeit
290
Attack Time
1.17
Erfahrung
13,332
Ailment Threshold
23,031
Chill
73
Shock
73
Brittle
412
Scorch
73
Sap
201
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistRobotStormcallerSlam
Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Abklingzeit: 15 Sek.
cast time overrides attack duration [1]
GAHeistRobotStormcallerSlam1
Triggerable, Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
is area damage [1]
GAHeistRobotStormcallerSlam2
Triggerable, Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
is area damage [1]
HeistRobotStormcallerShockRifleSingle
Spell, Projectile, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
Basisdauer beträgt 0.2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
300% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
Basisdauer beträgt 0.2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
300% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteSpectre"] = { name = "Rusty Crusher", life = 3.58, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.82, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "GAHeistRobotStormcallerSlam1", "GAHeistRobotStormcallerSlam2", "EAAHeistRobotStormcallerSlam", "HeistRobotStormcallerShockRifleSingle", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam1"] = { name = "GAHeistRobotStormcallerSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam2"] = { name = "GAHeistRobotStormcallerSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRobotStormcallerSlam"] = { name = "EAAHeistRobotStormcallerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.9, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistRobotStormcallerShockRifleSingle"] = { name = "HeistRobotStormcallerShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "active_skill_projectile_damage_+%_final", "spectral_throw_deceleration_override", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "projectile_uses_contact_position", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rostiger Zermalmer
Konstrukt
Rusty Crusher
Spectre | Y |
---|---|
Tags | Zauberer, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Leben
390%
Rüstung
+100%
Ailment Threshold
390%
Widerstand
0 0 75 0
Damage
182%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
116%
Type
HeistRobotStormcallerGolemEliteAtlasUber
Metadata
RobotStormcallerGolemEliteAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
25,090
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
680
Zauberschaden
680
Genauigkeit
290
Attack Time
1.17
Erfahrung
13,332
Ailment Threshold
25,090
Chill
79
Shock
79
Brittle
449
Scorch
79
Sap
219
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistRobotStormcallerSlam
Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Abklingzeit: 15 Sek.
cast time overrides attack duration [1]
GAHeistRobotStormcallerSlam1
Triggerable, Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
is area damage [1]
GAHeistRobotStormcallerSlam2
Triggerable, Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
is area damage [1]
HeistRobotStormcallerShockRifleSingle
Spell, Projectile, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
Basisdauer beträgt 0.2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
300% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
Basisdauer beträgt 0.2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
300% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase" StateMachine { on_or_create_state_fight_2 = "IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );" } Life { on_death = "IfState( fight, 2, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );" } Animated { on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteAtlasUber"] = { name = "Rusty Crusher", life = 3.9, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.82, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "GAHeistRobotStormcallerSlam1", "GAHeistRobotStormcallerSlam2", "EAAHeistRobotStormcallerSlam", "HeistRobotStormcallerShockRifleSingle", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam1"] = { name = "GAHeistRobotStormcallerSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam2"] = { name = "GAHeistRobotStormcallerSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRobotStormcallerSlam"] = { name = "EAAHeistRobotStormcallerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.9, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistRobotStormcallerShockRifleSingle"] = { name = "HeistRobotStormcallerShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "active_skill_projectile_damage_+%_final", "spectral_throw_deceleration_override", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "projectile_uses_contact_position", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rostiger Zermalmer
Konstrukt
Rusty Crusher
Spectre | Y |
---|---|
Tags | Zauberer, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Leben
715%
Rüstung
+100%
Ailment Threshold
715%
Widerstand
0 0 75 0
Damage
182%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
116%
Type
HeistRobotStormcallerGolemElite
Metadata
RobotStormcallerGolemEliteRefinery
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
45,998
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
680
Zauberschaden
680
Genauigkeit
290
Attack Time
1.17
Erfahrung
13,332
Ailment Threshold
45,998
Chill
145
Shock
145
Brittle
823
Scorch
145
Sap
402
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistRobotStormcallerSlam
Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Abklingzeit: 15 Sek.
cast time overrides attack duration [1]
GAHeistRobotStormcallerSlam1
Triggerable, Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
is area damage [1]
GAHeistRobotStormcallerSlam2
Triggerable, Attack
Base Damage: 544–816
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
is area damage [1]
HeistRobotStormcallerShockRifleSingle
Spell, Projectile, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
Basisdauer beträgt 0.2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
300% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
Basisdauer beträgt 0.2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
300% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteRefinery"] = { name = "Rusty Crusher", life = 7.15, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.82, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "GAHeistRobotStormcallerSlam1", "GAHeistRobotStormcallerSlam2", "EAAHeistRobotStormcallerSlam", "HeistRobotStormcallerShockRifleSingle", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam1"] = { name = "GAHeistRobotStormcallerSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistRobotStormcallerSlam2"] = { name = "GAHeistRobotStormcallerSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistRobotStormcallerSlam"] = { name = "EAAHeistRobotStormcallerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.9, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistRobotStormcallerShockRifleSingle"] = { name = "HeistRobotStormcallerShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "active_skill_projectile_damage_+%_final", "spectral_throw_deceleration_override", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "projectile_uses_contact_position", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }