Esmagador Enferrujado
Construto
Rusty Crusher
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteSpectre
TagsConjurador, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity
Vida
715%
Armadura
+100%
Ailment Threshold
715%
Resistência
0 0 75 0
Damage
182%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
130%
Model Size
116%
Type
HeistRobotStormcallerGolemElite
Metadata
RobotStormcallerGolemElite
Nível
68
Vida
45,998
Armadura
57,580
Evasão
4,739
Damage
680
Dano Mágico
680
Precisão
580
Attack Time
1.17
Experiência
13,332
Minion Life
9,977
Minion Damage
543
Ailment Threshold
45,998
Chill
145
Shock
145
Brittle
823
Scorch
145
Sap
402
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 544–816
Chance de Crítico: 5%
Attack Time: 1.17 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EAAHeistRobotStormcallerSlam
Attack
Base Damage: 544–816
Chance de Crítico: 5%
Attack Time: 1.17 seg
Recarga: 15 seg
cast time overrides attack duration [1]
GAHeistRobotStormcallerSlam1
Triggerable, Attack
Base Damage: 544–816
Chance de Crítico: 5%
Attack Time: 1.17 seg
is area damage [1]
GAHeistRobotStormcallerSlam2
Triggerable, Attack
Base Damage: 544–816
Chance de Crítico: 5%
Attack Time: 1.17 seg
is area damage [1]
HeistRobotStormcallerShockRifleSingle
Spell, Projectile, Damage
Tempo de Conjuração: 2.5 seg
Recarga: 12 seg
Causa 155.2 a 232.7 de Dano Físico
Duração base é de 0.2 segundos
50% do Dano Físico Convertido para Dano de Fogo
300% mais Dano de Projétil
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spectral throw deceleration override [100]
spell maximum action distance +% [-45]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"

StateMachine
{
	on_or_create_state_fight_2 = "IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );"
}

Life
{
	on_death = "IfState( fight, 2, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );"
}

Animated
{
	on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemElite"] = {
    name = "Rusty Crusher",
    life = 7.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.82,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAHeistRobotStormcallerSlam1",
        "GAHeistRobotStormcallerSlam2",
        "EAAHeistRobotStormcallerSlam",
        "HeistRobotStormcallerShockRifleSingle",
        "DoLiterallyNothing",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistRobotStormcallerSlam1"] = {
    name = "GAHeistRobotStormcallerSlam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistRobotStormcallerSlam2"] = {
    name = "GAHeistRobotStormcallerSlam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistRobotStormcallerSlam"] = {
    name = "EAAHeistRobotStormcallerSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.9,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistRobotStormcallerShockRifleSingle"] = {
    name = "HeistRobotStormcallerShockRifleSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_projectile_damage_+%_final",
        "spectral_throw_deceleration_override",
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
StateMachine.define_shared_state =
StateMachine.",
StateMachine.is_robot1;
StateMachine.bot_buff1;
Esmagador Enferrujado
Construto
Rusty Crusher
SpectreY
TagsConjurador, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity
Packs
  • Guarda Leal Mk4, Auto-batedor Chamuscado, Auto-batedor Gélido, Zumbido Flamejante, Rastejante Mecânico, Guardião Tocado pelas Cinzas, Auto-Executor, Esmagador Enferrujado, GDB0-Y
  • Vida
    358%
    Armadura
    +100%
    Ailment Threshold
    358%
    Resistência
    0 0 75 0
    Damage
    182%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    130%
    Model Size
    116%
    Type
    HeistRobotStormcallerGolemEliteSpectre
    Metadata
    RobotStormcallerGolemEliteSpectre
    Nível
    68
    Vida
    23,031
    Armadura
    57,580
    Evasão
    4,739
    Damage
    680
    Dano Mágico
    680
    Precisão
    580
    Attack Time
    1.17
    Experiência
    13,332
    Minion Life
    4,996
    Minion Damage
    543
    Ailment Threshold
    23,031
    Chill
    73
    Shock
    73
    Brittle
    412
    Scorch
    73
    Sap
    201
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    EAAHeistRobotStormcallerSlam
    Attack
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    Recarga: 15 seg
    cast time overrides attack duration [1]
    GAHeistRobotStormcallerSlam1
    Triggerable, Attack
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    is area damage [1]
    GAHeistRobotStormcallerSlam2
    Triggerable, Attack
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    is area damage [1]
    HeistRobotStormcallerShockRifleSingle
    Spell, Projectile, Damage
    Tempo de Conjuração: 2.5 seg
    Recarga: 12 seg
    Causa 155.2 a 232.7 de Dano Físico
    Duração base é de 0.2 segundos
    50% do Dano Físico Convertido para Dano de Fogo
    300% mais Dano de Projétil
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spectral throw deceleration override [100]
    spell maximum action distance +% [-45]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteSpectre"] = {
        name = "Rusty Crusher",
        life = 3.58,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.82,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GAHeistRobotStormcallerSlam1",
            "GAHeistRobotStormcallerSlam2",
            "EAAHeistRobotStormcallerSlam",
            "HeistRobotStormcallerShockRifleSingle",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRobotStormcallerSlam1"] = {
        name = "GAHeistRobotStormcallerSlam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRobotStormcallerSlam2"] = {
        name = "GAHeistRobotStormcallerSlam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistRobotStormcallerSlam"] = {
        name = "EAAHeistRobotStormcallerSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistRobotStormcallerShockRifleSingle"] = {
        name = "HeistRobotStormcallerShockRifleSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_projectile_damage_+%_final",
            "spectral_throw_deceleration_override",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "projectile_uses_contact_position",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue, false
    Esmagador Enferrujado
    Construto
    Rusty Crusher
    SpectreY
    TagsConjurador, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity
    Vida
    390%
    Armadura
    +100%
    Ailment Threshold
    390%
    Resistência
    0 0 75 0
    Damage
    182%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    130%
    Model Size
    116%
    Type
    HeistRobotStormcallerGolemEliteAtlasUber
    Metadata
    RobotStormcallerGolemEliteAtlasUber
    Nível
    68
    Vida
    25,090
    Armadura
    57,580
    Evasão
    4,739
    Damage
    680
    Dano Mágico
    680
    Precisão
    580
    Attack Time
    1.17
    Experiência
    13,332
    Minion Life
    5,442
    Minion Damage
    543
    Ailment Threshold
    25,090
    Chill
    79
    Shock
    79
    Brittle
    449
    Scorch
    79
    Sap
    219
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    EAAHeistRobotStormcallerSlam
    Attack
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    Recarga: 15 seg
    cast time overrides attack duration [1]
    GAHeistRobotStormcallerSlam1
    Triggerable, Attack
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    is area damage [1]
    GAHeistRobotStormcallerSlam2
    Triggerable, Attack
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    is area damage [1]
    HeistRobotStormcallerShockRifleSingle
    Spell, Projectile, Damage
    Tempo de Conjuração: 2.5 seg
    Recarga: 12 seg
    Causa 155.2 a 232.7 de Dano Físico
    Duração base é de 0.2 segundos
    50% do Dano Físico Convertido para Dano de Fogo
    300% mais Dano de Projétil
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spectral throw deceleration override [100]
    spell maximum action distance +% [-45]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase"
    
    StateMachine
    {
    	on_or_create_state_fight_2 = "IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );"
    }
    
    Life
    {
    	on_death = "IfState( fight, 2, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk ); } );"
    }
    
    Animated
    {
    	on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/stormcaller_golem/bodyfx.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteAtlasUber"] = {
        name = "Rusty Crusher",
        life = 3.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.82,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GAHeistRobotStormcallerSlam1",
            "GAHeistRobotStormcallerSlam2",
            "EAAHeistRobotStormcallerSlam",
            "HeistRobotStormcallerShockRifleSingle",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRobotStormcallerSlam1"] = {
        name = "GAHeistRobotStormcallerSlam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRobotStormcallerSlam2"] = {
        name = "GAHeistRobotStormcallerSlam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistRobotStormcallerSlam"] = {
        name = "EAAHeistRobotStormcallerSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistRobotStormcallerShockRifleSingle"] = {
        name = "HeistRobotStormcallerShockRifleSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_projectile_damage_+%_final",
            "spectral_throw_deceleration_override",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "projectile_uses_contact_position",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance2, ChangeToStance3
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.spawned;
    StateMachine.fight;
    StateMachine.is_robot1;
    StateMachine.alert_visuals;
    Life.corpse_sink_time_ms6000
    Life.corpse_sink_delay_ms15000
    Esmagador Enferrujado
    Construto
    Rusty Crusher
    SpectreY
    TagsConjurador, construct, fast_movement, fire_affinity, golem, is_unarmed, large_model, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity
    Vida
    715%
    Armadura
    +100%
    Ailment Threshold
    715%
    Resistência
    0 0 75 0
    Damage
    182%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    130%
    Model Size
    116%
    Type
    HeistRobotStormcallerGolemElite
    Metadata
    RobotStormcallerGolemEliteRefinery
    Nível
    68
    Vida
    45,998
    Armadura
    57,580
    Evasão
    4,739
    Damage
    680
    Dano Mágico
    680
    Precisão
    580
    Attack Time
    1.17
    Experiência
    13,332
    Minion Life
    9,977
    Minion Damage
    543
    Ailment Threshold
    45,998
    Chill
    145
    Shock
    145
    Brittle
    823
    Scorch
    145
    Sap
    402
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    EAAHeistRobotStormcallerSlam
    Attack
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    Recarga: 15 seg
    cast time overrides attack duration [1]
    GAHeistRobotStormcallerSlam1
    Triggerable, Attack
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    is area damage [1]
    GAHeistRobotStormcallerSlam2
    Triggerable, Attack
    Base Damage: 544–816
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    is area damage [1]
    HeistRobotStormcallerShockRifleSingle
    Spell, Projectile, Damage
    Tempo de Conjuração: 2.5 seg
    Recarga: 12 seg
    Causa 155.2 a 232.7 de Dano Físico
    Duração base é de 0.2 segundos
    50% do Dano Físico Convertido para Dano de Fogo
    300% mais Dano de Projétil
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spectral throw deceleration override [100]
    spell maximum action distance +% [-45]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotStormcallerGolemEliteRefinery"] = {
        name = "Rusty Crusher",
        life = 7.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.82,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GAHeistRobotStormcallerSlam1",
            "GAHeistRobotStormcallerSlam2",
            "EAAHeistRobotStormcallerSlam",
            "HeistRobotStormcallerShockRifleSingle",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRobotStormcallerSlam1"] = {
        name = "GAHeistRobotStormcallerSlam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRobotStormcallerSlam2"] = {
        name = "GAHeistRobotStormcallerSlam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistRobotStormcallerSlam"] = {
        name = "EAAHeistRobotStormcallerSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistRobotStormcallerShockRifleSingle"] = {
        name = "HeistRobotStormcallerShockRifleSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_projectile_damage_+%_final",
            "spectral_throw_deceleration_override",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "projectile_uses_contact_position",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 300, 100, -45, 200, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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