执法头领
人形
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Head Enforcer
幽魂N
标签fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, military, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement
Packs
  • 执法头领, 执法守卫
  • 执法头领, 执法护军
  • 生命
    1400%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    30 30 30 20
    伤害
    160%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 18
    攻击间隔
    1.56 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    138%
    类型
    HeistMilitaryMelee1Miniboss
    Metadata
    MilitaryMelee1Miniboss
    等级
    68
    生命
    90,067
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    598
    法术伤害
    598
    命中
    290
    攻击间隔
    1.56
    经验值
    20,510
    异常状态临界值
    32,424
    冰缓
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    HeistMilitaryMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.56 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistGuard
    walk emerge distance [200]
    EASHeistMilitaryMinibossFireCloneWall
    法术
    施放间隔: 6 秒
    冷却时间: 8 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    HeistMilitaryMinibossFlameWallGroundInner
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 646.5 基础火焰伤害
    基础持续时间为 1.75
    active skill area of effect radius +% final [-70]
    HeistMilitaryMinibossFlameWallGroundOuter
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 646.5 基础火焰伤害
    基础持续时间为 1
    active skill area of effect radius +% final [-70]
    HeistMilitaryMinibossFlameWallGroundCenter
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 646.5 基础火焰伤害
    基础持续时间为 2.5
    active skill area of effect radius +% final [-70]
    GAHeistMilitaryMinibossBounce
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.56 秒
    击中时击退敌人
    必定击晕敌人
    is area damage [1]
    EASHeistMilitaryMinibossProjCleave
    法术
    施放间隔: 2.5 秒
    冷却时间: 8 秒
    MPWHeistMilitaryMinibossProjCleave
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 150%
    攻击间隔: 1.56 秒
    攻击伤害总增 50%
    额外发射 2 个投射物
    将物理伤害的 50% 转化为火焰伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [122]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistMilitaryMinibossCleave
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击间隔: 1.56 秒
    攻击伤害总增 75%
    将物理伤害的 50% 转化为火焰伤害
    is area damage [1]
    GAHeistMilitaryMinibossFireThrust
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.56 秒
    冷却时间: 7 秒
    伤害总增 45.25%
    将物理伤害的 50% 转化为火焰伤害
    active skill area of effect radius +% final [100]
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [15]
    GAHeistTemplarShieldBashMiniboss
    攻击, 可触发, 引导
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 150%
    攻击间隔: 1.56 秒
    击中时击退敌人
    攻击伤害总增 50%
    将物理伤害的 50% 转化为火焰伤害
    击退距离延长 100%
    必定击晕敌人
    active skill area of effect radius +% final [100]
    base knockback speed +% [100]
    cast time overrides attack duration [1]
    is area damage [1]
    HeistMilitaryMinibossShieldCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.56 秒
    冷却时间: 12 秒
    向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
    无法造成暴击
    到达最大冲锋距离时,敌人晕眩时间延长 50%
    移动速度减慢 50%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    
    Actor
    {
    	on_event_left1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, left1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 );
    	"
    
    	on_event_left2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, left2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 );
    	"
    
    	on_event_right1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, right1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 );
    	"
    
    	on_event_right2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, right2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 );
    	"
    
    	on_end_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    
    	on_destroy_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
    
    	on_end_shield_wall_start_01 =
    	"
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, shield_wall_walk_01 );
    	"
    
    	on_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    	"
    
    	on_event_apply_fadeout_to_clones_for_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    
    	on_event_addswordepk = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );"
    	on_event_removeswordepk = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );"
    	on_event_addshieldepk_for_alert_transition_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    }
    
    StateMachine
    {
    	create_state_fight_2 =
    	"
    		IfAlive( { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Miniboss"] = {
        name = "Head Enforcer",
        life = 14,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "HeistMilitaryMinibossShieldCharge",
            "HeistMilitaryMelee",
            "MPWHeistMilitaryMinibossProjCleave",
            "HeistMilitaryMinibossFlameWallGroundInner",
            "HeistMilitaryMinibossFlameWallGroundOuter",
            "HeistMilitaryMinibossFlameWallGroundCenter",
            "GAHeistMilitaryMinibossBounce",
            "GAHeistTemplarShieldBashMiniboss",
            "GAHeistMilitaryMinibossCleave",
            "GAHeistMilitaryMinibossFireThrust",
            "EASHeistMilitaryMinibossFireCloneWall",
            "EASHeistMilitaryMinibossProjCleave",
            "WalkEmergeHeistGuard",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistMilitaryMinibossProjCleave"] = {
        name = "MPWHeistMilitaryMinibossProjCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {122, 2, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundInner"] = {
        name = "HeistMilitaryMinibossFlameWallGroundInner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundOuter"] = {
        name = "HeistMilitaryMinibossFlameWallGroundOuter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundCenter"] = {
        name = "HeistMilitaryMinibossFlameWallGroundCenter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossBounce"] = {
        name = "GAHeistMilitaryMinibossBounce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarShieldBashMiniboss"] = {
        name = "GAHeistTemplarShieldBashMiniboss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.499,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "global_knockback",
            "is_area_damage",
            "always_stun",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossCleave"] = {
        name = "GAHeistMilitaryMinibossCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossFireThrust"] = {
        name = "GAHeistMilitaryMinibossFireThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, 15, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 15, 100, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 15, 100, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, 15, 100, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMilitaryMinibossFireCloneWall"] = {
        name = "EASHeistMilitaryMinibossFireCloneWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMilitaryMinibossProjCleave"] = {
        name = "EASHeistMilitaryMinibossProjCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistGuard"] = {
        name = "WalkEmergeHeistGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    stance movement speed +% final [-50]
    IdStanceHeistTemplarMinibossFireWalk___
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    执法头领
    人形
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    stance movement speed +% final [-50]
    Head Enforcer
    幽魂N
    标签fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, military, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement
    Packs
  • 执法头领, 安保专家, 执法守卫, 执法守卫, 执法守卫, 执法守卫, 执法护军, 执法护军, 守备队长, 守备队长, 奇术长官
  • 执法头领, 安保专家, 躯体雕塑者, 拼接灵柩, 背摔力士, 酷吏, 忠诚守卫 MK 4, 谋聊
  • 生命
    1400%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    30 30 30 20
    伤害
    160%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 18
    攻击间隔
    1.56 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    138%
    类型
    HeistMilitaryMelee1Miniboss
    Metadata
    MilitaryMelee1MinibossAtlas
    等级
    68
    生命
    90,067
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    598
    法术伤害
    598
    命中
    290
    攻击间隔
    1.56
    经验值
    20,510
    异常状态临界值
    32,424
    冰缓
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    HeistMilitaryMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.56 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistGuard
    walk emerge distance [200]
    EASHeistMilitaryMinibossFireCloneWall
    法术
    施放间隔: 6 秒
    冷却时间: 8 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    HeistMilitaryMinibossFlameWallGroundInner
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 646.5 基础火焰伤害
    基础持续时间为 1.75
    active skill area of effect radius +% final [-70]
    HeistMilitaryMinibossFlameWallGroundOuter
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 646.5 基础火焰伤害
    基础持续时间为 1
    active skill area of effect radius +% final [-70]
    HeistMilitaryMinibossFlameWallGroundCenter
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 646.5 基础火焰伤害
    基础持续时间为 2.5
    active skill area of effect radius +% final [-70]
    GAHeistMilitaryMinibossBounce
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.56 秒
    击中时击退敌人
    必定击晕敌人
    is area damage [1]
    EASHeistMilitaryMinibossProjCleave
    法术
    施放间隔: 2.5 秒
    冷却时间: 8 秒
    MPWHeistMilitaryMinibossProjCleave
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 150%
    攻击间隔: 1.56 秒
    攻击伤害总增 50%
    额外发射 2 个投射物
    将物理伤害的 50% 转化为火焰伤害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [122]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistMilitaryMinibossCleave
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击间隔: 1.56 秒
    攻击伤害总增 75%
    将物理伤害的 50% 转化为火焰伤害
    is area damage [1]
    GAHeistMilitaryMinibossFireThrust
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.56 秒
    冷却时间: 7 秒
    伤害总增 45.25%
    将物理伤害的 50% 转化为火焰伤害
    active skill area of effect radius +% final [100]
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [15]
    GAHeistTemplarShieldBashMiniboss
    攻击, 可触发, 引导
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 150%
    攻击间隔: 1.56 秒
    击中时击退敌人
    攻击伤害总增 50%
    将物理伤害的 50% 转化为火焰伤害
    击退距离延长 100%
    必定击晕敌人
    active skill area of effect radius +% final [100]
    base knockback speed +% [100]
    cast time overrides attack duration [1]
    is area damage [1]
    HeistMilitaryMinibossShieldCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.56 秒
    冷却时间: 12 秒
    向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
    无法造成暴击
    到达最大冲锋距离时,敌人晕眩时间延长 50%
    移动速度减慢 50%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );"
    }
    
    Actor
    {
    	on_event_left1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, left1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 );
    	"
    
    	on_event_left2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, left2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 );
    	"
    
    	on_event_right1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, right1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 );
    	"
    
    	on_event_right2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, right2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 );
    	"
    
    	on_end_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    
    	on_destroy_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
    
    	on_end_shield_wall_start_01 =
    	"
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, shield_wall_walk_01 );
    	"
    
    	on_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    	"
    
    	on_event_apply_fadeout_to_clones_for_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    
    	on_event_addswordepk = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );"
    	on_event_removeswordepk = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );"
    	on_event_addshieldepk_for_alert_transition_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1MinibossAtlas"] = {
        name = "Head Enforcer",
        life = 14,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "HeistMilitaryMinibossShieldCharge",
            "HeistMilitaryMelee",
            "MPWHeistMilitaryMinibossProjCleave",
            "HeistMilitaryMinibossFlameWallGroundInner",
            "HeistMilitaryMinibossFlameWallGroundOuter",
            "HeistMilitaryMinibossFlameWallGroundCenter",
            "GAHeistMilitaryMinibossBounce",
            "GAHeistTemplarShieldBashMiniboss",
            "GAHeistMilitaryMinibossCleave",
            "GAHeistMilitaryMinibossFireThrust",
            "EASHeistMilitaryMinibossFireCloneWall",
            "EASHeistMilitaryMinibossProjCleave",
            "WalkEmergeHeistGuard",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistMilitaryMinibossProjCleave"] = {
        name = "MPWHeistMilitaryMinibossProjCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {122, 2, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundInner"] = {
        name = "HeistMilitaryMinibossFlameWallGroundInner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundOuter"] = {
        name = "HeistMilitaryMinibossFlameWallGroundOuter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundCenter"] = {
        name = "HeistMilitaryMinibossFlameWallGroundCenter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossBounce"] = {
        name = "GAHeistMilitaryMinibossBounce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarShieldBashMiniboss"] = {
        name = "GAHeistTemplarShieldBashMiniboss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.499,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "global_knockback",
            "is_area_damage",
            "always_stun",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossCleave"] = {
        name = "GAHeistMilitaryMinibossCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossFireThrust"] = {
        name = "GAHeistMilitaryMinibossFireThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, 15, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 15, 100, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 15, 100, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, 15, 100, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMilitaryMinibossFireCloneWall"] = {
        name = "EASHeistMilitaryMinibossFireCloneWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMilitaryMinibossProjCleave"] = {
        name = "EASHeistMilitaryMinibossProjCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistGuard"] = {
        name = "WalkEmergeHeistGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    stance movement speed +% final [-50]
    IdStanceHeistTemplarMinibossFireWalk___
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    Edit

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