Executor Supervisor
Humanóide
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Head Enforcer
SpectreN
Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement
Packs
  • Executor Supervisor, Segurança Executor
  • Executor Supervisor, Segurança Executor
  • Vida
    1400%
    Armadura
    +100%
    Ailment Threshold
    504%
    Resistência
    30 30 30 20
    Damage
    160%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    138%
    Type
    HeistMilitaryMelee1Miniboss
    Metadata
    MilitaryMelee1Miniboss
    Nível
    68
    Vida
    90,067
    Armadura
    57,580
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    598
    Dano Mágico
    598
    Precisão
    290
    Attack Time
    1.56
    Experiência
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    HeistMilitaryMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 478–717
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistGuard
    walk emerge distance [200]
    EASHeistMilitaryMinibossFireCloneWall
    Spell
    Tempo de Conjuração: 6 seg
    Recarga: 8 seg
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    HeistMilitaryMinibossFlameWallGroundInner
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 646.5 de Dano de Fogo Base por segundo
    Duração base é de 1.75 segundos
    active skill area of effect radius +% final [-70]
    HeistMilitaryMinibossFlameWallGroundOuter
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 646.5 de Dano de Fogo Base por segundo
    Duração base é de 1 segundos
    active skill area of effect radius +% final [-70]
    HeistMilitaryMinibossFlameWallGroundCenter
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 646.5 de Dano de Fogo Base por segundo
    Duração base é de 2.5 segundos
    active skill area of effect radius +% final [-70]
    GAHeistMilitaryMinibossBounce
    Triggerable, Attack
    Base Damage: 478–717
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Empurra Inimigos ao Acertar
    Atordoa Inimigos
    is area damage [1]
    EASHeistMilitaryMinibossProjCleave
    Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 8 seg
    MPWHeistMilitaryMinibossProjCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 478–717
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Attack Time: 1.56 seg
    Causa 50% mais Dano de Ataque
    Dispara 2 Projéteis adicionais
    50% do Dano Físico Convertido para Dano de Fogo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [122]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistMilitaryMinibossCleave
    Triggerable, Attack
    Base Damage: 478–717
    Chance de Crítico: 5%
    Dano de Ataque: 175%
    Attack Time: 1.56 seg
    Causa 75% mais Dano de Ataque
    50% do Dano Físico Convertido para Dano de Fogo
    is area damage [1]
    GAHeistMilitaryMinibossFireThrust
    Triggerable, Attack
    Base Damage: 478–717
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Recarga: 7 seg
    Causa 45.25% mais Dano
    50% do Dano Físico Convertido para Dano de Fogo
    active skill area of effect radius +% final [100]
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [15]
    GAHeistTemplarShieldBashMiniboss
    Attack, Triggerable, Channel
    Base Damage: 478–717
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Attack Time: 1.56 seg
    Empurra Inimigos ao Acertar
    Causa 50% mais Dano de Ataque
    50% do Dano Físico Convertido para Dano de Fogo
    Distância do Empurrão aumentada em 100%
    Atordoa Inimigos
    active skill area of effect radius +% final [100]
    base knockback speed +% [100]
    cast time overrides attack duration [1]
    is area damage [1]
    HeistMilitaryMinibossShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Escudo
    Base Damage: 478–717
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Recarga: 12 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Nunca causa Acertos Críticos
    Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
    Velocidade de Movimento reduzida em 50%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    
    Actor
    {
    	on_event_left1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, left1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 );
    	"
    
    	on_event_left2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, left2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 );
    	"
    
    	on_event_right1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, right1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 );
    	"
    
    	on_event_right2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, right2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 );
    	"
    
    	on_end_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    
    	on_destroy_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
    
    	on_end_shield_wall_start_01 =
    	"
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, shield_wall_walk_01 );
    	"
    
    	on_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    	"
    
    	on_event_apply_fadeout_to_clones_for_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    
    	on_event_addswordepk = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );"
    	on_event_removeswordepk = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );"
    	on_event_addshieldepk_for_alert_transition_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    }
    
    StateMachine
    {
    	create_state_fight_2 =
    	"
    		IfAlive( { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Miniboss"] = {
        name = "Head Enforcer",
        life = 14,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "HeistMilitaryMinibossShieldCharge",
            "HeistMilitaryMelee",
            "MPWHeistMilitaryMinibossProjCleave",
            "HeistMilitaryMinibossFlameWallGroundInner",
            "HeistMilitaryMinibossFlameWallGroundOuter",
            "HeistMilitaryMinibossFlameWallGroundCenter",
            "GAHeistMilitaryMinibossBounce",
            "GAHeistTemplarShieldBashMiniboss",
            "GAHeistMilitaryMinibossCleave",
            "GAHeistMilitaryMinibossFireThrust",
            "EASHeistMilitaryMinibossFireCloneWall",
            "EASHeistMilitaryMinibossProjCleave",
            "WalkEmergeHeistGuard",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistMilitaryMinibossProjCleave"] = {
        name = "MPWHeistMilitaryMinibossProjCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {122, 2, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundInner"] = {
        name = "HeistMilitaryMinibossFlameWallGroundInner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundOuter"] = {
        name = "HeistMilitaryMinibossFlameWallGroundOuter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundCenter"] = {
        name = "HeistMilitaryMinibossFlameWallGroundCenter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossBounce"] = {
        name = "GAHeistMilitaryMinibossBounce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarShieldBashMiniboss"] = {
        name = "GAHeistTemplarShieldBashMiniboss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.499,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "global_knockback",
            "is_area_damage",
            "always_stun",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossCleave"] = {
        name = "GAHeistMilitaryMinibossCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossFireThrust"] = {
        name = "GAHeistMilitaryMinibossFireThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, 15, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 15, 100, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 15, 100, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, 15, 100, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMilitaryMinibossFireCloneWall"] = {
        name = "EASHeistMilitaryMinibossFireCloneWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMilitaryMinibossProjCleave"] = {
        name = "EASHeistMilitaryMinibossProjCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistGuard"] = {
        name = "WalkEmergeHeistGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed
    stance movement speed +% final [-50]
    IdStanceHeistTemplarMinibossFireWalk___
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Reforço Supervisor
    Humanóide
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    stance movement speed +% final [-50]
    Head Enforcer
    SpectreN
    Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement
    Packs
  • Reforço Supervisor, Especialista de Segurança, Segurança Executor, Segurança Executor, Segurança Executor, Segurança Executor, Segurança Executor, Segurança Executor, Capitão da Guarda, Capitão da Guarda, Oficial Taumaturgo
  • Reforço Supervisor, Especialista de Segurança, Escultor de Carne, Costureiro de Cadáveres, Quebra-Espinha, Atormentador, Guarda Leal Mk4, Perfurante
  • Vida
    1400%
    Armadura
    +100%
    Ailment Threshold
    504%
    Resistência
    30 30 30 20
    Damage
    160%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    138%
    Type
    HeistMilitaryMelee1Miniboss
    Metadata
    MilitaryMelee1MinibossAtlas
    Nível
    68
    Vida
    90,067
    Armadura
    57,580
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    598
    Dano Mágico
    598
    Precisão
    290
    Attack Time
    1.56
    Experiência
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    HeistMilitaryMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 478–717
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistGuard
    walk emerge distance [200]
    EASHeistMilitaryMinibossFireCloneWall
    Spell
    Tempo de Conjuração: 6 seg
    Recarga: 8 seg
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    HeistMilitaryMinibossFlameWallGroundInner
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 646.5 de Dano de Fogo Base por segundo
    Duração base é de 1.75 segundos
    active skill area of effect radius +% final [-70]
    HeistMilitaryMinibossFlameWallGroundOuter
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 646.5 de Dano de Fogo Base por segundo
    Duração base é de 1 segundos
    active skill area of effect radius +% final [-70]
    HeistMilitaryMinibossFlameWallGroundCenter
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 646.5 de Dano de Fogo Base por segundo
    Duração base é de 2.5 segundos
    active skill area of effect radius +% final [-70]
    GAHeistMilitaryMinibossBounce
    Triggerable, Attack
    Base Damage: 478–717
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Empurra Inimigos ao Acertar
    Atordoa Inimigos
    is area damage [1]
    EASHeistMilitaryMinibossProjCleave
    Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 8 seg
    MPWHeistMilitaryMinibossProjCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 478–717
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Attack Time: 1.56 seg
    Causa 50% mais Dano de Ataque
    Dispara 2 Projéteis adicionais
    50% do Dano Físico Convertido para Dano de Fogo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [122]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistMilitaryMinibossCleave
    Triggerable, Attack
    Base Damage: 478–717
    Chance de Crítico: 5%
    Dano de Ataque: 175%
    Attack Time: 1.56 seg
    Causa 75% mais Dano de Ataque
    50% do Dano Físico Convertido para Dano de Fogo
    is area damage [1]
    GAHeistMilitaryMinibossFireThrust
    Triggerable, Attack
    Base Damage: 478–717
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Recarga: 7 seg
    Causa 45.25% mais Dano
    50% do Dano Físico Convertido para Dano de Fogo
    active skill area of effect radius +% final [100]
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [15]
    GAHeistTemplarShieldBashMiniboss
    Attack, Triggerable, Channel
    Base Damage: 478–717
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Attack Time: 1.56 seg
    Empurra Inimigos ao Acertar
    Causa 50% mais Dano de Ataque
    50% do Dano Físico Convertido para Dano de Fogo
    Distância do Empurrão aumentada em 100%
    Atordoa Inimigos
    active skill area of effect radius +% final [100]
    base knockback speed +% [100]
    cast time overrides attack duration [1]
    is area damage [1]
    HeistMilitaryMinibossShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Escudo
    Base Damage: 478–717
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Recarga: 12 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Nunca causa Acertos Críticos
    Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
    Velocidade de Movimento reduzida em 50%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );"
    }
    
    Actor
    {
    	on_event_left1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, left1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 );
    	"
    
    	on_event_left2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, left2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 );
    	"
    
    	on_event_right1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, right1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 );
    	"
    
    	on_event_right2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, right2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 );
    	"
    
    	on_end_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    
    	on_destroy_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
    
    	on_end_shield_wall_start_01 =
    	"
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, shield_wall_walk_01 );
    	"
    
    	on_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    	"
    
    	on_event_apply_fadeout_to_clones_for_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    
    	on_event_addswordepk = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );"
    	on_event_removeswordepk = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );"
    	on_event_addshieldepk_for_alert_transition_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1MinibossAtlas"] = {
        name = "Head Enforcer",
        life = 14,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "HeistMilitaryMinibossShieldCharge",
            "HeistMilitaryMelee",
            "MPWHeistMilitaryMinibossProjCleave",
            "HeistMilitaryMinibossFlameWallGroundInner",
            "HeistMilitaryMinibossFlameWallGroundOuter",
            "HeistMilitaryMinibossFlameWallGroundCenter",
            "GAHeistMilitaryMinibossBounce",
            "GAHeistTemplarShieldBashMiniboss",
            "GAHeistMilitaryMinibossCleave",
            "GAHeistMilitaryMinibossFireThrust",
            "EASHeistMilitaryMinibossFireCloneWall",
            "EASHeistMilitaryMinibossProjCleave",
            "WalkEmergeHeistGuard",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistMilitaryMinibossProjCleave"] = {
        name = "MPWHeistMilitaryMinibossProjCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {122, 2, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundInner"] = {
        name = "HeistMilitaryMinibossFlameWallGroundInner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundOuter"] = {
        name = "HeistMilitaryMinibossFlameWallGroundOuter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMinibossFlameWallGroundCenter"] = {
        name = "HeistMilitaryMinibossFlameWallGroundCenter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossBounce"] = {
        name = "GAHeistMilitaryMinibossBounce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarShieldBashMiniboss"] = {
        name = "GAHeistTemplarShieldBashMiniboss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.499,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "global_knockback",
            "is_area_damage",
            "always_stun",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossCleave"] = {
        name = "GAHeistMilitaryMinibossCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryMinibossFireThrust"] = {
        name = "GAHeistMilitaryMinibossFireThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, 15, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 15, 100, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 15, 100, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, 15, 100, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMilitaryMinibossFireCloneWall"] = {
        name = "EASHeistMilitaryMinibossFireCloneWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMilitaryMinibossProjCleave"] = {
        name = "EASHeistMilitaryMinibossProjCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistGuard"] = {
        name = "WalkEmergeHeistGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed
    stance movement speed +% final [-50]
    IdStanceHeistTemplarMinibossFireWalk___
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Edit

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